Post Arcade (National Post)'s Scores

  • Games
For 297 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Gone Home
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 8 out of 297
297 game reviews
    • 87 Metascore
    • 80 Critic Score
    Factor in multiplayer – both asynchronous turn-based play and a race mode that has players trying to beat each other to the cup with no regard to the number of strokes taken – and you have a game capable of delivering hours upon hours of fun.
    • tbd Metascore
    • 80 Critic Score
    Taken down the bare bones of what a video game can be, Dawning provides players with an experience that is at once dream-like and at other times filled with a horror that lies just below the surface.
    • 64 Metascore
    • 80 Critic Score
    If you have a crew of friends ready to do some co-op puzzling, Tiny Brains is probably for you; you’ll have a good time, even if you want to punch your buddies by the end...If you’re going it solo, maybe take a pass.
    • 75 Metascore
    • 80 Critic Score
    Ultimately, Borderlands: The Pre-Sequel was designed as a game for people who liked the first two Borderlands and want more of that.
    • 86 Metascore
    • 80 Critic Score
    Undeniably distinct from any of the games in which Luigi co-stars with his more famous brother, it’s a rollicking little romp hampered only by its flawed interface, which is more a problem with hardware than game design.
    • 80 Metascore
    • 80 Critic Score
    Like other great puzzles franchises – Tetris, Bejeweled, and Picross leap to mind – Pushmo doesn’t seem to be changing much between releases. Intelligent Systems has stumbled onto a winning design and they’re sticking with it.
    • 83 Metascore
    • 80 Critic Score
    If my daughter’s reactions while playing are any indication it seems safe to say most kids will love this Skylanders adventure at least as much as its predecessors. The new magnetically joined toys are unquestionably cool and there’s more to do within the game and keep them coming back than ever before.
    • 82 Metascore
    • 80 Critic Score
    This could be that rare case in which a game inspires players to give their well worn controllers a break and pick up a paperback for a few nights instead. That alone makes Metro: Last Light worth putting on your wish list.
    • Post Arcade (National Post)
    • 76 Metascore
    • 80 Critic Score
    If you’ve ever wanted to play an RPG/RISK/Real-time-strategy/third-person-shooting hybrid, Divinity: Dragon Commander is your best choice. It’s also your only choice. And despite how unwieldy that sounds, it actually kind of works.
    • 76 Metascore
    • 80 Critic Score
    Everything about it oozes with callbacks and fanservice that Zelda fans will be overjoyed with, but unable to contain the potent mix of Nintendo nostalgia and ludicrous action without tearing at the seams.
    • 84 Metascore
    • 80 Critic Score
    I doubt I’ll ever rank among the Vainglory hardcore, but right now I’m having a great time dipping into the arena for half an hour or so each evening.
    • 43 Metascore
    • 80 Critic Score
    Lego Friends may not be the sort of game you steal away to play yourself after your daughter goes to sleep. And it’s not one you can play together with her for a shared and meaningful family gaming experience...But if you want to buy her a game that’s clearly meant just for her, a game that, as a parent, you can feel okay about having her play on her own or in the back seat of the car, not worrying that it will tarnish her developing brain with mindless violence or make her obsess over her appearance, Lego Friends is worth consideration.
    • 75 Metascore
    • 80 Critic Score
    Narratively, Life is Strange is kind of a mashup of My So Called Life and Donnie Darko (with a few elements of Alan Wake and Gone Home thrown in for good measure).
    • 63 Metascore
    • 80 Critic Score
    I’d say it’s a little bit better. It has the best graphics, you can hear your puppy talk, and you can go on a little adventure. There’s no buggie, in case I haven’t mentioned that, but it’s still pretty good.
    • 85 Metascore
    • 80 Critic Score
    Five years in the making, this one-man project is an ode to retro games like Metroid and Castlevania. From graphics and music to design and mechanics, it channels a late 80s gaming vibe in a way few other modern takes on classic genres do.
    • 77 Metascore
    • 80 Critic Score
    However, if you skipped Saints Row IV when it originally landed there’s no reason not to dive in now. Saints Row IV: Re-Elected is an easy recommendation for adventurous players with a taste for the bizarre – especially at the bargain price of just $30.
    • 65 Metascore
    • 80 Critic Score
    Starships may lack the complexity and nuance of other strategy games, and it feels a bit rough around the edges in places, but its accessibility, terrific turn-based combat, and bite-sized duration combine to create a tempting alternative to a multi-evening marathon campaign.
    • 88 Metascore
    • 80 Critic Score
    It’s a nice twist on traditional defense-style games. The strategy is surprisingly thoughtful, and the wacky traps rarely failed to bring a smile to my face.
    • 66 Metascore
    • 80 Critic Score
    It may not be more than the sum of its parts, but it’s still a fun action adventure and definitely a worthy sequel to Ninja Gaiden Sigma. Just don’t expect to be blown away by the sometimes convoluted story.
    • 74 Metascore
    • 80 Critic Score
    It may not be the best or most innovative game within the series, but it definitely feels like it fits with the two games made by Rocksteady Studios.
    • 81 Metascore
    • 80 Critic Score
    It is certainly more polished than Civ 5 was when it was released, and feels much more like a finished game, where as the predecessor was merely alright until it was elevated by its expansions.
    • 79 Metascore
    • 80 Critic Score
    I think there’s an amazing amount of fidelity and love shown here to the source, and it’s one of the few adaptations of the material that seems to specifically get what made the 1979 film special. It’s certainly better than the atrocity that was last year’s Aliens: Colonial Marines. It’s just that it overstays it’s welcome a bit. A lot.
    • 75 Metascore
    • 80 Critic Score
    It’s a member of a relatively rare breed of games the primary appeal of which is comedy. And in an industry slowly drowning in its own tropes and rehashed ideas, a fresh concept and some authentic laughs make for a nice change of pace.
    • 83 Metascore
    • 80 Critic Score
    It’s polished and fun – easily one of the top side-scrolling platformers yet released for Nintendo’s handheld – but there’s just not much significant new material here.
    • 77 Metascore
    • 80 Critic Score
    Strider is a great meaty throwback worth the $15 offer price.
    • 81 Metascore
    • 80 Critic Score
    Call of Duty: Advanced Warfare is undeniably distinctive within the Call of Duty family. But it might take a game or two for Sledgehammer to start delivering on the same scale as its sibling studios.
    • 85 Metascore
    • 80 Critic Score
    Ni No Kuni offers players an experience unlike almost any other RPG. At once, you are transported back to the innocence of a childhood filled with monsters, magic, and mysticism; but at the same time you find yourself immersed in an emotional story about a protagonist dealing with his innermost emotions.
    • 85 Metascore
    • 80 Critic Score
    It’s inspiring to see a video game series make a leap from the 2D realm to 3D this seamlessly. Gaijin Games has made a quality experience that can have you hooked — if not a little addicted — after only a few minutes of playing.
    • 80 Metascore
    • 80 Critic Score
    While it might not be the perfect gateway drug to the series for players just getting to know Kratos, for die hard fans of the franchise, Ascension should provide an ample fix as they wait to see what the next generation of consoles holds for their favourite Spartan anti-hero.
    • 88 Metascore
    • 80 Critic Score
    It’s not so much what has been added that makes Assassin’s Creed IV: Black Flag good — but rather, what it lacks. Assassin’s Creed III was a grim game. The world was grim, and its protagonist grimmer. Strip away the environment, and you’re left with the sea. Strip away the American Revolution, and you’re left with humour and plunder of a lawless pirate war. It’s a welcome change — but it also deviates a little too far from the Assassin’s Creed DNA. The core mechanics are there, yes, but after ACIII, it’s been hard not to wonder how much is left to say?