Polygon's Scores

  • Games
For 477 reviews, this publication has graded:
  • 41% higher than the average critic
  • 4% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Diablo III
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 42 out of 477
477 game reviews
    • 85 Metascore
    • 85 Critic Score
    Taking an elaborate collection of blocks and engineered something special with it, The Behemoth has created a player experience far more sophisticated than the goofy theme belies.
    • 82 Metascore
    • 85 Critic Score
    It's a hand-wringing, apologetic shooter that offers great gunplay alongside more peaceful options. Last Light has every opportunity to be bloated and inconsistent, but it never succumbs to the pressure of its own expectations — and that's worth tolerating a few frustrating technical hiccups.
    • 78 Metascore
    • 85 Critic Score
    By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.
    • 79 Metascore
    • 85 Critic Score
    A refreshingly upfront experience, right down to the title. A game that shoves players into a complex, harsh world with little explanation, it can be tough to parse at first. But little by little, Don't Starve reveals itself via deep mechanics and an ever-evolving world. It started strong and got better.
    • 85 Metascore
    • 85 Critic Score
    Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.
    • 82 Metascore
    • 85 Critic Score
    It doesn’t revolutionize Splinter Cell, but it manages a sharp trifecta of achievements — it’s open to new players, accessible to players from the series' major departure installment and a welcome invitation back to series regulars who missed the stealth focus that peaked with Splinter Cell: Chaos Theory.
    • 80 Metascore
    • 85 Critic Score
    While Madden NFL 25 does an admirable job of catering to those with little use for, say, the ability to make 14 changes before each snap, it stays true to its ethos to give you as much control as you could possibly want. Asses and all.
    • 90 Metascore
    • 85 Critic Score
    Legends proves developer Ubisoft Montpellier's mastery of the genre. With impressive variety, excellent stage design and gorgeous art, Legends is sure-footed, only stumbling when its considerable challenge level spikes out of control.
    • 72 Metascore
    • 85 Critic Score
    Rain is an anxious emotion — something that pulled me in with a setting so charming that I wanted to spend time there even when I was on edge.
    • 80 Metascore
    • 85 Critic Score
    Anyone could enjoy Lego Marvel Super Heroes' tightly-designed systems and colorful world, but for someone who grew up reading The Avengers — or is growing up watching them now — it offers something I never thought I'd see: a virtual recreation of a huge swath of the Marvel Universe in all its sensational, astonishing and uncanny glory.
    • 76 Metascore
    • 85 Critic Score
    It returns to its strong roots without depending on nostalgia alone to drive it, embracing the adventurous spirit that birthed the series over a decade ago. Into the Nexus is a wonderfully strong note for Ratchet and Clank to go out on for this generation.
    • 84 Metascore
    • 85 Critic Score
    Resogun is a collision of 1980s shooters, 1990s bullet-hells and 2010s aesthetic. It's as simple or difficult as you want it to be. Sure, it borrows great ideas quite liberally. But Resogun's best idea is smashing them all together into a singular, spectacular laser light show.
    • 80 Metascore
    • 85 Critic Score
    I've never felt that kind of tension in a racing game before, and it's invigorating.
    • 71 Metascore
    • 85 Critic Score
    It fills a galaxy with happy, hopeful, broken and bizarre characters, while maintaining an infectious, child-like sense of glee. It asked me to think about what it means to be human in general and also what it means to be me. In that respect, at least, Doki-Doki Universe is profoundly special.
    • 77 Metascore
    • 85 Critic Score
    I've been scared off by similar games, but Risk of Rain is worth the struggle.
    • 82 Metascore
    • 85 Critic Score
    Ys: Memories of Celceta calls on the series' long history, but it builds out from there, transforming into something familiar but fresh.
    • 79 Metascore
    • 85 Critic Score
    OlliOlli might not be the broadest skateboard experience out there, but in this department, it might be the most refined.
    • 76 Metascore
    • 85 Critic Score
    Whereas The Walking Dead asks “How far will you go to survive?” The Wolf Among Us seems more preoccupied with “How far will you go to preserve your humanity?” After seeing how far Bigby was pushed in this second episode, I can’t wait to find my own limits.
    • 83 Metascore
    • 85 Critic Score
    Tropical Freeze adds intelligently to the formula, with new characters that imbue subtle nuance to the gameplay, a better-tuned challenge level and an increased emphasis on replay value. These features make Tropical Freeze consistently worth coming back to, and mark it as a high point for the series.
    • 76 Metascore
    • 85 Critic Score
    Double Helix has built a game that captures the wide-eyed exploration of 8-bit adventures and marries it to razor-sharp side-scrolling combat. It's not that Strider ever felt like it needed that combat sophistication — but it is all the better and more vital for it.
    • 76 Metascore
    • 85 Critic Score
    It takes the best parts of PVZ to make an experimental shooter that feels freed from tired conventions or compromise.
    • 85 Metascore
    • 85 Critic Score
    This is an experience that even the most casual fan of South Park is going to get something out of, and one of the truest translations from screen to game I can recall.
    • 80 Metascore
    • 85 Critic Score
    I struggled with feeling let down that Second Son isn't a brilliant shift for action games. My small disappointments come mostly as a result of undeveloped potential. It had a chance to be a superhero game about more serious issues as well as a showcase for the power of the new generation of consoles. Instead, Second Son is more of the Infamous I already loved last generation, prettier, with more powers and better writing. But Second Son still kept me excited to discover each new power set and happy to shoot fireballs at fascist thugs long into the night.
    • 81 Metascore
    • 85 Critic Score
    The Show 14 still exhibits the kind of structural improvement that makes all preceding versions obsolete — a critical expectation of an iterative sports series that so many titles, good ones even, fail to accomplish.
    • 76 Metascore
    • 85 Critic Score
    Mercenary Kings builds on the simplicity of classic run-and-gun shooting gameplay in an elegant way. The game is actually overflowing with content, but it's in the form of tweaks to the formula rather than giant shifts — a new enemy here and there, a gun part that completely changes your approach and so on.
    • 79 Metascore
    • 85 Critic Score
    If the first episode was a proof of concept and preamble, the second highlights the team at Camoflaj's approach and the power of the dystopic world they've built.
    • 81 Metascore
    • 85 Critic Score
    Wherever The Walking Dead Season 2's conclusion heads, I hope Telltale is able to maintain the sense of dreadful agency it has built up in Episode 3. "In Harm's Way" created an unforgettable new villain, but it also managed to make me feel like a villain myself along the way.
    • 81 Metascore
    • 85 Critic Score
    Probably the dumbest smart shooter I've ever played. The face it wears is the goofy nostalgist that can't be serious for even a moment, sure. But Capy's implentation of time travel and control is inspired enough to shine new light on even its most tired-but-excellently-executed inspirations.
    • 83 Metascore
    • 85 Critic Score
    It’s oozing with style and aesthetic charm, and it drew me into its weird and wonderful world immediately. But its beauty is outshined by combat deep enough to sink into for hours and hours. The game’s vision is intoxicating, and its execution is inspired.
    • 82 Metascore
    • 85 Critic Score
    Even when it's frustrating, Dark Souls 2: Crown of the Sunken King balances out its rough patches with a sense of unbridled satisfaction. It's a perfect example of the interplay between tension and relief that the Souls series has become famous for. Crown of the Sunken King may be an optional expansion, but it transcends its own status.
    • 85 Metascore
    • 85 Critic Score
    Everything I’d expected from Telltale’s take on this franchise, executed with such skill that it’s hard to find anything to complain about...It’s an enjoyable, violent and well-crafted introduction to the series. Episode Two can’t come soon enough.
    • 87 Metascore
    • 85 Critic Score
    It's a smart game that doesn't punish you for it, a puzzle game that allows a sense of creativity. And while it isn't the most upbeat thing out there, there's a vein of hope that runs through it — and ties it all together neatly at the end.
    • 82 Metascore
    • 84 Critic Score
    For anybody else, Captain Toad's weird little experiment would be an afterthought. But Nintendo's exercise in digging has found something pretty special - an action puzzle game that succeeds on charm and smarts, rather than reflexes and spectacle.
    • 89 Metascore
    • 80 Critic Score
    Fez
    Fez is the most authentic exploration of the NES-era of games I've ever played, from its sound and visuals to its obtuseness. It uses the capabilities of current systems to take those ideas farther, while limiting itself with specific intentions, deploying scrutability in bits and pieces. It doesn't just love the games it borrows from – it understands them.
    • 76 Metascore
    • 80 Critic Score
    The power-fantasy catharsis behind other shooters buckles under the weight of Spec Ops: The Line's story of mistakes made and the consequences of intentions. And against very steep odds, Spec Ops: The Line succeeds in what it's trying to do.
    • 69 Metascore
    • 80 Critic Score
    Home's aesthetic minimalism blends with its quiet, creepy story to great effect, creating the kind of psychological horror that may not haunt your nightmares outright but will stick in your subconscious for months.
    • 83 Metascore
    • 80 Critic Score
    The vast majority of Dust is so good that all but the most fervent furry-haters will overlook the art. Dust uses a formula that's been done countless times, but a modernized combat engine and smooth animation leave a powerful mark on the genre.
    • 77 Metascore
    • 80 Critic Score
    Jack Lumber is quirky, stylized, and unlike anything on iOS. And yet it's very welcoming, very warm - not what you'd expect from a game starring a one-man eco-pocalypse.
    • 81 Metascore
    • 80 Critic Score
    The on-field experience is stellar, and Connected Careers' staggering scope allows it to transcend its shortcomings. For the first time in ages, Madden's future is bright.
    • 78 Metascore
    • 80 Critic Score
    As you're juggling lanes and building up overdrive, all while nailing more hectic note passages, Rock Band Blitz effectively channels the feel of Rock Band proper, all without a plastic instrument.
    • 83 Metascore
    • 80 Critic Score
    With such stark differences between RPGs and fighting games, the marriage of the two genres in Persona 4 Arena shouldn't work as comfortably as it does.
    • 83 Metascore
    • 80 Critic Score
    McPixel has two clear inspirations: first MacGyver, the 1980s television series in which a secret agent combines practical scientific knowledge with household supplies to survive life and death scenarios; and secondly, MacGruber, a Saturday Night Live skit in which a secret agent loses track of time and gets everyone killed. McPixel is the step further, a parody of a parody. But it's stranger, grosser, funnier and far more blasphemous.
    • 82 Metascore
    • 80 Critic Score
    Tekken Tag Tournament 2's kitchen sink approach could have turned this game into a messy jumble of modes, characters, and features. Instead, this massive fighting game looks downright elegant. It's a polished, vibrant fighter with very few faults.
    • 74 Metascore
    • 80 Critic Score
    Through its constantly shifting challenges, Tokyo Jungle shepherds you to the best of its content without forcing your way. It invites you to explore, collect, fight, or ignore all of these impulses at your own leisure. Whatever path you choose, under whatever animal's guise, something strange and wonderful is waiting.
    • 88 Metascore
    • 80 Critic Score
    At $2.99, it may sound like an expensive mobile game, but Rayman Jungle Run is not your typical title. It's a slice of one of last year's best console games. For the price of a New York cup of coffee, you get something special.
    • 88 Metascore
    • 80 Critic Score
    NBA 2K13 sits at the intersection of basketball and hip-hop culture, and Jay-Z's production sensibilities marry the two beautifully.
    • 80 Metascore
    • 80 Critic Score
    While the retail element is a justifiable red-flag, as an ecosystem for toys and play, Skylanders Giants is well-written, well-designed and engaging stuff.
    • 84 Metascore
    • 80 Critic Score
    Assassin's Creed 3 has a host of issues that pop up throughout the game, issues which by themselves have been enough to drag other titles under. But there's so much good in Assassin's Creed 3, it's so ambitious, so singular, that I can't stop thinking about it, and what's more, Ubisoft may have finally cracked the riddle of inventive multiplayer that doesn't rely on a large playerbase to enjoy.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 2's campaign and Zombies mode are disappointments, especially coming off the across-the-board success of its predecessor...But it's a testament to the extraordinary quality of its multiplayer that Black Ops 2 won't go down as a forgotten entry.
    • 77 Metascore
    • 80 Critic Score
    It's massive, but disposable; grotesque, yet striking; commodified, but affecting. Not everything in Nintendo Land works, but what it does well, no one else is even trying.
    • 78 Metascore
    • 80 Critic Score
    WWE '13 may seem like just another licensed product trading on nostalgia, but it displays an understanding of why the Attitude Era was so revered and unique.
    • 77 Metascore
    • 80 Critic Score
    It's difficult. It's dark. It deftly juggles genre conventions to do the unexpected. And it's exactly the kind of title that gamers have come to expect from new console launches, the kind of game that makes new console launches exciting.
    • 80 Metascore
    • 80 Critic Score
    Even with the occasional silliness, Lego Lord of the Rings perfectly captures both the great action of the franchise and the majesty of the world Tolkien created. It's the first Lego game since 2005's Lego Star Wars that I can recommend with very few caveats.
    • 86 Metascore
    • 80 Critic Score
    The game's tone falls apart as it fluctuates between deadpan and dopey, but the action never falters. Fights are fast, intense and fun, and they're aided by a world where nothing is what it seems and nothing stays the same for long. I just wish Ninja Theory had matched the mesmerizing level design with a character who I actually want to spend time around.
    • 81 Metascore
    • 80 Critic Score
    Knowing that it's all up to you - not cheap shots, not a roll of the dice - justifies the grinding struggle that occasionally slows the journey from disrespected general to shogun of the afterworld.
    • 79 Metascore
    • 80 Critic Score
    As a side-experiment with class-based multiplayer and more aggressively arcade-influenced shooting, Gears of War: Judgment doesn't feel essential in the same way its predecessors did. If three games in five years left you with your fill of Gears of War, Judgment may not be enough to change your mind. But as a well-executed supplement to its parent series, Gears of War: Judgment is easy to recommend.
    • 75 Metascore
    • 80 Critic Score
    A brilliantly designed adventure that translates well-worn mechanics into a package that feels genuinely new and exciting. While an over-reliance on frustrating jumping puzzles keeps it from greatness, it's a remarkable achievement for its tiny team – a freaky, fascinating exploration of the darker side of gamer psychology.
    • 80 Metascore
    • 80 Critic Score
    Almost exactly what it needs to be. Familiar without feeling the same, comprehensible but more demanding.
    • 81 Metascore
    • 80 Critic Score
    Far Cry 3: Blood Dragon is a downloadable, stand-alone title that could stand with many AAA offerings on the shelves. It's not as deep, it's not as long, it's not as developed — but at 15 bucks, it doesn't need to be.
    • 80 Metascore
    • 80 Critic Score
    Between the jokes, the writing and the soundtrack — which alternates between dissonant scratches and transcendent melodies per each scene — it hooked into my emotions.
    • 75 Metascore
    • 80 Critic Score
    It appeals equally to innocence and experience. A few overly obscure puzzles slow the pace to a crawl, but Jerry's journey is worth taking — even if only to feel like a kid again for a little while.
    • 70 Metascore
    • 80 Critic Score
    Remember Me eyes trouble the most pointedly when it falls prey to overused video game conventions. But Remember Me's fiction and world-building make it more than just another running, jumping and climbing oriented beat-em-up - they make it a future worth exploring.
    • 83 Metascore
    • 80 Critic Score
    Shin Megami Tensei 4 isn't going to give you an easy, feel-good experience, but there's something to be said for dancing with the devil.
    • 77 Metascore
    • 80 Critic Score
    NCAA Football 2014 feels like the culmination of a long-in-development college football gaming experience. Tiburon has gradually fixed sloppy mechanics that have long plagued the series and streamlined the behind-the-scenes modes. It's no surprise given recent uneven releases, but NCAA Football 14 is the best, most polished entry yet in the series.
    • 74 Metascore
    • 80 Critic Score
    Neverwinter certainly has room to grow, but the amount of game that's available with no barrier of entry — neither fiscal nor educational — is mind-boggling. It misses the mark somewhat on that Dungeons & Dragons feeling of absolute character ownership, but that doesn't make the game any less refreshing to play. With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.
    • 87 Metascore
    • 80 Critic Score
    Even in its third incarnation, Pikmin's sense of discovery outweighs any control annoyances it may have and provides a charming variety that the Wii U has sorely lacked. Being different counts for a lot.
    • 77 Metascore
    • 80 Critic Score
    Attack of the Friday Monsters: A Tokyo Tale is not nearly big enough to hold the amount of affection I harbor for it, which isn't the worst problem for a game to have.
    • 81 Metascore
    • 80 Critic Score
    The core gameplay that the series has refined over four entries is solid enough — if a little too light for 30-plus hours of repetition — but Dream Team truly shines in its willingness to constantly try new things.
    • 85 Metascore
    • 80 Critic Score
    A meaningful exercise in misery.
    • 74 Metascore
    • 80 Critic Score
    The game doesn't quite nail those moments of carefree child's play found in every real-world toy box, but it gets closer than any other game we've played.
    • 79 Metascore
    • 80 Critic Score
    emoria shies away from too-obscure riddles, keeps things just accessible enough, and has an appealing cast set in a rich fantasy universe.
    • 72 Metascore
    • 80 Critic Score
    Its systems are deeply simplified, its sense of dread less all-encompassing. But it still leaves a lasting impression. The horror it filled me with was more subtle and insidious, and it's not going to be out of my system for many days to come.
    • 86 Metascore
    • 80 Critic Score
    FIFA 14 does a terrific job of differentiating levels of soccer competition around the world, which is rare. But there are so many different modes of play that players of just about any skill level or familiarity can hop into FIFA 14.
    • 71 Metascore
    • 80 Critic Score
    That freedom — and the majority of the puzzle design, which supports it — made Scribblenauts Unmasked a pleasure, even when it stumbled on the occasional cantankerous solution.
    • 70 Metascore
    • 80 Critic Score
    With so many of the traditional elements of gameplay stripped away, like challenge and exploration, a tremendous amount of weight is put on Beyond's story to carry the day. While it's exhilarating to see a team that has worked so hard to perfect a new way of telling stories, I couldn't help wishing they had a perfect one to tell.
    • 82 Metascore
    • 80 Critic Score
    By the end of this first two-and-a-half hour episode of The Wolf Among Us, I was absolutely in for seeing how the series plays out.
    • 81 Metascore
    • 80 Critic Score
    Dual Destinies treads familiar territory, but laying out a complex case and discovering the truth is still exciting. A handful of new elements make it a rewarding addition to the Ace Attorney franchise, but they aren't the real draw of the series.
    • 61 Metascore
    • 80 Critic Score
    Apart from those overwrought boss battles, Blackgate is a welcome evolution for the Arkham series. The fresh perspective, deliberate pace and focus on exploration prove that Batman works just as well in a smaller package.
    • 75 Metascore
    • 80 Critic Score
    The developers really embrace the inherent theatricality of pro-wrestling. Where most sports have their story lines crafted by journalists and television programs, pro-wrestling has the benefit of employing professional writers.
    • 68 Metascore
    • 80 Critic Score
    It's charming and sweet, to the point that I never wanted to stop playing — even when my colleagues demanded we use the console for one of the bigger launch titles.
    • 77 Metascore
    • 80 Critic Score
    It's a ridiculous, excessive, joyful game that will devour all of the time you're willing to give it.
    • 62 Metascore
    • 80 Critic Score
    I couldn't pull myself away from the addictive nature of Spacebook.
    • 77 Metascore
    • 80 Critic Score
    Aside from some brief moments where I was frustrated by Hope's fuzzy AI, I was completely drawn into Republique's world. The stealth gameplay feels slick and works near-perfectly with the touch interface.
    • 71 Metascore
    • 80 Critic Score
    Even with some bumps, it reinvigorated my interest in classic gaming and kept me glued to my gamepad. I felt like I was really learning mechanics the entire time I was playing — and those skills were put to the test in creative, devious ways.
    • 78 Metascore
    • 80 Critic Score
    I spent 70 plus hours in Selphia — and I could've easily spent 70 more.
    • 81 Metascore
    • 80 Critic Score
    In blending standard kill-or-be-killed fighting game mechanics with a totally unique offense vs. defense structure — married to its distinctive, fantastic presentation — Nidhogg still exists as something totally original in a genre that often feels dangerously tired.
    • 85 Metascore
    • 80 Critic Score
    It feels like the product of many years dedicated to the crafting of JRPGs — and the team at Square Enix and Silicon Studio have nailed it this time.
    • 75 Metascore
    • 80 Critic Score
    Jazzpunk doesn't aspire to be an excellent shooter or platformer. Instead, it aspires to and succeeds in having a great conversation with the player.
    • 88 Metascore
    • 80 Critic Score
    Left Behind is small and quiet, but it's also confident in a way The Last of Us never quite achieved.
    • 80 Metascore
    • 80 Critic Score
    Danganronpa is, hands-down, one of the strangest games I've ever played — and yet also one of the most enjoyable and thought-provoking.
    • 80 Metascore
    • 80 Critic Score
    Luftrausers' opacity can be a source of annoyance, but after 20 hours, I can't say it's discouraged me from leaping right back into the skies after my latest in-game death.
    • 76 Metascore
    • 80 Critic Score
    Escape Goat 2 made me feel like some kind of genius — and I loved it for that.
    • 80 Metascore
    • 80 Critic Score
    These clashes are the most tense and exhausting part of Age of Wonders 3, but also the most engrossing.
    • 85 Metascore
    • 80 Critic Score
    As a collection of all the parts of the Final Fantasy X saga — including a lot of content that has never been released in North America previously — it delivers an experience that comfortably sits with the best of the genre, even if it doesn't quite look the part.
    • 72 Metascore
    • 80 Critic Score
    Lego the Hobbit's succinct storytelling and engrossing world actually added a lot to my appreciation of the fiction. This stands as my favorite adaptation of the book.
    • 82 Metascore
    • 80 Critic Score
    A Crooked Mile overcompensates, perhaps due in part to the challenge of yanking moving parts out of a mystery, which, when they're told well, have to run like clockwork.
    • 78 Metascore
    • 80 Critic Score
    Its arrival on 3DS made me hopeful for that weird, charming role-playing hybrid from the franchise's handheld past. Castle Club simply isn't that; but my disappointment in its absence didn't take long to subside. World Tour more than delivers on the series' past strength on consoles, resulting in a polished, streamlined and extremely compelling way to hit the links.
    • 73 Metascore
    • 80 Critic Score
    It revived my love for a number of classics, and showed me precisely how and why they worked so well. There's life and depth to these titles, and that shines particularly well when they're so artfully and cleverly jumbled together.
    • 81 Metascore
    • 80 Critic Score
    Hitman Go's combination of darkly whimsical setup and deep understanding of the core of the mainline Hitman games results in a mobile title that seems uniquely aware of its place in a bigger picture. And it happens to be a great game to boot.
    • 80 Metascore
    • 80 Critic Score
    As an open-world game, Watch Dogs provides “enough” — enough sidequests, enough space, enough of a playground — to qualify, but it doesn’t quite place. Other games have nailed a better balance in optional activities and large-scale ambiance, including other games from Ubisoft Montreal itself. But when Watch Dogs focuses on the things it does better than anyone else, it finds an identity worth developing. As a hybrid open-world stealth-action game, it’s in a class by itself.