PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 94 Metascore
    • 100 Critic Score
    Improving on one of the best games ever couldn't have been an easy job, but Kojima Productions was able to do it. They packed this director's cut of "Metal Gear Solid 3: Snake Eater", a thrilling and cinematic military stealth action game, so full of tweaks and extras, we wish our review scale went to 11. [Apr 2006, p.73]
    • PSM Magazine
    • 95 Metascore
    • 100 Critic Score
    A game that surpasses its genre-defining predecessors in every respect, not just in terms of gameplay, but also in terms of story, characters, and overall fun. It pops many caps in many asses. [Jan 2005, p.58]
    • PSM Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]
    • PSM Magazine
    • 93 Metascore
    • 100 Critic Score
    With so many improvements, Evolution easily surpasses the former "Virtua Fighter 4." Fighting game fans will be impressed. [Sept 2003, p.37]
    • PSM Magazine
    • 87 Metascore
    • 100 Critic Score
    NCAA Football 06 gets absolutely everything right, even the trophy girlfriend. [Aug 2005, p.80]
    • PSM Magazine
    • 87 Metascore
    • 100 Critic Score
    You're getting two incredible games that, while vastly different in terms of mechanics, maintain a cohesive theme: stealth. It just doesn't get better than this. [Aug 2004, p.26]
    • PSM Magazine
    • 94 Metascore
    • 100 Critic Score
    From its solid gameplay to its attention to detail, NCAA Football 2004 is easily the best college sports game yet on PS2. There's no need to go anywhere else. [Sept 2003, p.32]
    • PSM Magazine
    • 87 Metascore
    • 100 Critic Score
    Visually the game is absolutely stunning, with in-game character models that are at least three times as detailed as those seen in the first game. Level design is artistic as it is functional. [Nov 2003, p.32]
    • PSM Magazine
    • 90 Metascore
    • 100 Critic Score
    Highly polished and easy to control, Ratchet & Clank: Going Commando is a great choice for the adrenaline junkie... For fun characters and pure action, Going Commando is it. [Dec 2003, p.68]
    • PSM Magazine
    • 85 Metascore
    • 100 Critic Score
    Ridiculously good. With a stacked roster of fun personalities, a wicked sense of humor that never lets up, and a vast, captivating quest, the words "epic" and "engaging" don't really do this one justice. [Nov 2004, p.78]
    • PSM Magazine
    • 93 Metascore
    • 100 Critic Score
    A whole lotta game. And trust us: earning 100% completion (and thus "owning" the mountain) is one of the most rewarding feelings in modern gaming history. [Dec 2003, p.36]
    • PSM Magazine
    • 94 Metascore
    • 100 Critic Score
    Simply the deepest sports game ever made. It's got almost everything a football fan could ever want in a game - and then some. [Sept 2003, p.24]
    • PSM Magazine
    • 95 Metascore
    • 100 Critic Score
    • PSM Magazine
    • 88 Metascore
    • 100 Critic Score
    NCAA's Dynasty is the best "pure videogame" feature in any sports games. Pro franchise modes punish teams who succeed. Here, good play is rewarded with stronger recruiting power. More than any other sports game, NCAA Football plays like an RPG. [Aug 2004, p.18]
    • PSM Magazine
    • 96 Metascore
    • 100 Critic Score
    Not playing through it from beginning to end would be missing out on a major milestone in gaming history, not to mention a hell of a lot of fun. [Dec 2005, p.70]
    • PSM Magazine
    • 87 Metascore
    • 100 Critic Score
    Even if you focus strictly on the single player game and ignore the massive improvements to their multiplayer world, there are so many details in the game that it almost comes to life... A near-perfect game. [Dec 2003, p.84]
    • PSM Magazine
    • 91 Metascore
    • 100 Critic Score
    Snake Eater has one of the greatest gaggle of villains ever assembled in a game. [Jan 2005, p.60]
    • PSM Magazine
    • 85 Metascore
    • 100 Critic Score
    From its flawless control and presentation, to its huge amount of variety and online modes, MCII is one of the most fun and complete racing games we've ever played. [June 2003, p.24]
    • PSM Magazine
    • 86 Metascore
    • 100 Critic Score
    Simply the best fighting game on PS2, even topping our beloved Virtua Fighter 4 Evolution. [Holiday 2005, p.74]
    • PSM Magazine
    • 88 Metascore
    • 95 Critic Score
    Simply put, it's the best racing game we've played since "Burnout 3," and an amazing portable achievement. [May 2005, p.78]
    • PSM Magazine
    • 70 Metascore
    • 95 Critic Score
    Killzone was worth the wait, and matches the hype. It hits the mark in so many ways, it's baffling; they promised us we'd experience fugture war, and we have...and come away shaking. [Holiday 2004, p.70]
    • PSM Magazine
    • 92 Metascore
    • 95 Critic Score
    As the curtain falls, GH2 will be remembered, like the original, as one of the most fun times you can have with your PS2. [Holiday 2006, p.68]
    • PSM Magazine
    • 93 Metascore
    • 95 Critic Score
    Bold, ambitious, quirky, and ultimately in genious. [Oct 2006, p.74]
    • PSM Magazine
    • 85 Metascore
    • 95 Critic Score
    With its bargain price even people who aren't usually into racing games really have no reason to avoid REMIX. [May 2006, p.78]
    • PSM Magazine
    • 88 Metascore
    • 95 Critic Score
    About as perfect as games come, and you must play it. [Nov 2007, p.72]
    • PSM Magazine
    • 94 Metascore
    • 95 Critic Score
    The solid, stay-fresh gameplay and captivating story make for an almost perfect game. [May 2005, p.66]
    • PSM Magazine
    • 93 Metascore
    • 95 Critic Score
    Even if it didn't have the violence and the gore and the nudity and all that fun stuff, it would still be great game because of its masterful gameplay. [May 2007, p.66]
    • PSM Magazine
    • 86 Metascore
    • 95 Critic Score
    Then along comes Vice City Stories, a game that exceeds all our expectations. [Dec. 2006, p.68]
    • PSM Magazine
    • 93 Metascore
    • 95 Critic Score
    A masterpiece that every racing game fan must own. [Nov 2004, p.80]
    • PSM Magazine
    • 91 Metascore
    • 95 Critic Score
    Bottom Line: if you care enough about games to read this magazine, you owe it to yourself to play Shadow of the Colossus. [Dec 2005, p.96]
    • PSM Magazine
    • 89 Metascore
    • 95 Critic Score
    The game's greatest depth comes from online play... What's most exciting, however, is that you can bring your own created players, gear and courts into online matches. You can take on anyone online - on your own home court. [March 2005, p.62]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]
    • PSM Magazine
    • 80 Metascore
    • 95 Critic Score
    With this UMD, you get a wonderful piece of history and two of the best action adventures ever programmed. [Nov 2007, p.82]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    This is a game--actually the game--to buy a PSP for. [Feb. 2007, p.74]
    • PSM Magazine
    • 89 Metascore
    • 95 Critic Score
    Combines absolutely jaw-dropping graphics with familiar platforming/shooting mechanics and genuinely funny humor to make one of the PS3's few true masterpieces. [Dec 2007, p.66]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    With the new tweaks that make it more accessible, and the abundance of new content, you really have no reason not to pick this up - especially at only $20. [Feb 2006, p.72]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    Yes, even our beloved "Burnout 3: Takedown" must yield to this monster of a racer. [June 2005, p.72]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    Challenging, gratifying, and revolutionary all at once, there's simply nothing out there remotely like [the new co-op mode]. [May 2005, p.68]
    • PSM Magazine
    • 92 Metascore
    • 95 Critic Score
    Even without any special incentives to replay through it once it's over, Final Fantasy XII offers a beautiful, well written, fun RPG experience that is both long and rewarding. Matsuno's team took some real chances with the gameplay this time around, but the results are pleasantly surprising. [Oct 2006, p.56]
    • PSM Magazine
    • 94 Metascore
    • 90 Critic Score
    The total package is a much bigger leap forward than "Hawk 3" in almost every way. [Holiday 2002, p.42]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    Great emulation...wonderful. [Nov 2005, p.90]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Space battles can be overwhelming at first, but once you get used to them, it's pretty amazing. [Dec 2005, p.82]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    What makes GGX2 so impressive after long sessions of play are its many layers of depth. [Mar 2003, p.32]
    • PSM Magazine
    • 94 Metascore
    • 90 Critic Score
    VF4 does an amazing number of things right. [Apr 2002, p.24]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Definitely the best college basketball game we've ever played. [Jan 2003, p.24]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Due to the too-low placement of the analog stick, expect your thumb to get sore after an hour or two. [May 2005, p.79]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    With a tale as classic and expertly told as Lunar's, and packed in with enough goodies to make even the most stingy fanboy weak in the knees, Lunar: SSSC comes highly recommended for fans and newbies alike. [July 1999]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    It's FFX-2's incredibly wacky, fruity charm that makes all the madness even more irresistible for fans who always secretly wanted to see what was really going on in the depths of Bevelle. [Feb 2004, p.18]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It's not just one of this month's best releases--it's also one of the best games in the PS2 library. [Nov. 2006, p.70]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    Last year's issues have been fixed, its competitors suffer from annoying quirks or feature omissions, and most importantly, MVP Baseball 2005 simly feels and plays the most like the real thing. [Apr 2005, p.64]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    You won't find a faster racer on PS2, and the control is simply some of the best we've ever encountered. [Dec 2002, p.43]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    The freshest game we've played since "Katamari Damacy." [Aug 2005, p.72]
    • PSM Magazine
    • 76 Metascore
    • 90 Critic Score
    With four skill levels, awesome co-op multiplay, online play, and a ton of game-modifying options, Sniper Elite belongs on your hit list. [Nov 2005, p.80]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    In addition to virtually lag free racing (broadband), there's full support for player rankings, chat, voice, and even clans. [Jan 2005, p.74]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    The only bogeys are a still-clunky interface - no auto-save, you can only adjust stats at certain times, etc. - a skittish camera, and overly long pre-and-post-swing reaction shots that drag on and on. [Nov 2005, p.85]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Add a bloody mouthpiece, and you've got the most realistic boxing experience you can have without the risk of brain injury. [Apr 2005, p.73]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Murata and his team haven't just given us a great sequel, they've also created one of the PS2's best action games; one that comes within mere inches of achieving classic status. [May 2003, p.24]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]
    • PSM Magazine
    • 79 Metascore
    • 90 Critic Score
    This game looks fantastic, sounds awesome, has tight controls and even tighter gameplay, and accurately blends racing, stunts, and "Road Rash." Play it. [Aug 2003, p.22]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    The breadth of the lineup puts it head and shoulders above any other home DDR, and DDR Max features a better proportion of danceable tunes in comparison to the Playstation games. [Dec 2002, p.60]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    All in all, Level-5 has made a deep, varied, and challenging battle system with a handful of nuances you can utilize to you advantage. [Sept 2007, p.74]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Ambitiously designed, expertly constructed. Most importantly, its gameplay has been tuned to perfection. Give it a try - it's one of the PS2's best games. [Dec 2002, p.34]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    These are the coolest and most rewarding dunk-fests we've ever played - and NBA Live 2003 is the most entertaining basketball game on the market because of it. [Dec 2002, p.54]
    • PSM Magazine
    • 95 Metascore
    • 90 Critic Score
    And it must be said that this game is funny as hell (at tip of the hat to whoever wrote the pee-inducing "Explorer" radio ad.) [Holiday 2002, p.28]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Blending the best of old-school action gameplay and new-school presentation, Maximo vs. Army of Zin is an excellent refinement and worthy sequel to the original. [Feb 2004, p.26]
    • PSM Magazine
    • 79 Metascore
    • 90 Critic Score
    The gameplay isn't terribly innovative, but C:Lol takes everything we love about Castlevania, and moves it into lush, gorgeous 3D. And that's a fantastic accomplishment! [Dec 2003, p.66]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Despite its issues, though, Dark Ressurection is a truly remarkable game and easily one of the best games the PSP has to offer. [Sep 2006, p.81]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    An absolutely awesome wrestling experience...Thanks to features like improved graphics, more match types, and an overhauled grappling system, it's definitely the most realistic and rewarding WWE game on the market. [Dec 2003, p.56]
    • PSM Magazine
    • 81 Metascore
    • 90 Critic Score
    The core game is short, but very, very sweet and packed with replay value, even after you have unlocked all of the hidden goodies. [Dec 2003, p.72]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    A stunningly realistic simulation, Skate is a deep, eloquent, and completely free-form experience. [Nov 2007, p.80]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Game Face is the most comprehensive and powerful character creation tool found in a game, period...Our sole gripe is that we wish the game were a little more difficult. [Nov 2003, p.42]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Heartbreakingly realistic physics. [Nov 2004, p.84]
    • PSM Magazine
    • 91 Metascore
    • 90 Critic Score
    We can't imagine a better party game. If you can afford this, buy it, and rock on! [Holiday 2005, p.86]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Treads the fine line between simulation and arcade play - and pulls it off. It's quite simply the best hoops game on the PS2. [Dec 2003, p.40]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    Easily one of the most original and involving action titles to cmoe along in ages. [Oct 2004, p.22]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    There's not even a tennis game on PS2 this good. [Dec 2005, p.116]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Toca Race Driver 3 has always been one of the best racers out there, and this sequel continues its fine tradition. [Mar 2006,p.81]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Immediately accessible yet rife with strategy. [Nov 2004, p.86]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    A very frustrating experience, it's also a very rewarding one. [Aug 2007, p.80]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    Owns the three most important categories this year: graphics, gameplay, and online multiplayer. This, it's this season's Stanley Cup Winner. [Nov 2003, p.44]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    This year's PSP Tiger has cut its load times down to a mere eight or nine seconds per hole. That alone is enough to make this a "must buy." [Nov 2005, p.98]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    As addictive and entertaining as ever. [Jan 2004, p.24]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    A brilliant title. The visuals are on par with "Rayman 3," the control almost as tight as "Mario," and the quests and puzzles both epic and innovative. [Holiday 2003, p.30]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Hyper realistic, intense, and packed with awesome gadgets. Not as polished as "MGS2," but the core gameplay is more involving. [May 2003, p.30]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    But the real highlights in Madden 06 are on the field. For starters, the new "QB Vision" feature is simply fantastic. Even for long-time Madden fans, the ability to focus the quarterback's attention on certain receivers or parts of the field adds a ton to the gameplay. [Sept 2005]
    • PSM Magazine
    • 79 Metascore
    • 90 Critic Score
    The best and most important change is in the driving model, which corrects the overly touchy control seen in last year's "MX Unleashed." [Apr 2005, p.72]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    Extreme depth and innovative controls make MVP 2004 great. We'll have to wait until next issue to be sure, but this may have just become the best baseball game out there. [Apr 2004, p.22]
    • PSM Magazine
    • 91 Metascore
    • 90 Critic Score
    The passing game's sharp, the running game's well balanced, and even the kick return game is more exciting that it is in the pros. [Sept 2002, p.26]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The rowdy juice that gave "NBA Street" its flavor has been poured on a football. It has the playability of a "Madden" game, but the wilder action will have you whoopin' it up. [Mar 2004, p.36]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It’s not only a sterling initial effort, but also one of the best overall examples of the genre we’ve ever played. [Feb 2002, p.32]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    This is the reason to have a PSP. [Jan 2006, p.83]
    • PSM Magazine
    • 75 Metascore
    • 90 Critic Score
    Every bit as addictive and charming as "The Sims" ever were. Degg-degg! [Dec 2005, p.91]
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    One of the more challenging titles in the genre with a difficulty that ramps up pretty quickly. [Nov 2002, p.36]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    If this game doesn't put a smile on your face then maybe games just aren't for you. [Nov 2005, p.69]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Honestly, Winning Eleven 2007 is so fun we can almost forgive Konami for "Bomberman: Act Zero"...almost. [Apr 2007, p.82]
    • PSM Magazine