Polygon's Scores

  • Games
For 467 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Hearthstone: Heroes of Warcraft
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 41 out of 467
467 game reviews
    • 85 Metascore
    • 85 Critic Score
    Hotline Miami is exceptional not because it's violent, but because it's violent for a reason.
    • 84 Metascore
    • 85 Critic Score
    Need for Speed Most Wanted is marred somewhat by a fussy, restrictive and self-defeating interface. But it's one of the best racing games of 2012 regardless. And if Criterion's track record of post-release support with Burnout Paradise is any indication, it will only improve over time.
    • 88 Metascore
    • 85 Critic Score
    A respectable sequel, one that both incorporates the fiction of the brand, but also improves on previous games, progressing the franchise.
    • 84 Metascore
    • 85 Critic Score
    What separates New Super Mario Bros. U from its "New" predecessors: It adds something to the Mario formula. It's exciting and full of inventive ideas.
    • 79 Metascore
    • 85 Critic Score
    It's not as cerebral as Hitman: Blood Money. But that doesn't stop Hitman: Absolution from being a smart, unique action title, and a hell of a lot of fun.
    • 82 Metascore
    • 85 Critic Score
    Here are all of the great songs and stars, flush with bright colors and silly in-jokes. It's all of my fond memories without any of the overwhelming disappointment of actually revisiting them.
    • 92 Metascore
    • 85 Critic Score
    Developer Intelligent Systems has added just enough to the time-tested Fire Emblem formula to bolster its challenges without cutting away its roots.
    • 85 Metascore
    • 85 Critic Score
    Bit.Trip Runner 2 uses a simple premise, a beautiful universe and a giddy set of songs to conjure an overwhelming sense of happiness. It's a game everyone can play.
    • 87 Metascore
    • 85 Critic Score
    MLB 13 is remarkable in that it is almost uniformly excellent. Annual sports games consist of numerous discrete pieces, but they rarely come together as well as they do here.
    • 85 Metascore
    • 85 Critic Score
    Taking an elaborate collection of blocks and engineered something special with it, The Behemoth has created a player experience far more sophisticated than the goofy theme belies.
    • 82 Metascore
    • 85 Critic Score
    It's a hand-wringing, apologetic shooter that offers great gunplay alongside more peaceful options. Last Light has every opportunity to be bloated and inconsistent, but it never succumbs to the pressure of its own expectations — and that's worth tolerating a few frustrating technical hiccups.
    • 78 Metascore
    • 85 Critic Score
    By tying so many systems together with tough choices and the constant spectre of death hanging over it, Undead Labs has created something singular. Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played.
    • 79 Metascore
    • 85 Critic Score
    A refreshingly upfront experience, right down to the title. A game that shoves players into a complex, harsh world with little explanation, it can be tough to parse at first. But little by little, Don't Starve reveals itself via deep mechanics and an ever-evolving world. It started strong and got better.
    • 85 Metascore
    • 85 Critic Score
    Firaxis could have played it safe and simply layered on more changes of clothes. Instead it took the strategy gaming bit between its teeth and launched the venerable franchise into some startlingly new territory, while keeping it fun, engaging and — remarkably — approachable.
    • 82 Metascore
    • 85 Critic Score
    It doesn’t revolutionize Splinter Cell, but it manages a sharp trifecta of achievements — it’s open to new players, accessible to players from the series' major departure installment and a welcome invitation back to series regulars who missed the stealth focus that peaked with Splinter Cell: Chaos Theory.
    • 80 Metascore
    • 85 Critic Score
    While Madden NFL 25 does an admirable job of catering to those with little use for, say, the ability to make 14 changes before each snap, it stays true to its ethos to give you as much control as you could possibly want. Asses and all.
    • 90 Metascore
    • 85 Critic Score
    Legends proves developer Ubisoft Montpellier's mastery of the genre. With impressive variety, excellent stage design and gorgeous art, Legends is sure-footed, only stumbling when its considerable challenge level spikes out of control.
    • 72 Metascore
    • 85 Critic Score
    Rain is an anxious emotion — something that pulled me in with a setting so charming that I wanted to spend time there even when I was on edge.
    • 80 Metascore
    • 85 Critic Score
    Anyone could enjoy Lego Marvel Super Heroes' tightly-designed systems and colorful world, but for someone who grew up reading The Avengers — or is growing up watching them now — it offers something I never thought I'd see: a virtual recreation of a huge swath of the Marvel Universe in all its sensational, astonishing and uncanny glory.
    • 76 Metascore
    • 85 Critic Score
    It returns to its strong roots without depending on nostalgia alone to drive it, embracing the adventurous spirit that birthed the series over a decade ago. Into the Nexus is a wonderfully strong note for Ratchet and Clank to go out on for this generation.
    • 84 Metascore
    • 85 Critic Score
    Resogun is a collision of 1980s shooters, 1990s bullet-hells and 2010s aesthetic. It's as simple or difficult as you want it to be. Sure, it borrows great ideas quite liberally. But Resogun's best idea is smashing them all together into a singular, spectacular laser light show.
    • 80 Metascore
    • 85 Critic Score
    I've never felt that kind of tension in a racing game before, and it's invigorating.
    • 71 Metascore
    • 85 Critic Score
    It fills a galaxy with happy, hopeful, broken and bizarre characters, while maintaining an infectious, child-like sense of glee. It asked me to think about what it means to be human in general and also what it means to be me. In that respect, at least, Doki-Doki Universe is profoundly special.
    • 77 Metascore
    • 85 Critic Score
    I've been scared off by similar games, but Risk of Rain is worth the struggle.
    • 82 Metascore
    • 85 Critic Score
    Ys: Memories of Celceta calls on the series' long history, but it builds out from there, transforming into something familiar but fresh.
    • 79 Metascore
    • 85 Critic Score
    OlliOlli might not be the broadest skateboard experience out there, but in this department, it might be the most refined.
    • 76 Metascore
    • 85 Critic Score
    Whereas The Walking Dead asks “How far will you go to survive?” The Wolf Among Us seems more preoccupied with “How far will you go to preserve your humanity?” After seeing how far Bigby was pushed in this second episode, I can’t wait to find my own limits.
    • 83 Metascore
    • 85 Critic Score
    Tropical Freeze adds intelligently to the formula, with new characters that imbue subtle nuance to the gameplay, a better-tuned challenge level and an increased emphasis on replay value. These features make Tropical Freeze consistently worth coming back to, and mark it as a high point for the series.
    • 76 Metascore
    • 85 Critic Score
    Double Helix has built a game that captures the wide-eyed exploration of 8-bit adventures and marries it to razor-sharp side-scrolling combat. It's not that Strider ever felt like it needed that combat sophistication — but it is all the better and more vital for it.
    • 76 Metascore
    • 85 Critic Score
    It takes the best parts of PVZ to make an experimental shooter that feels freed from tired conventions or compromise.