Polygon's Scores

  • Games
For 189 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
  1. Positive: 88 out of 189
  2. Negative: 22 out of 189
189 game reviews
    • Metascore: 94
    • Critic Score 100
    For everything it has to say, for all the questions it asks —many of which have no easy answers — BioShock Infinite's big thoughts and complicated narrative don't obscure the brilliant action game that carries those messages through.
    • Metascore: 93
    • Critic Score 100
    It's the tightest, best-written, and most must-play game Atlus has ever created. Persona 4 started as a strong, singular RPG; with Persona 4 Golden, it is a masterpiece.
    • Metascore: 93
    • Critic Score 100
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
    • Metascore: 92
    • Critic Score 85
    Developer Intelligent Systems has added just enough to the time-tested Fire Emblem formula to bolster its challenges without cutting away its roots.
    • Metascore: 90
    • Critic Score 90
    So finely honed that it should be appreciated by a massive swath of people, from hardcore 2D platforming fans to racing fans to editor junkies to, well, douches who like rap/rock remixes and Ed Hardy tees.
    • Metascore: 90
    • Critic Score 85
    Mark of the Ninja feels like Klei's coming of age game, a more mature adventure that salvages the gore, guts, and grime that defined its previous work, and scraps the rest in a surgical maneuver - the work of game design ninjas.
    • Metascore: 90
    • Critic Score 85
    XCOM: Enemy Unknown brings the memorable turn-based alien invasion classic gracefully into to the modern age, but comes just short of fully reinventing the genre. While tactical, squad-based combat has never felt so effortless and rewarding, the strategy component takes just enough away to make the game as a whole feel like two slightly disjointed halves. One of those halves just so happens to be one of the best and most artfully-designed strategy games in recent memory.
    • Metascore: 90
    • Critic Score 85
    It rewards skill and variety rather than mindless grinding. And it does all of this in a massive, persistent world without asking for a subscription fee.
    • Metascore: 90
    • Critic Score 90
    The player-on-player and player-on-ball interactions, along with the AI improvements, sell the look and feel of true human interaction on the pitch. The infusion of real-life soccer developments throughout the game makes the experience come alive; you feel like you're part of a vibrant, passionate community of soccer fans.
    • Metascore: 89
    • Critic Score 75
    Borderlands 2 is unquestionably a better game than Borderlands. The new emphasis on elemental weapons and dismemberment make for better combat scenarios, and the constant character improvement is a great push forward for players looking for long-term rewards. But sticking around for those payoffs requires more patience than I'd hoped.
    • Metascore: 89
    • Critic Score 80
    Fez
    Fez is the most authentic exploration of the NES-era of games I've ever played, from its sound and visuals to its obtuseness. It uses the capabilities of current systems to take those ideas farther, while limiting itself with specific intentions, deploying scrutability in bits and pieces. It doesn't just love the games it borrows from – it understands them.
    • Metascore: 89
    • Critic Score 90
    Under no circumstance should these hiccups keep you from this incredible, gut-wrenching, dark, unprecedented experience.
    • Metascore: 88
    • Critic Score 90
    Dishonored succeeds as an ambitious game not content to take one thing and do it well. It demands more than most games ever will of its player, and gives more to players than most other games will ever manage.
    • Metascore: 88
    • Critic Score 90
    When the story isn't standing in its way, Far Cry 3 sees enormous success with its wide-open world and all the numerous things there are to do therein. Ubisoft has created a mechanically ambitious, exciting game.
    • Metascore: 88
    • Critic Score 85
    It's new, in the sense that it wasn't in Torchlight, but it's hardly different. What you're playing, beneath all the polish, is essentially the same. Torchlight 2 is clicky nirvana. But Torchlight 2 isn't is a step beyond the familiar. The game feels like the cumulative work of perfectionists intent on making the action role-playing game of their dreams.
    • Metascore: 88
    • Critic Score 85
    From a value perspective it'll absolutely stretch your three dollars over a dozen hours and many, many boring meetings. It's not to be missed.
    • Metascore: 88
    • Critic Score 70
    The Witcher 2 stumbles plenty, stubborn in its lack of communication with the player and often failing to meet those aforementioned ambitions. But a clear sense of character, place and tone lets CD Projekt Red's violent epic pick itself up and largely succeed as a game confident in its own identity.
    • Metascore: 88
    • Critic Score 80
    At $2.99, it may sound like an expensive mobile game, but Rayman Jungle Run is not your typical title. It's a slice of one of last year's best console games. For the price of a New York cup of coffee, you get something special.
    • Metascore: 88
    • Critic Score 100
    Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
    • Metascore: 88
    • Critic Score 90
    The best thing on the Vita to date, a perfect fit formed between the hardware and the franchise. But it doesn't just succeed on a conceptual level; it's polished, addictive, and precious. In every imaginable way, LittleBigPlanet Vita is a knockout.
    • Metascore: 88
    • Critic Score 85
    A respectable sequel, one that both incorporates the fiction of the brand, but also improves on previous games, progressing the franchise.
    • Metascore: 88
    • Critic Score 80
    NBA 2K13 sits at the intersection of basketball and hip-hop culture, and Jay-Z's production sensibilities marry the two beautifully.
    • Metascore: 87
    • Critic Score 95
    Halo 4 is most like the original Halo, where the novelty and wonder of exploring something really alien and different is a key factor. While Halo 4 continues the series' tradition of iteration on its own design more successfully than any one of its predecessors, that sense of awe, of discovery, has been light since the first game, and I didn't realize how much I missed it until I played Halo 4.
    • Metascore: 87
    • Critic Score 85
    MLB 13 is remarkable in that it is almost uniformly excellent. Annual sports games consist of numerous discrete pieces, but they rarely come together as well as they do here.
    • Metascore: 87
    • Critic Score 100
    We may be playing Spelunky forever...Spelunky is more than a platformer. It transcends the genre, creating an experience easy to pick up and difficult to master, each session unlike the last.
    • Metascore: 86
    • Critic Score 90
    It's easy to point out the many ways that Tomb Raider borrows bits and pieces from other popular games of the last five years, but Crystal Dynamics has blended these disparate strengths into something remarkable. It's cinematic yet open, intense yet laid-back, fresh yet polished.
    • Metascore: 86
    • Critic Score 80
    The game's tone falls apart as it fluctuates between deadpan and dopey, but the action never falters. Fights are fast, intense and fun, and they're aided by a world where nothing is what it seems and nothing stays the same for long. I just wish Ninja Theory had matched the mesmerizing level design with a character who I actually want to spend time around.
    • Metascore: 86
    • Critic Score 90
    It's a game with so much baggage that I'm stunned that it's come together so well. This is the first time Rockstar has made a game that excels best as just that, supported and expertly augmented by the production values and attention to small details that its games have always been known for. It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again.
    • Metascore: 86
    • Critic Score 70
    Dark Moon has lost a bit of the soul of its predecessor — the ghosts have lost their motivations and personalities, such as they were. They're just monsters now. But by nearly every mechanical design metric, Luigi's Mansion: Dark Moon is a better game than its predecessor.
    • Metascore: 86
    • Critic Score 95
    Everything about the game - its preposterous storyline, its madcap multiplayer modes - peels away at the inherent, inextricable humiliation of dancing in front of your peers. To start a dance battle in one of those modes, you have to high-five your opponent in real life. Rest assured, you are in very, very good hands.