PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 83 Metascore
    • 80 Critic Score
    LocoRoco is the kind of oddball/genius game that will be revered and sought out by serious gamers for years to come. [Nov. 2006, p.72]
    • PSM Magazine
    • 87 Metascore
    • 80 Critic Score
    An incredibly valiant attempt to make an accessible NASCAR game, but many will still think it falls a bit short because you can only do so much with turning left. [Oct 2004, p.32]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too bad ATV Offroad Fury 4 has to come out in the shadow of "Motorstorm", but thanks to the "Motorstorm" delay, it might still be the Baja racing game of the year. [Jan. 2007, p.82]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    High Voltage retooled everything in response to fan requests, and it shows. This game rocks. [Sept 2003, p.40]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Substance over style is the philosophy behind this game. [Holiday 2002, p.54]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Mechanized simulation fans are going to go nuts with the freedom and myriad options that Silent Line offers its players. [Aug 2003, p.27]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The game's pace, even the relative quickness of the players, feels sluggish at times compared to "Live." Otherwise, this rocks. [Nov 2005, p.92]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Factor in the ability to save in any game at any time and you have yourself another value-packed retro set that's equal parts entertainment and history lesson. [Holiday 2006, p.80]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Once again, SOCOM is one of the better shooters on the PSP. [Feb. 2007, p.81]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Serious multiplayer fun for crooners and caterwaulers alike! [Dec 2003, p.49]
    • PSM Magazine
    • 88 Metascore
    • 80 Critic Score
    An awesome trip around the racetrack. [Nov 2003, p.48]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Its straightforward gameplay is so well suited to portable gaming that this is arguably the more desirably version. [Jan 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Yet another huge, personality drenched, comically deep strategy RPG from othe new masters. [Oct 2004, p.32]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Both games are perfectly suited to PSP and make for perfect pick-up-and-play fun with friends. [Dec. 2006, p.79]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The most fun we've had playing a baseball game this year. [August 2002, p.22]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Frontiers pulls out some great new tricks, and the world of Everquest has never been more accessible. [Feb 2004, p.30]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not deliver the most riveting single-player experience ever, but its multi-player features are some of the best so far. [Nov 2002, p.51]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    All of that, combined with a decent variety of gameplay modes and the eight international teams(read:you can also draft international players into your franchise)make NBA Live 08 a great score for PS2 ballers. [Dec 2007, p.81]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The cel-shaded graphics and signature special techniques feel just like the anime, and anyone who hasn't seen the series will still find a fun fighting game that is easy to learn, but hard to master. [Aug 2006, p.78]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    We urge you not to let the younger visual style turn you away from this game. [Jan 2006, p.74]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Probably more than any other PSP launch title, Unleashed performs and plays just as well as its bigger PS2 brother. [June 2005, p.82]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    One of the most cinematic, moodiest, and refreshing action titles to show up on the PS2 for quite some time. [Dec 2002, p.42]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    .hack scores major points for its unique setting, but there's also some very solid game design to back it up. [Nov 2002, p.50]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Proves that skillful camera work, music and sound effects can creep the hell out of us more than a gore fest. [Feb 2004, p.35]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    But why only 2 players? [Nov 2002, p.52]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    Difficult on anything but the easiest setting. You can't go five seconds without getting crushed by the opposition...It has the right mix that will win over hardcore hockey fans. [Oct 2003, p.38]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The game still rocks, but as this is the fourth game in the series, we really hoped for some more refinement and evolution. [May 2003, p.34]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    Alundra's strength lies in its incomparable gameplay and challenge, which stands as a true testament to the game's real appeal. Providing a truly refreshing change of pace to the one-button control of other standard RPGs, Alundra is a solid title that demands as much skill and time as involvement. [Feb 1998]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The serious MGS fan shouldn't hesitate for a second. It's a great way to relive the story, and maybe even expand your knowledge of the series. [Aug 2006, p.82]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The heavy use of sniping scopes provides an exciting sense of realism, as do the look, feel of recoil, and reload animations of the guns. [Mar 2004, p.32]
    • PSM Magazine
    • 51 Metascore
    • 80 Critic Score
    The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    With a solid control scheme, good presentation, and a well-balanced roster of fighters, Konami's K-1 is an excellent way to launch the franchise. [Aug 2003, p.26]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Not to worry though, Formula One Championship Edition offers some of the truest-to-life driving we've seen, while also being the Burger King of F1 racers--you can have it your way. [May 2007, p.72]
    • PSM Magazine
    • 89 Metascore
    • 80 Critic Score
    It’s the PS2 basketball game that will best satisfy both hardcore and casual fans. [Feb 2002, p.41]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    There's no doubt RF2 comes from an entirely different generation of software. [Dec 2002, p.48]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    The best of the series, but if you've played Smackdown one through three to death already, this one may get old fast. [Holiday 2002, p.32]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's big, it's beautiful, and there are few games available that are more fun for two players. Don't look for an epic story or any kind of online support, though. [Feb 2004, p.28]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    If you're looking for the most enjoyable baseball game of the year, you'll be hard pressed to beat this one. [Apr 2003, p.38]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Thoroughly enjoyable. [Aug 2007, p.84]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A variety of game modes and high replay value make GR 2003 a game not to be missed. [May 2003, p.36]
    • PSM Magazine
    • 65 Metascore
    • 80 Critic Score
    The game still holds up nicely today, and on a platform lacking quality titles in the platforming-action genre, you really can't do better than this. [Feb 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    If it weren't for the host of visual and audio glitches that scream "rush job," this would rank as one of the best PS2-to-PSP ports ever. [July 2007, p.83]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    By challenging the player with various tasks, instead of just letting them do whatever, the game actually provides a reason to continue playing. [Jan 2003, p.27]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Hockey fans looking for a major overhaul of this series won't find one, but that's not necessarily bad. [Dec 2002, p.46]
    • PSM Magazine
    • 64 Metascore
    • 80 Critic Score
    A surprisingly deep, well-written, and entertaining action RPG that offers lots of customization, co-op play, and a great game universe. [Mar 2004, p.28]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The best next-generation boxing game we've played yet. [Apr 2002]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Likely to bore gamers who grew up on a diet of extreme games, but those of you who can look past the lack of a turbo boost wil discover a game with more depth than your average racer. [June 2003, p.32]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    It's great for non-hockey fans, and a good break from your "ESPN" or "NHL 2004" season. [Nov 2003, p.43]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    The actual hockey is a bit of a mixed bag in 2K5. It still controls beautifully (that "smoothness" we mentioned earlier), and the gameplay is again top-notch - once you tweak it that is. The default settings are pretty awful. [Oct 2004, p.31]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Leading your opponent, playing the ball to space, and plenty of modifier options (chip passes, various dribble moves) are all present and accounted for, giving the game the realistic tempo the series has become famous for. [Mar 2006, p.84]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It still manages to finish as the best stock car racer you're likely to find on a home console. [Dec 2002, p.46]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Each character actually has their own dedicated training session that does a wonderful job of teaching you the basic gameplay fundamentals. [Holiday 2002, p.51]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Though the missions are somewhat short (they average fifteen minutes in length) they possess a great deal of replayability, thanks to the fact that you can solve each one in so many different ways. [Dec 2003, p.50]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Its improvements to the series are substantial. [Sept 2002, p.30]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The graphics are among the best PS2 can produce, with realistic heat shimmer and good physics effects, but it's the gameplay that will keep you coming back, with intelligent level design and a variety of mission objectives(including awesome shoot-the-guy-holding-the-hostage bits)that keep the game feeling fresh. [Aug 2006, p.83]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    The game's enemy AI really shines. These guys (and gals) are smart. [Mar 2002, p.24]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Don't judge Sphinx before Tutankhamen is transformed into a mummy, however, as the game simply doesn't catch fire until then. [Holiday 2003, p.28]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Improves on "Shinobi" in every respect, resulting in a fast-paced, pure action game with a fresh feel to its gameplay that's unique in a genre lacking in new ideas. [Apr 2004, p.32]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    The graphics and animation are solid, the camera is well-balanced, and knockdown replays capture all the sweat, blood, and punishment the sport offers. [May 2004, p.24]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    An original, addictive, hilarious role-playing experience. Play this! [Oct 2005, p.93]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    A great game with charm to spare. If you're a Star Wars fan at all, you owe it to yourself to give it a try. [Oct 2006, p.82]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    The bigger prize here is "Part II." It features improved graphics, better choreography, and greater musical variety, including some guitar slinging and a "waltz battle" with a giant plant. At this price - $30 - it's a steal. [Nov 2003, p.48]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Unless you're so hardcore into golf that you find Open Tee's big headed goofballs insulting, this is the new king of portable golf games. [July 2005, p.80]
    • PSM Magazine
    • 58 Metascore
    • 80 Critic Score
    By far the most useful addition though is the ability to pick up bodies so you can hide them. It's a simple little skill that should have been available all along... and now it is. [March 2005, p.80]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    So do we really need another soccer title like UEFA Champions League 2006-2007 to sink our cleats into? The muddied, slide-tackling answer is yes. [May 2007, p.81]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    It may only be a year or so from topping "Winning Eleven." [Nov 2005, p.92]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Solid gameplay meets incredible presentation. If you have any doubt that Crystal Dynamics can rock "Tomb Raider," play this and your fears will evaporate. [Holiday 2003, p.74]
    • PSM Magazine
    • 59 Metascore
    • 80 Critic Score
    Combat animations could still look a bit more fluid, and the tactics of foes should probably be a little tougher to suss out, but Way of the Samurai 2 is still a solid experience and a must-play for samurai nuts. [July 2004, p.28]
    • PSM Magazine
    • 71 Metascore
    • 80 Critic Score
    Truly immersing players into the role of their gamma-powered Hercules, Hulk successfully combines tough boss battles, unique visuals, and beat-'em-up gameplay into one satisfying package. [Aug 2003, p.30]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Not as pretty as "Ace Combat 4", but the gameplay has serious teeth. [Nov 2003, p.40]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    While it may still fall a bit short in terms of the gameplay engine when compared to Konami's offering, the options and game modes available in FIFA 2004 are more than enough to keep it neck and neck (or foot, as it were) with the competition. [Dec 2003, p.46]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The complete Arc The Lad experience (including extra goodies) is an otaku's dream come true. [Jan 2002]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    While the game is substantive enough for everyone, it is the fans who will really appreciate it. Fans, rejoice - this is the best Transformers game yet. [July 2004, p.22]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    The best collection of arcade-style racing games ever assembled. [Nov 2005, p.90]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    We still think the hawk should take a year off, but this is nonetheless a great game. [Holiday 2005, p.76]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Though it might not be as classic as its predecessors, Rayman 3 remains a thoroughly enjoyable experience. [Apr 2003, p.36]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Single player still falls down a tad, but there's simply no better party game available for PlayStation 2. [Aug 2004, p.28]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Fortunately, 3DO listened to complaints from last year's game and greatly improved the presentation with much graphics and animation, and amazingly accurate commentary. [Mar 2002, p.26]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    In the best surprise we've had in months, The Simpsons: Hit & Run is a massive action adventure that truly rocks, proving that you can never judge a game by its licensed cover. [Nov 2003, p.43]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The online features are terrific. [Aug 2007, p.84]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    A great RPG that shouldn't be missed. [July 2005, p.83]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    The beautiful, fun RPG that we always wanted to see from the series, and it brings the epic storyline to its dramatic conclusion. [Oct 2006, p.78]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Looks great, controls well, and has more explosions per square inch than any three other games. We love it. [Feb 2003, p.34]
    • PSM Magazine
    • 85 Metascore
    • 80 Critic Score
    This game has got to have on of the worst camera systems in an RPG ever. [Oct 2002, p.38]
    • PSM Magazine
    • 92 Metascore
    • 80 Critic Score
    One of the best-looking, best-playing adventure games on PS2, POP: TSOT could have been even better had more attention been given to its plot. [Holiday 2003, p.25]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    As a completely turn-based RPG with heavy strategy elements, Gladius's incredibly deliberate pace will try all but the most hardcore RPG'er's patience. Still, if you give it a chance, there's a lot to love. [Dec 2003, p.50]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    That said, GH Encore is a great game that's just as fun to play as GH1 and 2, and although it's not for everybody, if you're an '80s fan it's absolutely worth the price of admission. [Sept 2007, p.72]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    A music-editing tool that is both powerful and easy to use, MTV Music Generator 3 is a likely hit with all music lovers. Too bad there isn't more variety in the song list, though. [Aug 2004, p.30]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    A truly fun experience... The PS2 has needed a WW2 flight sim for some time. This is very cool. [Holiday 2003, p.40]
    • PSM Magazine
    • 87 Metascore
    • 80 Critic Score
    Field commotion aside, the best reason to huddle up with NCAA is the new Legend mode. [Oct 2006, p.80]
    • PSM Magazine

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