Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score:
Critic Score 100
Lowest review score:
Critic Score 0
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • Metascore: 95
    • Critic Score 95
    So much fun that you'll play 'til the batteries run out. You simply cannot miss this game. [Spring 2003, p.28]
    • Metascore: 94
    • Critic Score 100
    The bottom line is that this is Mario hop-n-bop action at its finest, with a goodly amount of minigames thrown into the mix for good measure... As great as it ever was. [Fall 2003, p.38]
    • Metascore: 93
    • Critic Score 95
    As good as it gets. We sincerely doubt whether another driving game - of any kind - will beat this for some time. Go buy it. [Winter 2001, p.38]
    • Metascore: 92
    • Critic Score 90
    Looks uninteresting at first glance, but proves to be a highly addictive title after a long learning curve. [Winter 2001, p.42]
    • Metascore: 92
    • Critic Score 95
    An excellent illustration of why games don't need fancy 3D graphics to be good. [Summer 2002, p.28]
    • Metascore: 92
    • Critic Score 95
    The control is perfect...all games should feel this good. [Spring 2003, p.27]
    • Metascore: 91
    • Critic Score 95
    The mini-games and various vehicles Yoshi can transform into are just icing on an already delicious cake. [Spring 2003, p.41]
    • Metascore: 91
    • Critic Score 100
    Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
    • Metascore: 91
    • Critic Score 86
    An instant classic that raises the bar for portable RPGs. The story never comes together, but that's what the sequel's for. [Spring 2002, p.36]
    • Metascore: 90
    • Critic Score 100
    One of the most imaginative, compelling, and outright fun RPGs to grace any system in years. [Spring 2004, p.30]
    • Metascore: 90
    • Critic Score 95
    The ability to unlock new boards and edit the tricks and stats of all 13 real-world skaters also adds great replay value. [Summer 2002, p.26]
    • Metascore: 89
    • Critic Score 95
    One of the all-time great GBA games. Don't miss it. [Summer 2004, p.30]
    • Metascore: 89
    • Critic Score 90
    Lots of fresh and tasty new gameplay added to the Zelda mix. [Spring 2005, p.73]
    • Metascore: 89
    • Critic Score 95
    Strategy and suspense play a greater role this time around, not just because the CPU is more intelligent, but also because each new cast member brings different abilities to the battlefield. [Fall 2003, p.34]
    • Metascore: 89
    • Critic Score 95
    A twitch-gamer's dream with virtually infinite replay value, and always one more high score to aim for. [Fall 2003, p.40]
    • Metascore: 88
    • Critic Score 95
    A deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]
    • Metascore: 88
    • Critic Score 95
    Holds your interest by constantly throwing new play mechanics and puzzles at you. [Spring 2002, p.42]
    • Metascore: 88
    • Critic Score 95
    One of the most well-crafted RPGs we've seen. If you are into RPGs at all, run out and pick Fire Emblem up right now! [Spring 2004, p.28]
    • Metascore: 87
    • Critic Score 95
    If it weren't for the crummy music taking away from the experience, this might be the best 2D Castlevania yet. [Spring 2003, p.26]
    • Metascore: 87
    • Critic Score 80
    Easily the best traditional card game compilation on the GBA. [Summer 2004, p.43]
    • Metascore: 87
    • Critic Score 85
    A great followup to the original "Final Fantasy Tactics," though somoe design decisions are questionable. [Fall 2003, p.36]
    • Metascore: 87
    • Critic Score 95
    It looks, sounds and plays like a cartoon, and most importantly, it's just damend fun. [Spring 2002, p.30]
    • Metascore: 86
    • Critic Score 90
    You won't find a more ready graphical or gameplay showcase for the powers of Nintendo's little handheld that could. [Summer 2003, p.40]
    • Metascore: 86
    • Critic Score 85
    The ability to step off the board and walk around is great. [Spring 2004, p.37]
    • Metascore: 85
    • Critic Score 75
    Suffers mostly where the GBA just can't do what the consoles can. But it's still a solid handheld effort. [Spring 2003, p.41]
    • Metascore: 84
    • Critic Score 80
    The best handheld fighting game currently available. [Winter 2001, p.40]
    • Metascore: 84
    • Critic Score 90
    This is it, the game that brought video games in America back from the dead. [Summer 2004, p.15]
    • Metascore: 84
    • Critic Score 100
    Not only is this the best game of the classic series, it's arguably the best game in the history of the NES. [Summer 2004, p.14]
    • Metascore: tbd
    • Critic Score 85
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Metascore: 83
    • Critic Score 90
    The best sports game out for the Game Boy Advance. It's every bit as fun as its Dreamcast predecessor. [Winter 2002, p.42]