Polygon's Scores

  • Games
For 512 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Spelunky
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 43 out of 512
512 game reviews
    • 79 Metascore
    • 85 Critic Score
    OlliOlli might not be the broadest skateboard experience out there, but in this department, it might be the most refined.
    • 82 Metascore
    • 85 Critic Score
    It doesn’t revolutionize Splinter Cell, but it manages a sharp trifecta of achievements — it’s open to new players, accessible to players from the series' major departure installment and a welcome invitation back to series regulars who missed the stealth focus that peaked with Splinter Cell: Chaos Theory.
    • 76 Metascore
    • 85 Critic Score
    It returns to its strong roots without depending on nostalgia alone to drive it, embracing the adventurous spirit that birthed the series over a decade ago. Into the Nexus is a wonderfully strong note for Ratchet and Clank to go out on for this generation.
    • 85 Metascore
    • 85 Critic Score
    Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.
    • 83 Metascore
    • 85 Critic Score
    The new skating physics and player AI don't just deliver a more accurate simulation of hockey; they elegantly convey the complex interactions - blade on ice, right winger versus defenseman - that are at the heart of the sport.
    • 79 Metascore
    • 85 Critic Score
    It's not as cerebral as Hitman: Blood Money. But that doesn't stop Hitman: Absolution from being a smart, unique action title, and a hell of a lot of fun.
    • 82 Metascore
    • 85 Critic Score
    It's a hand-wringing, apologetic shooter that offers great gunplay alongside more peaceful options. Last Light has every opportunity to be bloated and inconsistent, but it never succumbs to the pressure of its own expectations — and that's worth tolerating a few frustrating technical hiccups.
    • 85 Metascore
    • 85 Critic Score
    Hotline Miami is exceptional not because it's violent, but because it's violent for a reason.
    • 88 Metascore
    • 85 Critic Score
    A respectable sequel, one that both incorporates the fiction of the brand, but also improves on previous games, progressing the franchise.
    • 71 Metascore
    • 85 Critic Score
    It fills a galaxy with happy, hopeful, broken and bizarre characters, while maintaining an infectious, child-like sense of glee. It asked me to think about what it means to be human in general and also what it means to be me. In that respect, at least, Doki-Doki Universe is profoundly special.
    • 80 Metascore
    • 85 Critic Score
    Anyone could enjoy Lego Marvel Super Heroes' tightly-designed systems and colorful world, but for someone who grew up reading The Avengers — or is growing up watching them now — it offers something I never thought I'd see: a virtual recreation of a huge swath of the Marvel Universe in all its sensational, astonishing and uncanny glory.
    • 78 Metascore
    • 85 Critic Score
    One of the smartest games Square has released in the FF line in some time. It pulls players in right away but hides a great amount of depth and bonus content. It pays reverence to the past but tries something new and isn't above making a joke or two at its own expense.
    • 90 Metascore
    • 85 Critic Score
    Legends proves developer Ubisoft Montpellier's mastery of the genre. With impressive variety, excellent stage design and gorgeous art, Legends is sure-footed, only stumbling when its considerable challenge level spikes out of control.
    • 85 Metascore
    • 85 Critic Score
    This is an experience that even the most casual fan of South Park is going to get something out of, and one of the truest translations from screen to game I can recall.
    • 84 Metascore
    • 85 Critic Score
    What separates New Super Mario Bros. U from its "New" predecessors: It adds something to the Mario formula. It's exciting and full of inventive ideas.
    • 84 Metascore
    • 85 Critic Score
    Need for Speed Most Wanted is marred somewhat by a fussy, restrictive and self-defeating interface. But it's one of the best racing games of 2012 regardless. And if Criterion's track record of post-release support with Burnout Paradise is any indication, it will only improve over time.
    • 79 Metascore
    • 85 Critic Score
    It's encouraging that Traveller's Tales has finally made some big, worthwhile changes to its formula.
    • 76 Metascore
    • 85 Critic Score
    It takes the best parts of PVZ to make an experimental shooter that feels freed from tired conventions or compromise.
    • 77 Metascore
    • 85 Critic Score
    IDARB throws a lot of goof spaghetti at the wall, and a shocking amount of it sticks. But its absurdity can, when cranked up to 11, distract from the real joy of the game — its satisfying mechanics and miles-deep strategy.
    • 81 Metascore
    • 85 Critic Score
    The Show 14 still exhibits the kind of structural improvement that makes all preceding versions obsolete — a critical expectation of an iterative sports series that so many titles, good ones even, fail to accomplish.
    • 84 Metascore
    • 85 Critic Score
    Resogun is a collision of 1980s shooters, 1990s bullet-hells and 2010s aesthetic. It's as simple or difficult as you want it to be. Sure, it borrows great ideas quite liberally. But Resogun's best idea is smashing them all together into a singular, spectacular laser light show.
    • 82 Metascore
    • 85 Critic Score
    Make no mistake: Telltale has done some amazing things with The Walking Dead, and one episode away from the end it's already a landmark moment in interactive storytelling. I'm just hopeful that with the next series of episodes, the studio is able escape the corners that its experiment with malleable narrative has painted it into.
    • 90 Metascore
    • 85 Critic Score
    Mark of the Ninja feels like Klei's coming of age game, a more mature adventure that salvages the gore, guts, and grime that defined its previous work, and scraps the rest in a surgical maneuver - the work of game design ninjas.
    • 82 Metascore
    • 85 Critic Score
    Ys: Memories of Celceta calls on the series' long history, but it builds out from there, transforming into something familiar but fresh.
    • 83 Metascore
    • 85 Critic Score
    It’s oozing with style and aesthetic charm, and it drew me into its weird and wonderful world immediately. But its beauty is outshined by combat deep enough to sink into for hours and hours. The game’s vision is intoxicating, and its execution is inspired.
    • 85 Metascore
    • 85 Critic Score
    Bit.Trip Runner 2 uses a simple premise, a beautiful universe and a giddy set of songs to conjure an overwhelming sense of happiness. It's a game everyone can play.
    • 80 Metascore
    • 85 Critic Score
    While Madden NFL 25 does an admirable job of catering to those with little use for, say, the ability to make 14 changes before each snap, it stays true to its ethos to give you as much control as you could possibly want. Asses and all.
    • 77 Metascore
    • 85 Critic Score
    The series has grown from a scrappy stealth contender into what increasingly feels like an essential exploration of video game dystopias. If you were still on the fence, it's time to catch up.
    • 87 Metascore
    • 85 Critic Score
    MLB 13 is remarkable in that it is almost uniformly excellent. Annual sports games consist of numerous discrete pieces, but they rarely come together as well as they do here.
    • 77 Metascore
    • 85 Critic Score
    I've been scared off by similar games, but Risk of Rain is worth the struggle.
    • 79 Metascore
    • 85 Critic Score
    If the first episode was a proof of concept and preamble, the second highlights the team at Camoflaj's approach and the power of the dystopic world they've built.
    • 83 Metascore
    • 85 Critic Score
    Tropical Freeze adds intelligently to the formula, with new characters that imbue subtle nuance to the gameplay, a better-tuned challenge level and an increased emphasis on replay value. These features make Tropical Freeze consistently worth coming back to, and mark it as a high point for the series.
    • 85 Metascore
    • 85 Critic Score
    Taking an elaborate collection of blocks and engineered something special with it, The Behemoth has created a player experience far more sophisticated than the goofy theme belies.
    • 82 Metascore
    • 85 Critic Score
    Here are all of the great songs and stars, flush with bright colors and silly in-jokes. It's all of my fond memories without any of the overwhelming disappointment of actually revisiting them.
    • 88 Metascore
    • 85 Critic Score
    From a value perspective it'll absolutely stretch your three dollars over a dozen hours and many, many boring meetings. It's not to be missed.
    • 86 Metascore
    • 85 Critic Score
    I'm not going to lie and say that Monster Hunter 4 Ultimate is the fully modernized, next-gen experience I've always wanted from the series. But it is a much bigger and more self-aware step forward than I expected, and far and away the best Monster Hunter game so far.
    • 81 Metascore
    • 85 Critic Score
    Wherever The Walking Dead Season 2's conclusion heads, I hope Telltale is able to maintain the sense of dreadful agency it has built up in Episode 3. "In Harm's Way" created an unforgettable new villain, but it also managed to make me feel like a villain myself along the way.
    • 72 Metascore
    • 85 Critic Score
    Rain is an anxious emotion — something that pulled me in with a setting so charming that I wanted to spend time there even when I was on edge.
    • 74 Metascore
    • 85 Critic Score
    Hotline Miami 2 may look like its predecessor, but it’s a completely different beast.
    • 80 Metascore
    • 85 Critic Score
    I've never felt that kind of tension in a racing game before, and it's invigorating.
    • 79 Metascore
    • 85 Critic Score
    A refreshingly upfront experience, right down to the title. A game that shoves players into a complex, harsh world with little explanation, it can be tough to parse at first. But little by little, Don't Starve reveals itself via deep mechanics and an ever-evolving world. It started strong and got better.
    • 78 Metascore
    • 85 Critic Score
    You can feel the creators of some games in certain details or plot twists, but Tales from the Borderlands Episode 2 goes further. It's as if everyone is dancing as hard as they can behind the scenes to put on a show, and you're experiencing the sweat as it drips from their brow. It's the sort of game that feels like a puppy dog desperate to be liked, and you can't help but pet it.
    • 85 Metascore
    • 85 Critic Score
    It's a smart game that doesn't punish you for it, a puzzle game that allows a sense of creativity. And while it isn't the most upbeat thing out there, there's a vein of hope that runs through it — and ties it all together neatly at the end.
    • 90 Metascore
    • 85 Critic Score
    It rewards skill and variety rather than mindless grinding. And it does all of this in a massive, persistent world without asking for a subscription fee.
    • 92 Metascore
    • 85 Critic Score
    Developer Intelligent Systems has added just enough to the time-tested Fire Emblem formula to bolster its challenges without cutting away its roots.
    • 81 Metascore
    • 84 Critic Score
    For anybody else, Captain Toad's weird little experiment would be an afterthought. But Nintendo's exercise in digging has found something pretty special - an action puzzle game that succeeds on charm and smarts, rather than reflexes and spectacle.
    • 82 Metascore
    • 80 Critic Score
    A Crooked Mile overcompensates, perhaps due in part to the challenge of yanking moving parts out of a mystery, which, when they're told well, have to run like clockwork.
    • 80 Metascore
    • 80 Critic Score
    Even with the occasional silliness, Lego Lord of the Rings perfectly captures both the great action of the franchise and the majesty of the world Tolkien created. It's the first Lego game since 2005's Lego Star Wars that I can recommend with very few caveats.
    • 74 Metascore
    • 80 Critic Score
    Through its constantly shifting challenges, Tokyo Jungle shepherds you to the best of its content without forcing your way. It invites you to explore, collect, fight, or ignore all of these impulses at your own leisure. Whatever path you choose, under whatever animal's guise, something strange and wonderful is waiting.
    • tbd Metascore
    • 80 Critic Score
    Despite its shortcomings, there's a powerful kind of nostalgia I draw from its characters and world.
    • 86 Metascore
    • 80 Critic Score
    The game's tone falls apart as it fluctuates between deadpan and dopey, but the action never falters. Fights are fast, intense and fun, and they're aided by a world where nothing is what it seems and nothing stays the same for long. I just wish Ninja Theory had matched the mesmerizing level design with a character who I actually want to spend time around.
    • 82 Metascore
    • 80 Critic Score
    Tallying its original content on its own, Dimensions offers a very replayable, highly varied take on a too-long dormant modern classic.
    • 70 Metascore
    • 80 Critic Score
    With so many of the traditional elements of gameplay stripped away, like challenge and exploration, a tremendous amount of weight is put on Beyond's story to carry the day. While it's exhilarating to see a team that has worked so hard to perfect a new way of telling stories, I couldn't help wishing they had a perfect one to tell.
    • 76 Metascore
    • 80 Critic Score
    Escape Goat 2 made me feel like some kind of genius — and I loved it for that.
    • 81 Metascore
    • 80 Critic Score
    It may make you curse, snap a controller in half and throw your handheld out a window, but that's all natural. That's just how things used to be. A glorious time, indeed.
    • 80 Metascore
    • 80 Critic Score
    Almost exactly what it needs to be. Familiar without feeling the same, comprehensible but more demanding.
    • 83 Metascore
    • 80 Critic Score
    The vast majority of Dust is so good that all but the most fervent furry-haters will overlook the art. Dust uses a formula that's been done countless times, but a modernized combat engine and smooth animation leave a powerful mark on the genre.
    • 77 Metascore
    • 80 Critic Score
    It's a ridiculous, excessive, joyful game that will devour all of the time you're willing to give it.
    • 77 Metascore
    • 80 Critic Score
    Attack of the Friday Monsters: A Tokyo Tale is not nearly big enough to hold the amount of affection I harbor for it, which isn't the worst problem for a game to have.
    • 75 Metascore
    • 80 Critic Score
    While it has obvious areas for improvement — its level design, its online functionality, its visuals — Resident Evil Revelations 2 has a strange sort of confidence in what it's trying to do that the series has needed for some time now.
    • 77 Metascore
    • 80 Critic Score
    NCAA Football 2014 feels like the culmination of a long-in-development college football gaming experience. Tiburon has gradually fixed sloppy mechanics that have long plagued the series and streamlined the behind-the-scenes modes. It's no surprise given recent uneven releases, but NCAA Football 14 is the best, most polished entry yet in the series.
    • 81 Metascore
    • 80 Critic Score
    Far Cry 3: Blood Dragon is a downloadable, stand-alone title that could stand with many AAA offerings on the shelves. It's not as deep, it's not as long, it's not as developed — but at 15 bucks, it doesn't need to be.
    • 79 Metascore
    • 80 Critic Score
    As a side-experiment with class-based multiplayer and more aggressively arcade-influenced shooting, Gears of War: Judgment doesn't feel essential in the same way its predecessors did. If three games in five years left you with your fill of Gears of War, Judgment may not be enough to change your mind. But as a well-executed supplement to its parent series, Gears of War: Judgment is easy to recommend.
    • 77 Metascore
    • 80 Critic Score
    Evolve occasionally brushes against a real breakthrough for Turtle Rock, with its distinctive take on a different kind of multiplayer shooter. New territory always presents new problems, and Evolve doesn't always solve them. But it distinguishes itself from the pack of multiplayer options out there with the flair of something truly different.
    • 73 Metascore
    • 80 Critic Score
    It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.
    • 76 Metascore
    • 80 Critic Score
    The power-fantasy catharsis behind other shooters buckles under the weight of Spec Ops: The Line's story of mistakes made and the consequences of intentions. And against very steep odds, Spec Ops: The Line succeeds in what it's trying to do.
    • 82 Metascore
    • 80 Critic Score
    FIFA 15 layers on atmospheric changes like television presentation and player reactions to highlight what already works rather than tamper with it.
    • 80 Metascore
    • 80 Critic Score
    Luftrausers' opacity can be a source of annoyance, but after 20 hours, I can't say it's discouraged me from leaping right back into the skies after my latest in-game death.
    • 71 Metascore
    • 80 Critic Score
    That freedom — and the majority of the puzzle design, which supports it — made Scribblenauts Unmasked a pleasure, even when it stumbled on the occasional cantankerous solution.
    • 82 Metascore
    • 80 Critic Score
    I would much rather play soccer in this game than in FIFA 15.
    • 75 Metascore
    • 80 Critic Score
    Jazzpunk doesn't aspire to be an excellent shooter or platformer. Instead, it aspires to and succeeds in having a great conversation with the player.
    • 73 Metascore
    • 80 Critic Score
    Despite how nicely their stories slot into one another, the ideal scenario for playing Infamous: First Light is to have never touched Second Son. This works best as an introductory package for newcomers to the Infamous series, a tightly-wound, dramatic story with solid action and very little in the way of excess.
    • 85 Metascore
    • 80 Critic Score
    It feels like the product of many years dedicated to the crafting of JRPGs — and the team at Square Enix and Silicon Studio have nailed it this time.
    • 74 Metascore
    • 80 Critic Score
    It strips away the finesse of past games, the silly stories and the complex modes better used by skilled players, for a focus on movement itself.
    • 69 Metascore
    • 80 Critic Score
    Home's aesthetic minimalism blends with its quiet, creepy story to great effect, creating the kind of psychological horror that may not haunt your nightmares outright but will stick in your subconscious for months.
    • 78 Metascore
    • 80 Critic Score
    Trap Team will give your kids a crash course in gaming basics — and you’ll get an enjoyable and surprisingly deep game to play with a wide range of age groups.
    • 82 Metascore
    • 80 Critic Score
    Tekken Tag Tournament 2's kitchen sink approach could have turned this game into a messy jumble of modes, characters, and features. Instead, this massive fighting game looks downright elegant. It's a polished, vibrant fighter with very few faults.
    • 84 Metascore
    • 80 Critic Score
    Assassin's Creed 3 has a host of issues that pop up throughout the game, issues which by themselves have been enough to drag other titles under. But there's so much good in Assassin's Creed 3, it's so ambitious, so singular, that I can't stop thinking about it, and what's more, Ubisoft may have finally cracked the riddle of inventive multiplayer that doesn't rely on a large playerbase to enjoy.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 2's campaign and Zombies mode are disappointments, especially coming off the across-the-board success of its predecessor...But it's a testament to the extraordinary quality of its multiplayer that Black Ops 2 won't go down as a forgotten entry.
    • 74 Metascore
    • 80 Critic Score
    The game doesn't quite nail those moments of carefree child's play found in every real-world toy box, but it gets closer than any other game we've played.
    • 81 Metascore
    • 80 Critic Score
    The core gameplay that the series has refined over four entries is solid enough — if a little too light for 30-plus hours of repetition — but Dream Team truly shines in its willingness to constantly try new things.
    • 73 Metascore
    • 80 Critic Score
    It may not provide much in the way of deductive challenge, but it succeeded more than any mystery game I've played in genuinely making me think.
    • 78 Metascore
    • 80 Critic Score
    WWE '13 may seem like just another licensed product trading on nostalgia, but it displays an understanding of why the Attitude Era was so revered and unique.
    • 75 Metascore
    • 80 Critic Score
    A brilliantly designed adventure that translates well-worn mechanics into a package that feels genuinely new and exciting. While an over-reliance on frustrating jumping puzzles keeps it from greatness, it's a remarkable achievement for its tiny team – a freaky, fascinating exploration of the darker side of gamer psychology.
    • 72 Metascore
    • 80 Critic Score
    It’s a series of small, deliberate steps that efficiently clears the way for longer, more exciting strides.
    • 77 Metascore
    • 80 Critic Score
    It's difficult. It's dark. It deftly juggles genre conventions to do the unexpected. And it's exactly the kind of title that gamers have come to expect from new console launches, the kind of game that makes new console launches exciting.
    • 81 Metascore
    • 80 Critic Score
    Valiant Hearts strikes a difficult balance in depicting the horrors of war and the hope that peeks through its cracks, but it does so with grace.
    • 71 Metascore
    • 80 Critic Score
    Even with some bumps, it reinvigorated my interest in classic gaming and kept me glued to my gamepad. I felt like I was really learning mechanics the entire time I was playing — and those skills were put to the test in creative, devious ways.
    • 88 Metascore
    • 80 Critic Score
    NBA 2K13 sits at the intersection of basketball and hip-hop culture, and Jay-Z's production sensibilities marry the two beautifully.
    • 61 Metascore
    • 80 Critic Score
    Apart from those overwrought boss battles, Blackgate is a welcome evolution for the Arkham series. The fresh perspective, deliberate pace and focus on exploration prove that Batman works just as well in a smaller package.
    • 62 Metascore
    • 80 Critic Score
    I couldn't pull myself away from the addictive nature of Spacebook.
    • 80 Metascore
    • 80 Critic Score
    While the retail element is a justifiable red-flag, as an ecosystem for toys and play, Skylanders Giants is well-written, well-designed and engaging stuff.
    • 85 Metascore
    • 80 Critic Score
    As a collection of all the parts of the Final Fantasy X saga — including a lot of content that has never been released in North America previously — it delivers an experience that comfortably sits with the best of the genre, even if it doesn't quite look the part.
    • 81 Metascore
    • 80 Critic Score
    In blending standard kill-or-be-killed fighting game mechanics with a totally unique offense vs. defense structure — married to its distinctive, fantastic presentation — Nidhogg still exists as something totally original in a genre that often feels dangerously tired.
    • 79 Metascore
    • 80 Critic Score
    Dark Souls 2: Crown of the Old Iron King gets the formula right, but only if you’ve invested the time required to match its level of difficulty with your own and you’re willing to listen to what it’s trying to tell you.
    • 80 Metascore
    • 80 Critic Score
    Danganronpa is, hands-down, one of the strangest games I've ever played — and yet also one of the most enjoyable and thought-provoking.
    • 85 Metascore
    • 80 Critic Score
    It's an impressive game in terms of depth and sheer scope.
    • 79 Metascore
    • 80 Critic Score
    emoria shies away from too-obscure riddles, keeps things just accessible enough, and has an appealing cast set in a rich fantasy universe.
    • 73 Metascore
    • 80 Critic Score
    Aside from the inevitable high price tag to collect everything for the game, I find this latest Disney Infinity to be a vast improvement over the first.
    • 77 Metascore
    • 80 Critic Score
    It's massive, but disposable; grotesque, yet striking; commodified, but affecting. Not everything in Nintendo Land works, but what it does well, no one else is even trying.