Polygon's Scores

  • Games
For 408 reviews, this publication has graded:
  • 42% higher than the average critic
  • 4% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Persona 4 Golden
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
  1. Negative: 40 out of 408
408 game reviews
    • 93 Metascore
    • 100 Critic Score
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
    • 88 Metascore
    • 100 Critic Score
    Games this thoughtfully crafted don't happen very often, and the care that Blizzard has taken with Diablo 3 shows in every facet of its design and execution. It might not be perfect, but after 45 hours, I'm not sure where it missteps, and after 45 hours, I feel like I've only scratched the surface of what it has to offer. Diablo 3 is almost evil in how high a bar it's set for every PC action RPG to follow, and I wouldn't be surprised to see that bar remain for a very long time.
    • 87 Metascore
    • 100 Critic Score
    We may be playing Spelunky forever...Spelunky is more than a platformer. It transcends the genre, creating an experience easy to pick up and difficult to master, each session unlike the last.
    • 93 Metascore
    • 100 Critic Score
    It's the tightest, best-written, and most must-play game Atlus has ever created. Persona 4 started as a strong, singular RPG; with Persona 4 Golden, it is a masterpiece.
    • 94 Metascore
    • 100 Critic Score
    For everything it has to say, for all the questions it asks —many of which have no easy answers — BioShock Infinite's big thoughts and complicated narrative don't obscure the brilliant action game that carries those messages through.
    • 86 Metascore
    • 100 Critic Score
    Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
    • 88 Metascore
    • 100 Critic Score
    Between its friendly design and its flexible approach to a free-to-play economy, Hearthstone has successfully pulled me into a genre that I didn't care about in the least. But even more incredibly, it's kept me rapt longer than any games I've played in years, and shows no signs of letting up.
    • 86 Metascore
    • 95 Critic Score
    Everything about the game - its preposterous storyline, its madcap multiplayer modes - peels away at the inherent, inextricable humiliation of dancing in front of your peers. To start a dance battle in one of those modes, you have to high-five your opponent in real life. Rest assured, you are in very, very good hands.
    • 87 Metascore
    • 95 Critic Score
    Halo 4 is most like the original Halo, where the novelty and wonder of exploring something really alien and different is a key factor. While Halo 4 continues the series' tradition of iteration on its own design more successfully than any one of its predecessors, that sense of awe, of discovery, has been light since the first game, and I didn't realize how much I missed it until I played Halo 4.
    • 78 Metascore
    • 95 Critic Score
    Visceral hasn't just avoided screwing up its game with co-op — it has made it feel natural and at home, and has done it without impacting the single-player experience in any negative way. That alone would be enough to make Dead Space 3 an achievement. But the new crafting system and bigger, more open level structure join co-op to make Dead Space 3 one of the best action games in years.
    • 64 Metascore
    • 95 Critic Score
    A near-perfect fusion of the classic simulation game with modern social and online play elements. It is in every way the fully realized evolution of the franchise and a much welcome iteration, perfectly engineered to dispense the maximum amount of fun in the most efficient way possible. [Editor's Note: this quotation and score are from the original Polygon review. Metacritic, per long-standing site policy, only accepts a publication's first review/score for a given game.]
    • 97 Metascore
    • 95 Critic Score
    Rockstar has expanded and improved upon so much of what's special about video games as mainstream spectacles, from the playful use of characters to the refined take on world design. The developer's progress makes the aspects of the game left in cultural stasis — the poorly drawn women, the empty cynicism, the unnecessarily excessive cruelty — especially agitating.
    • 87 Metascore
    • 95 Critic Score
    Everything about Pokemon X and Y instills a feeling of adventure that extends far, far beyond its campaign. It lets you take ownership of so much — from your wardrobe to your meticulously groomed team — and then lets you take that identity onto a global stage.
    • 88 Metascore
    • 95 Critic Score
    Pokemon X and Y made me feel like I was back on the middle school playground, vying for real-life superiority in battle and communing in trade. I didn't think games could still make me feel that way — but I'm so glad to be proven wrong.
    • 91 Metascore
    • 95 Critic Score
    At once accessible and incredibly deep. It displays a stunning fearlessness. Tweaking and completely redefining the basic concepts of the series might have been risk enough. But Nintendo has been shockingly cavalier with one of the most beloved games ever. The result is the sequel I never knew I wanted — and one of my favorite games of 2013.
    • 87 Metascore
    • 95 Critic Score
    From cover to cover, Tearway is an engrossing, spellbinding experience.
    • 87 Metascore
    • 95 Critic Score
    I can say, without an ounce of hyperbole, that I have never shouted, cheered or laughed so much playing a game in my life. TowerFall Ascension is designed to evoke these reactions in every single match, and it always, always does.
    • 87 Metascore
    • 95 Critic Score
    Reaper of Souls is a Blizzard expansion through and through, an example of the developer's willingness to re-examine every decision to make a game that old players can find new again, and new players can get into just as easily.
    • 82 Metascore
    • 90 Critic Score
    I know retention is a big problem for episodic games, but I wouldn't miss seeing how my story plays out for anything, and I suspect you'll feel the same way.
    • 90 Metascore
    • 90 Critic Score
    So finely honed that it should be appreciated by a massive swath of people, from hardcore 2D platforming fans to racing fans to editor junkies to, well, douches who like rap/rock remixes and Ed Hardy tees.
    • 83 Metascore
    • 90 Critic Score
    I'm infatuated with how these characters, these brilliant mechanics, were molded from crude, 8-bit blueprints that are older than myself. And now, I want more.
    • 86 Metascore
    • 90 Critic Score
    It's a game with so much baggage that I'm stunned that it's come together so well. This is the first time Rockstar has made a game that excels best as just that, supported and expertly augmented by the production values and attention to small details that its games have always been known for. It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again.
    • 80 Metascore
    • 90 Critic Score
    Gods & Kings feels like what Civilization V wanted to be all along. It doesn't so much "expand" the game as evolve it. Strategic combat finally feels strategic, and the diplomatic game, enhanced by religion, espionage and a few new tweaks, finally matters.
    • 84 Metascore
    • 90 Critic Score
    To have a game that not only focuses on story but tells one compelling enough to keep thinking about once the console is off? That's something no one should miss.
    • 82 Metascore
    • 90 Critic Score
    Dyad is one of the best pure arcade experiences to come along in years, and for players who fall prey to the siren song of its leaderboards, it might just devour their summer.
    • 84 Metascore
    • 90 Critic Score
    Even without the content creation mode, Sound Shapes would be something unlike anything else on the Vita, or even on consoles. While some might complain about Sound Shapes' willingness to be finished and enjoyed, I dare anyone to go through it remaining non-transfixed by exactly what Queasy and their musical and artistic partners have assembled. Sound Shapes is video game pop music, and those don't need to be dirty words.
    • 83 Metascore
    • 90 Critic Score
    If you viewed the first Darksiders' borrowed gameplay beats as a potential sign of laziness from Vigil Studios, Darksiders 2 provides hearty evidence of a team with genuine skill and ambition. It doesn't always nail the pacing or polish, but Darksiders 2 adds so many valuable ideas to the series that a path to its future seems clear for the first time. For Darksiders, Death brings a much-needed spark of life.
    • 79 Metascore
    • 90 Critic Score
    The disappointment of flying - or driving - solo notwithstanding, Transformers: Fall of Cybertron's relentless iteration on its own design and its constantly expanding scope set it apart from other third-person shooters.
    • 88 Metascore
    • 90 Critic Score
    The best thing on the Vita to date, a perfect fit formed between the hardware and the franchise. But it doesn't just succeed on a conceptual level; it's polished, addictive, and precious. In every imaginable way, LittleBigPlanet Vita is a knockout.
    • 84 Metascore
    • 90 Critic Score
    Most playthroughs of FTL end the same way, but this pulse-poundingly vital, consistently surprising game manages to make death feel like merely the beginning of another great adventure.