Polygon's Scores

  • Games
For 477 reviews, this publication has graded:
  • 41% higher than the average critic
  • 4% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Mass Effect 3
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 42 out of 477
477 game reviews
    • 70 Metascore
    • 60 Critic Score
    It's amusing more than ever really funny (it thankfully avoids the gratingly desperate irreverence of Gilbert's DeathSpank), and it's self-congratulatory about its own darkness, which - in the grand scheme of things - is still fairly tame.
    • 71 Metascore
    • 60 Critic Score
    Retro City Rampage never tops its front-loaded showpiece, descending rapidly into a Family Guy-esque parody of 1980s and 1990s pop culture.
    • 75 Metascore
    • 60 Critic Score
    The bad pacing in level design, the overwhelming mix of things to do without any sense of how to piece them together into a strong experience, the production values that veer back and forth between fantastic and non-existent — it feels like, well, a PlayStation 2 game.
    • 65 Metascore
    • 60 Critic Score
    The challenge isn't a surprise; years of dungeon crawling have built up my tolerance for difficult, slow-paced first-person RPGs. But Unchained Blades' great leveling system and sharp dungeon design clash with its old-school leanings and badly-developed attempts at mixing up the formula.
    • 55 Metascore
    • 60 Critic Score
    With a punishing gatekeeping system and slippery controls, the difficulty often feels artificial and unfair, ruining what could have been a much more charming game.
    • 61 Metascore
    • 60 Critic Score
    Zeno Clash 2 is frustrating in its failure to capitalize on its own potential. It crafts a wonderful, weird, engaging world but wastes most of your time in it.
    • 72 Metascore
    • 60 Critic Score
    The original setting and folklore-heavy background have a lot of potential, but the game gives up halfway through, content with repeating same-y areas and no longer building on the mechanics. There's nothing very incredible about that.
    • 78 Metascore
    • 60 Critic Score
    Occasionally awkward controls and convoluted map design aside, it accomplishes the goal of seeming like a big, fun, explosion-packed, AAA shooter. But that's it.
    • 78 Metascore
    • 60 Critic Score
    How do you not love a game that wants so desperately to delight? Well, you fight the camera through the whole scene. You summon the wrong weapon at a climactic moment. You hear the umpteenth joke fall flat. And so on.
    • 80 Metascore
    • 60 Critic Score
    Much like Puppeteer’s environments, there are pieces of a strange, unique game hiding here, but you’ll have to dig through an awful lot of problems to find them.
    • 80 Metascore
    • 60 Critic Score
    Etrian Odyssey has never needed deeper or more developed plot, and the new parts of Millenium Girl are the least interesting ones. If you've played past games, there's little reason to jump into this latest entry — exploration is a lot less enticing when it's terrain you've already mapped before.
    • 63 Metascore
    • 60 Critic Score
    A handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993.
    • 55 Metascore
    • 60 Critic Score
    While its dream events are colorful and fun, Sochi 2014 suffers from an overall lack of depth.
    • 54 Metascore
    • 60 Critic Score
    The moments of payoff come too infrequently to make plodding through another three dozen frustrating enemies any less tedious.
    • 60 Metascore
    • 60 Critic Score
    It's a gorgeous, dark and bloody tableau. But all that visual beauty and dramatic gravitas goes to waste with an aimless plot and a monotonous combat system. Ryse has all the guts of next-gen — often quite literally — but none of the glory.
    • 72 Metascore
    • 60 Critic Score
    A child would almost certainly find themselves too frustrated to finish it, and an adult determined to muscle their way through isn't likely to be engaged by the world or story.
    • 69 Metascore
    • 60 Critic Score
    There are elements of a better game in Thief — maybe even a great one. I enjoyed Garrett's adventure when it was about stealing, when it was about getting into a structure creatively and sneaking away, about accumulating and spending loot. But I wanted much more of that breaking and entering than it was willing to give me.
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals feels like it's halfway there. But I spent too much time fighting the game, rather than feeling empowered by it, and the game's inconsistent controls and eye-rolling dialogue kill its momentum.
    • 71 Metascore
    • 60 Critic Score
    We approached Elder Scrolls Online as fans of the series and as MMO lovers, but it came up short from both perspectives. It's missing that spark of magic that enticed us to get lost in Skyrim or Morrowind for months, or that made us happy to fork over a monthly fee just to access our current favorite game. It seems like so much effort was put into forcibly translating Elder Scrolls' style into the genre's norms, but the payoff for that effort isn't there.
    • 49 Metascore
    • 60 Critic Score
    There have been many worse Spider-Man games than this. But I can't recall one that's swung so conceptually close to greatness only to let poor execution drag it back to Earth.
    • 78 Metascore
    • 60 Critic Score
    Amid the Ruins [is] a major step back from the series' normally high standards. I can only hope Telltale shakes off the rust for a stunning conclusion to the second season, but it has a long way to go.
    • 75 Metascore
    • 60 Critic Score
    Hohokum is the prime example of a game whose beauty is truly skin deep. It sure is lovely to look at, and if that's all you want, you won't be disappointed. There's just not much under the surface.
    • 71 Metascore
    • 60 Critic Score
    Tales of Xilla 2 is a house built on a solid foundation with a rotting roof. It takes the best elements of the first game — thrilling battles and a fun, quirky cast — and drags them down by gating off content in a way that felt insulting to my time.
    • 76 Metascore
    • 60 Critic Score
    As just another game, Destiny is a confusing combination of often at-odds elements — it presents itself as ambitious, almost boastful, while seeming strangely safe and reserved. It wants to eat its cake as a shooter, and have the longevity of an MMO — but it lacks the combat sophistication of the former, and the deep well of content native to the latter.
    • 68 Metascore
    • 60 Critic Score
    Costume Quest 2 is occasionally heartwarming and more than a little charming, and it would make a fine introduction to the genre for budding gamers. But its lack of imagination, challenge and variety keep it from being really great.
    • 62 Metascore
    • 60 Critic Score
    I'm not one to complain about games being too short very often, but A City Sleeps doesn't allow itself enough breathing room to fully explore its own central concept.
    • 83 Metascore
    • 60 Critic Score
    If the guts of the game are available, NBA 2K15 is the best sports title of the year, by a New York mile. The design choices at its edges — either needlessly making offline features dependent on online access, or insufficiently supporting the dedicated online modes — stain what is otherwise a role model for all sports video games.
    • 59 Metascore
    • 60 Critic Score
    At least it no longer plays or looks like an experiment gone wrong.
    • 72 Metascore
    • 55 Critic Score
    Nights is an interesting piece of history from Sega's most polarizing period as a first party, of the attempt to find a new mascot in the long-term absence of Sonic. It's just not a very good game.
    • 61 Metascore
    • 55 Critic Score
    Seeing how little Dead Island has mechanically evolved in the 19 or so months since its last outing is the biggest disappointment of Riptide.