Polygon's Scores

  • Games
For 624 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 46 out of 624
630 game reviews
    • 66 Metascore
    • 70 Critic Score
    I never did much beyond walking or crawling from one cool visual setpiece to the next, but these terrifying mindscapes carried Among the Sleep and transformed it into something I'm glad I experienced.
    • 73 Metascore
    • 70 Critic Score
    Strike Vector is fast, mechanically sophisticated and fun. I enjoyed my time with it, but it's not sitting at the forefront of my mind the way other more involved shooters have. As successful as it can be in flight, Ragequit can't quite stick the landing.
    • 69 Metascore
    • 70 Critic Score
    Removed from the moment in time when it debuted, Resident Evil 0 is just a really good classic RE game. It didn't set the standards for this style of game the way Resident Evil 1 did; it's not as ambitious or unblemished as Resident Evil 2. But it's far from the mess that history made it out to be.
    • 86 Metascore
    • 70 Critic Score
    Dark Moon has lost a bit of the soul of its predecessor — the ghosts have lost their motivations and personalities, such as they were. They're just monsters now. But by nearly every mechanical design metric, Luigi's Mansion: Dark Moon is a better game than its predecessor.
    • 79 Metascore
    • 70 Critic Score
    Homeworld: Deserts of Kharak feels like an exercise in seeing how much mileage Blackbird could get from one environment, and it succeeds in that regard. There's enough strategic options and vehicles to tinker with to make it interesting for at least 10 hours. But Deserts of Kharak feels like it should be just a bit more. You can only travel through the desert for so long before you need to hit an oasis.
    • 67 Metascore
    • 70 Critic Score
    It takes cues from its source material but isn't chained down, unwilling to tweak the gameplay or toy with expectations. It's the best kind of remake — one that stands on its own as a good game with or without admiration for the original.
    • 80 Metascore
    • 70 Critic Score
    Their plotlines may not be great, but at least they're all really believable in the moment...Moments that work in a story that almost does - that's Sleeping Dogs. It has all the open world elements - tons of collectibles and outfits to buy, a vibrant city that looks fantastic - but a convoluted layout makes navigating it irritating.
    • 81 Metascore
    • 70 Critic Score
    Black Ops 3's biggest point of recommendation may be the breadth of content there, and that's a valid point of view. But Treyarch doesn't meaningfully move the series forward here.
    • 76 Metascore
    • 70 Critic Score
    The Old Blood mostly nailed the components that made New Order good, but it doesn't quite manage to capture what made it great.
    • 73 Metascore
    • 70 Critic Score
    While I’m in no great rush to play it again, the appreciation I gleaned for a culture I knew practically nothing about is something I really cherish. If you can patiently plod your way through the game entwined with the story of the Iñupiat people, I suspect you’ll cherish them too.
    • 82 Metascore
    • 70 Critic Score
    At a buck, Spellsword is a steal, ideal for hack-and-slash RPG fans and high score addicts.The team behind Spellsword might have started with Super Crate Box as their inspiration, but thankfully, they knew when to split off and do their own thing. They've created a game with an entirely different look, feel and play from their influences.
    • 58 Metascore
    • 70 Critic Score
    It went beyond predictable third-person shooter conceits often enough to make me glad I explored it, even if I wondered where the "could have beens" would have gone.
    • 73 Metascore
    • 70 Critic Score
    The spirit of Killer Instinct remains sometimes painfully true to its roots, but Double Helix has competently filled the gaps in the original's foundation. They've also laid new groundwork to teach players how fighting games actually work.
    • 78 Metascore
    • 70 Critic Score
    Telltale's first season of The Walking Dead felt like a desperately needed breath of fresh air. The Walking Dead Season 2 Finale treads tepid, zombie-infested water. Even in its most meaningful moments, it's a mere approximation of what Telltale has proven itself capable of.
    • 84 Metascore
    • 70 Critic Score
    Monolith Soft has once more created something special under the Xenoblade name; it just happens to have buried that something special under a mountain of annoyances.
    • 80 Metascore
    • 70 Critic Score
    Many games trying to mix MMO systems with combat-oriented design get mired in a constant number chase that makes enemies feel like too much of a damage investment, rather than satisfying challenges to overcome. But The Division gets shooting and encounters right in ways plenty of other games have tried and failed, building a basis for a truly social tactical shooter.
    • 84 Metascore
    • 70 Critic Score
    Its inability to make me feel rewarded is really the core difference between Axiom Verge and the Metroid games it emulates so aggressively.
    • 76 Metascore
    • 70 Critic Score
    I love a game that can surprise me, show me something I've never seen, so the chance to experience something completely otherworldly in a game is really difficult to pass up. If you feel the same way, maybe you'll be willing to push through some of the cruft to get to the delightfully weird bits of Swery65's latest.
    • 65 Metascore
    • 70 Critic Score
    After a year that showed Nintendo straying from their comfort zones and confidently iterating on sacred cows, it's a bit of a letdown to see Dr. Luigi make so little forward progress.
    • 62 Metascore
    • 70 Critic Score
    High Moon surprised me with competent action and better-than average storytelling, and even Deadpool himself grew on me, despite his dumber-than-dirt antics.
    • 66 Metascore
    • 70 Critic Score
    It felt like playing through an old favorite and realizing it wasn't quite what you remembered - but kind of liking it anyway.
    • 72 Metascore
    • 70 Critic Score
    That's the power of Telltale's unique brand of tailored-by-the-player storytelling: a real sense of authorship and ownership. And that's what I want more of in the season finale. If somebody's going to save House Forrester from ruin, it better be me, dammit.
    • 72 Metascore
    • 70 Critic Score
    If The Last Tinker's goal was to leave a smile on my face, it accomplished it every time I played.
    • 89 Metascore
    • 70 Critic Score
    In so many important ways — its world design, its pacing, the technology powering it — Dark Souls 3 falls short of the mark. Do you play for the joy and stress of exploring dangerous, intricately crafted places full of hidden elements and endless side paths? Then I suspect you'll join me in being a little let down with the direction this sequel has gone in.
    • 75 Metascore
    • 70 Critic Score
    It's the same recipe that's driven two full, long games and a host of downloadable content. But the lark of low gravity proves that the tedious parts of previous games don't have to stay an anchor holding the series down.
    • 84 Metascore
    • 70 Critic Score
    It's beautiful, it's funny, it's capital "C" cool. But as someone with no attachment to the original, it's hard not to wish for a version that makes it easier to find the brilliance without climbing through so many caveats.
    • 68 Metascore
    • 70 Critic Score
    Tequila Works pushes the presentation and production values of the genre past where anyone could reasonably expect, and has a game that stands out because of it. If it were longer, it would suffer more, but the time investment required and the ultimate rewards Deadlight offers make it a standout for this year's Summer of Arcade.
    • 86 Metascore
    • 70 Critic Score
    That same open world serves as a less well-executed space to race and drive than the tracks that have defined previous games, and the open-world activities can't quite make up the difference.
    • 73 Metascore
    • 70 Critic Score
    LittleBigPlanet Karting includes a toolset which players can use to build visually and mechanically imaginative creations; which I suppose is the most important thing to nail when creating a LittleBigPlanet game. United Front has done that swimmingly.
    • 79 Metascore
    • 70 Critic Score
    While the last half hour doesn't ruin Ghost Recon: Future Soldier, it is a disappointing coda to a game struggling to find a reason to exist. There are glimmers of Red Storm's previous dedication to authenticity and feel, but in a quest for a wider audience, Future Soldier loses sight of the series' earlier appeal, and struggles to find a new role.