Post Arcade (National Post)'s Scores

  • Games
For 248 reviews, this publication has graded:
  • 49% higher than the average critic
  • 4% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Vanishing of Ethan Carter
Lowest review score: 10 Alien Creeps TD
Score distribution:
  1. Negative: 6 out of 248
248 game reviews
    • 97 Metascore
    • 90 Critic Score
    With all the tweaks and additions, the current generation edition is unquestionably the best. It may not include quite enough fresh content to warrant a second purchase, but it’s certainly the edition that ought to be sought out by those yet to play...Most importantly, perhaps, it provides us with a small peephole into the future of the series.
    • 95 Metascore
    • 100 Critic Score
    Terror and beauty are potent bedfellows in The Last of Us, a masterwork of interactive entertainment conjured up by the master gamesmiths at Naughty Dog.
    • 94 Metascore
    • 90 Critic Score
    Columbia is a unique and unforgettable city meant to inspire its inhabitants — both virtual and player-controlled — to gaze in awe, shock, and horror at its bountiful marvels...So long as you remember to stop snooping through rubbish bins and take time to pause and look around, I have no doubt you’ll be properly amazed.
    • 93 Metascore
    • 95 Critic Score
    Endlessly creative, relentlessly delightful and eminently playable by all levels of player, SM3DW is perhaps the best 3D platformer released since the series’ heyday.
    • 92 Metascore
    • 90 Critic Score
    Fire Emblem: Awakening won’t go down in history as the game that revolutionized a franchise or genre. However, traditional turn-based tactics has rarely been more compelling.
    • 91 Metascore
    • 90 Critic Score
    Gear is the catnip that will keep you playing Ridiculous Fishing for hours on end. Whether it’s a new pair of duel-wield uzis that make it easier to perforate your catch, a hair dryer that you can tie to your line to electrocute the first fish that touches it (essentially giving you an extra chance), or just a redneck red cap to keep the sun off your fisherman’s head, every purchase is well worth the multiple casts it takes to earn it.
    • 91 Metascore
    • 95 Critic Score
    A game that looks very nearly as good as did on my Xbox 360 and in some ways plays even better, thanks in large part to intuitive touch screen controls that prove a fine fit for the game’s turn-based action.
    • 91 Metascore
    • 95 Critic Score
    The addition of the newer, free-er structure and the loss of a lot of the chaff from the post-Link-to-the-Past Zelda’s make the game a joy to play.
    • 89 Metascore
    • 95 Critic Score
    BioWare’s about to drop its mic and walk off stage...It is a paragon of multiple-path storytelling and character development. It offers a master class in intricate, customizable, multi-hero combat. And it delivers not one but ten beautiful and expansive open worlds to explore, boldly throwing down the gauntlet to rival developers.
    • 89 Metascore
    • 90 Critic Score
    Monument Valley is a strong contender for my mobile game of the year.
    • 88 Metascore
    • 95 Critic Score
    A deeply unnerving yet marvelously moving interactive entertainment.
    • 87 Metascore
    • 90 Critic Score
    The combination of excellent level design, amazing art-style and spot-on combat should appeal to any gamer. But when you add in humorous dialogue and gads of tongue-in-cheek jokes, memes and homages to the video games, it elevates Guacamelee! to a must-purchase.
    • 87 Metascore
    • 90 Critic Score
    The best compliment I can offer the multiplayer of TowerFall is that it makes me wish it had been around when I was 22 and still living with three roommates who would often spend an afternoon delving into hour-long matches of Super Smash Bros. Melee or Mario Kart 64/Double Dash. TowerFall would have made an excellent addition to that rotation.
    • 87 Metascore
    • 90 Critic Score
    Contributing hugely to Towerfall’s pitch-perfect tactile experience is the game’s pixel art visual design – a look that fills your lucky peepers with a sense of wonder rarely felt since those heady SNES days.
    • 87 Metascore
    • 90 Critic Score
    Tearaway is probably the most fun you can have on a PlayStation Vita.
    • 87 Metascore
    • 90 Critic Score
    If it’s not the best indie game of the year, it’s pretty bloody close to it.
    • 87 Metascore
    • 90 Critic Score
    If you’re looking for one of the most unusual and just plain fun games of the summer, you won’t find better.
    • 86 Metascore
    • 100 Critic Score
    An experience that is so startlingly, unexpectedly and enjoyably different than anything else on the market right now.
    • 86 Metascore
    • 90 Critic Score
    There is an incredible amount of content across all four games, and having that much stuff means you can basically play it in any way you like. Further, every single aspect of the game is unlocked at launch, every map, every level, every upgrade.
    • 86 Metascore
    • 90 Critic Score
    The entire time I was playing Saints Row IV, I found myself constantly thinking "It would be totally awesome if..." and then the game would do that awesome thing before I could finish my thought.
    • 86 Metascore
    • 90 Critic Score
    If you’ve never played Final Fantasy X before, this is a perfect opportunity. You can see the charms of the old-school JRPG in a modern game package and see why so many people cared so much in the first place.
    • 86 Metascore
    • 95 Critic Score
    From a story perspective, Lara is now as interesting a character as (though wholly different from) sardonic Nathan Drake. This feels like Uncharted will have to start chasing Tomb Raider.
    • 86 Metascore
    • 90 Critic Score
    Brothers: A Tale of Two Sons is short. I finished it in a single three hour Sunday afternoon session...But it’s also immensely gratifying.
    • 86 Metascore
    • 90 Critic Score
    The company has made the game it promised when it when back and rebuilt FFXIV 1.0.
    • 85 Metascore
    • 90 Critic Score
    Frogmind’s debut side-scrolling action adventure game is the most beautiful iOS release I’ve played in a long time.
    • 85 Metascore
    • 90 Critic Score
    The game’s map is straight out of Super Mario Bros. 3. The villages you visit are right out of Zelda 2: The Adventure of Link. The game’s eight knight-themed bosses are a clear reference to Mega Man as are the various powers you accumulate along the way. The game’s magic system comes straight out of Castlevania 3.
    • 85 Metascore
    • 95 Critic Score
    If you’ve never played it, or if you want something that really shows off the horsepower your new system, this game does it. If, however, you’ve already bought the game, it’s kind of hard to recommend getting it again at full price.
    • 83 Metascore
    • 90 Critic Score
    It’s one of the best MMOs on the PC and basically the only game of its type on the console. The company has made the game it promised when it when back and rebuilt FFXIV 1.0.
    • 82 Metascore
    • 90 Critic Score
    In its own way, Antichamber serves as an antithesis to modern day video game design. Just to experience solving a puzzle by thinking outside of the box makes Antichamber a must play for anyone looking to be challenged.
    • 82 Metascore
    • 95 Critic Score
    There just isn’t much else EA can do to make this a better game. So it made great, incremental improvements everywhere.