Polygon's Scores

  • Games
For 408 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 40 out of 408
408 game reviews
    • 67 Metascore
    • 50 Critic Score
    Tedious mechanics, arbitrary deaths and disturbing, off-putting writing got in the way of any appeal the goofy premise might have held. Curse of the Great Curry God could have been a challenging treat, but instead it left a bad taste in my mouth.
    • 58 Metascore
    • 50 Critic Score
    The Castle Doctrine is a statement game, to be sure, but the statement seems to be that the only way to win is to not play The Castle Doctrine.
    • 68 Metascore
    • 50 Critic Score
    A curiosity at best — and an infuriating disservice to the series' legacy at worst.
    • 63 Metascore
    • 50 Critic Score
    That's really the biggest shame in Castlevania: Lords of Shadow 2: It carries over all of the original game's weaknesses but fails to live up to its strengths.
    • 70 Metascore
    • 50 Critic Score
    I never fully recovered from the wall I hit, thanks to the fidgety controls. Dustforce offers plenty of challenge and variety, but too much of that value is hidden under a layer of grime.
    • 50 Metascore
    • 50 Critic Score
    I would be lying if I said Daylight didn't scare me, because it did, and often. It's kind of fascinating to see how much of its mechanical design was crafted in the interest of eliciting an emotional response from the player; all the theory and psychology behind its scares. But those moments of fear and panic were just that — moments — amid a whole campaign of boredom and frustration.
    • 54 Metascore
    • 50 Critic Score
    If DreadOut's glimmers of potential are enough to push you past the mountains of frustration and poor design, don't expect a lot of reward for your struggles. The game ends with a limp cliffhanger, no narrative closure and an unenthused "To Be Continued" hanging over the credits.
    • 69 Metascore
    • 50 Critic Score
    EA Sports UFC feels barely held together, a collection of parts that are often as frustrating as they are poorly explained. Somewhere, in all of the complication and opacity, is a game unlike anything else out there, that finds the unpredictability and wildness that set MMA apart from other combat sports. But there's an awful lot of bad to dig through to find it.
    • 61 Metascore
    • 45 Critic Score
    The story even has a few emotional beats that work surprisingly well (though the jokes are uniformly lame)...But all of it, every moment, is utterly smothered by the technology used to control it.
    • 53 Metascore
    • 45 Critic Score
    Medal of Honor Warfighter fails in almost every regard. Warfighter's campaign is a jumble of flashy parts that Danger Close unsuccessfully tries to glue together, and the solid foundation of its multiplayer is buried under a broken interface, small maps and poor interface design.
    • 64 Metascore
    • 45 Critic Score
    Killer Is Dead would almost work as a parody of some of the worst elements of the last 20 years of video games, were it not so dead serious — and pathetically incompetent.
    • 62 Metascore
    • 45 Critic Score
    Many of Contrast’s individuals parts are beautiful, special, funny and even a little profound. Viewed as a whole though, with a little distance, the end result is confusing and difficult to look at. Contrast is rushed, messy, and, just like that, it’s done.
    • 72 Metascore
    • 45 Critic Score
    Wii Fit U isn't a meaningful solution to getting active and in shape; it's a half-assed stepping stone at best.
    • 48 Metascore
    • 45 Critic Score
    Transformers: Rise of the Dark Spark is awash in so much borrowed content, so many poorly executed examples of copy-and-paste design from its predecessors, that I can't help but wonder what happened. My best guess? A lack of time. Regardless, Transformers: Rise of the Dark Spark is a colossal failure, serving only as a reminder of how much better its predecessors were.
    • 56 Metascore
    • 40 Critic Score
    It's a mechanically flawed game that takes two hours to beat - though it's going to feel like it takes much, much longer.
    • 55 Metascore
    • 40 Critic Score
    The action in Jedi Destiny suffers from shoddy implementation. Movement is the most glaring problem, which has the camera automatically select targets for you.
    • 69 Metascore
    • 40 Critic Score
    Ah well. One final tinge of guilt for an awful, disgusting, unsettling thing I never wanted to do. That sums up I Am Alive concisely.
    • 55 Metascore
    • 40 Critic Score
    An abject failure in how it represents what Fable is about, the epic stories, the self-determination and perils that presents, your character's impact on the world. It's undeserving of the name.
    • 69 Metascore
    • 40 Critic Score
    Heroes of Ruin has noble enough goals, but all the best intentions can't make up for such a total failure of execution. Diablo's formula may seem simple, but within that simplicity Heroes of Ruin finds plenty of room for frustration and failure.
    • 67 Metascore
    • 40 Critic Score
    Leaves players with the shell of a blockbuster game. It blusters along with massive explosions and insane plot twists, but it lacks a fundamental understanding of why action games are fun. In the end, Resident Evil 6 resembles one of its grotesque mutations - bloated, out of control, and recklessly trying to consume everything around it.
    • 45 Metascore
    • 40 Critic Score
    Even a hint of care, a few fleeting moments of inspiration or a base level of craftsmanship would be an improvement on this cynical, dismal little game.
    • 58 Metascore
    • 40 Critic Score
    Between setbacks, repetition, and just plain poor design, Silent Hill: Book of Memories is a chore.
    • 61 Metascore
    • 40 Critic Score
    Beyond the technical problems — which are significant — in its current state, StarDrive is a collection of neat systems and cool ideas that fail to form a cohesive game.
    • 59 Metascore
    • 40 Critic Score
    Sonic: Lost World doesn't respect its past or its potential for change. But worse, it disrespects the players it depends upon. Lost World's variety and ideas are impressive, but when I can't depend on running, jumping and hopping on enemies to work, each new wrinkle added on top of that just feels like a chore.
    • 56 Metascore
    • 40 Critic Score
    I could forgive all of these missteps, the weird microtransactions, the underwhelming graphics, the off-kilter systems, if, on a very basic level, it was fun. It's not. Crimson Dragon manages to take riding on a sweet flying dragon and make it a bland, frustrating slog. In my book, that's about as unforgivable as sins come.
    • 48 Metascore
    • 40 Critic Score
    The story and writing are abysmal, with cutscenes full of racist, unfunny crap. Twisted Pixel can do so much better than this.
    • 53 Metascore
    • 40 Critic Score
    Halo: Spartan Assault is simple and boring.
    • 62 Metascore
    • 40 Critic Score
    As if the game's drab gameplay wasn't enough to turn me away, Conception 2's underage eroticism is alienating and just plain icky. Animated scenes feel like an ode to upskirts, and the game has enough boob jiggling to give me whiplash. It's a trashy, thoroughly underwhelming experience I cannot wait to forget.
    • 55 Metascore
    • 40 Critic Score
    Ultimately, Moebius' technical glitches and visual blemishes mean nothing. In a stronger game, with good writing and consistent puzzle design, they'd be small distractions. But Moebius' ugliness goes right to its core, with a misogynistic tone, awful main character and poor storytelling.
    • 56 Metascore
    • 40 Critic Score
    I tired of doing all the heavy lifting myself. Between a stale plot that goes nowhere, poorly handled characters and a clunky, boring combat system, there was nothing left for me to hang onto, no momentum left to help propel me. Bound by Flame is worse than just generic; it's a mess of a game pretending at greater ambitions.