Polygon's Scores

  • Games
For 514 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Hearthstone: Heroes of Warcraft
Lowest review score: 10 Teenage Mutant Ninja Turtles: Out of the Shadows
Score distribution:
  1. Negative: 43 out of 514
514 game reviews
    • 58 Metascore
    • 65 Critic Score
    The more the game buries the heart beat and stability ideas, the less it feels like something bold and innovative, and the more it feels like a fun little bonus layered on top of an otherwise straightforward game.
    • 70 Metascore
    • 65 Critic Score
    Even in virtual worlds, variety is the spice of life. The Sims 4, for all its polish and cleverness, simply isn't very spicy.
    • 66 Metascore
    • 65 Critic Score
    The sign of a successful board game is balance, because that balance is what lets you play a good board game forever. Mario Party 10, for all of its interesting experimentation, takes equal steps forward to and backward from that ideal. It can be fun — it can be uproarious, even — but it can also be downright insufferable.
    • 74 Metascore
    • 65 Critic Score
    Although its core elements of tactical strategy jibe well together, Disgaea D2: A Brighter Darkness is dragged down by its ad nauseam execution.
    • 70 Metascore
    • 65 Critic Score
    [It's] built on a shoddy technical foundation, but it's got ambition to spare. Its weirdness reflects and amplifies the underlying mystery, while a host of bizarre characters and the secrets they keep make its problems worth suffering. It may not be the prettiest dog in the show, but it's got heart, and it's one hell of a companion.
    • 73 Metascore
    • 65 Critic Score
    As a throwback revival, Shadow Warrior lives up to the minimal expectations all but the most die-hard old-school PC shooter fans might have for what it should be. But when Shadow Warrior is less content to settle and reaches for more with its swordplay, its boss battles, and its story of cross-dimensional family infighting, it flirts with something much more — often enough to make clearing a lower bar seem insufficient.
    • 82 Metascore
    • 65 Critic Score
    I found its over-exaggerated art style alienating and gross in its depiction of women even as it shines in building a world of fantastic monsters and environments, and the forced grind through the same stages dulled my excitement. Dragon's Crown is a wild place to visit, but it doesn't quite hold up in the light of day.
    • 74 Metascore
    • 65 Critic Score
    Its mainstream, postmodern pastiche of gaming and nerd culture that ranges from John Landis and Edgar Allen Poe to alternate reality gaming is a welcome respite against the backdrop of Blizzard and BioWare. But The Secret World's successes have little to do with the MMO essentials, and though its trappings are unique and sometimes powerful, its core is undeveloped.
    • 82 Metascore
    • 65 Critic Score
    It's a beautiful, familiar trip evoking stories I've heard and places I've imagined before. But it's all so ephemeral — less than a day after finishing it, I can already feel my memories of my time in Lemuria and the characters I met there drifting away.
    • 78 Metascore
    • 65 Critic Score
    A fighting game has to be pixel perfect to successfully reward patience and strategy. Samurai Gunn just isn't there yet.
    • 80 Metascore
    • 65 Critic Score
    The Brigmore Witches ignores the tension and build-up that its predecessor established, both narratively and mechanically. Instead of continuing from where Knife left off tonally, Brigmore starts a few feet back and to the left, and it suffers until it manages to find design ideas to call its own.
    • 85 Metascore
    • 65 Critic Score
    Level-5 hasn't created a bad game but an inconsistent one that doesn't seem to understand its own strengths and weaknesses. The flashy look and cheerful tone will pull some people through, but at its core, Ni no Kuni: Wrath of the White Witch is missing a chunk of its heart that's hard to ignore.
    • 69 Metascore
    • 65 Critic Score
    It’s easy to love its bunny-shaped boogeymen and characters spouting gibberish on a surface level, but this stylistically stunning, inventive little game never quite grows up.
    • 75 Metascore
    • 65 Critic Score
    There's a kind of satisfaction to be had in beating Titan Souls' meat grinder, but I only found a feeling of triumph at those points where it stepped away from its die-hard tendencies. In a game that usually kills so quickly, Acid Nerve finds its best moments when its willing to spare the rod, even if it's just for a few minutes.
    • 64 Metascore
    • 65 Critic Score
    Even with its blemishes, there's a lot of enjoyment to be had in the creaking world of Defiance 1.0. Its creators have banked on the "fun shall overcome" school of game design which, with exceptions, Defiance achieves. I only wish it didn't have to overcome quite so much.
    • 77 Metascore
    • 65 Critic Score
    Whether unlocking the mysteries of its story or plumbing the depths of its magic systems, the experience is weighed down by a reliance on dull combat mechanics. Its complex, interlocking systems and the draw of cooperative multiplayer can't save Soul Sacrifice from its greatest sin: tedious gameplay.
    • 70 Metascore
    • 65 Critic Score
    It's bizarre and disheartening that Grasshopper Manufacture's most approachable, refined, and charming game yet is so stuck in such disconcerting subject matter, so little of which is pertinent to Lollipop Chainsaw's gameplay, story, or characters. While Shadows of the Damned dealt with some similar themes in a darker story, it never dove into the weird misogyny and exploitation that Lollipop Chainsaw does.
    • 75 Metascore
    • 65 Critic Score
    There's an undeniable tension between the player, in the role of The Dictator, and the citizens. Tropico 5 fails to reconcile that conflict in a mature way, missing its shot at changing the series from a thoughtless getaway to a memorable, meaningful trip.
    • 71 Metascore
    • 65 Critic Score
    By ignoring so much of the first chapter’s successful formula, Dreamfall Chapters: Book 2 digs into some of the larger issues that may come to shape the overall game. But the price it pays feels too steep.
    • 72 Metascore
    • 65 Critic Score
    In the quest to build something that looked and sounded "next generation," Ubisoft Montreal failed to fix the problems that have accumulated over so many annual release. Combined with an uninspiring story, and a long list of considerable technical problems, Unity falls short of the fresh start Assassin's Creed needs.
    • 66 Metascore
    • 60 Critic Score
    There are some really pleasant components in Gat Out of Hell, but they never gel into something cohesive and worthwhile.
    • 61 Metascore
    • 60 Critic Score
    Zeno Clash 2 is frustrating in its failure to capitalize on its own potential. It crafts a wonderful, weird, engaging world but wastes most of your time in it.
    • 72 Metascore
    • 60 Critic Score
    The original setting and folklore-heavy background have a lot of potential, but the game gives up halfway through, content with repeating same-y areas and no longer building on the mechanics. There's nothing very incredible about that.
    • 69 Metascore
    • 60 Critic Score
    What little content is here doesn't reach the heights that it should. I can't remember the last time an otherwise superb game was betrayed so completely by a single mechanic. Instead of making the whole of Mario Tennis Open about strategically countering your opponent's volleys – a system which is fully and brilliantly implemented – Camelot has made it an afterthought.
    • 70 Metascore
    • 60 Critic Score
    The self-effacing jokes reveal Hell Yeah!'s biggest secret: It knows that it could do better. And so do I.
    • 75 Metascore
    • 60 Critic Score
    The bad pacing in level design, the overwhelming mix of things to do without any sense of how to piece them together into a strong experience, the production values that veer back and forth between fantastic and non-existent — it feels like, well, a PlayStation 2 game.
    • 75 Metascore
    • 60 Critic Score
    Bringing a more casual racing audience into your franchise by blending arcade and simulation elements is a fine goal, but when it's done with a jackhammer instead of a scalpel, bad things happen. Dirt Showdown still contains the brilliant driving mechanics of its ancestors, but it's hampered by half-baked design decisions at every turn.
    • 72 Metascore
    • 60 Critic Score
    A child would almost certainly find themselves too frustrated to finish it, and an adult determined to muscle their way through isn't likely to be engaged by the world or story.
    • 78 Metascore
    • 60 Critic Score
    Occasionally awkward controls and convoluted map design aside, it accomplishes the goal of seeming like a big, fun, explosion-packed, AAA shooter. But that's it.
    • 65 Metascore
    • 60 Critic Score
    The challenge isn't a surprise; years of dungeon crawling have built up my tolerance for difficult, slow-paced first-person RPGs. But Unchained Blades' great leveling system and sharp dungeon design clash with its old-school leanings and badly-developed attempts at mixing up the formula.