Pocket Games' Scores

  • Games
For 249 reviews, this publication has graded:
  • 56% higher than the average critic
  • 3% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 4.6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Castlevania: Aria of Sorrow
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 40 out of 249
249 game reviews
    • 57 Metascore
    • 60 Critic Score
    Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]
    • Pocket Games
    • 54 Metascore
    • 60 Critic Score
    Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47]
    • Pocket Games
    • 76 Metascore
    • 60 Critic Score
    Playable, but far from great. [Winter 2002, p.34]
    • Pocket Games
    • 67 Metascore
    • 55 Critic Score
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Pocket Games
    • 81 Metascore
    • 55 Critic Score
    Even fans of old-school RPGs will find themselves with a nagging sense of deja-vu. Disappointing. [Summer 2002, p.22]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 66 Metascore
    • 55 Critic Score
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Pocket Games
    • 54 Metascore
    • 55 Critic Score
    It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]
    • Pocket Games
    • 65 Metascore
    • 55 Critic Score
    Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    Gets the job done, but just barely. [Spring 2005, p.62]
    • Pocket Games
    • 54 Metascore
    • 50 Critic Score
    Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]
    • Pocket Games
    • 63 Metascore
    • 50 Critic Score
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Pocket Games
    • 67 Metascore
    • 50 Critic Score
    While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]
    • Pocket Games
    • 42 Metascore
    • 50 Critic Score
    The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]
    • Pocket Games
    • 49 Metascore
    • 50 Critic Score
    Repetitive and uninspired gameplay. [Fall 2003, p.45]
    • Pocket Games
    • 37 Metascore
    • 50 Critic Score
    The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]
    • Pocket Games
    • tbd Metascore
    • 50 Critic Score
    Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]
    • Pocket Games
    • 53 Metascore
    • 50 Critic Score
    Skip this one and pick-up the compilation instead. [Summer 2004, p.15]
    • Pocket Games
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 33 Metascore
    • 45 Critic Score
    Has the feel of a hasty port, which is par for the course with Mortal Kombat games these days. But fun for a short while. [Summer 2003, p.30]
    • Pocket Games
    • 64 Metascore
    • 45 Critic Score
    Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 65 Metascore
    • 40 Critic Score
    It's boring - the worst crime you can commit. [Summer 2002, p.32]
    • Pocket Games
    • 71 Metascore
    • 40 Critic Score
    Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
    • Pocket Games
    • 66 Metascore
    • 40 Critic Score
    The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]
    • Pocket Games
    • 46 Metascore
    • 40 Critic Score
    With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]
    • Pocket Games