PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 62 Metascore
    • 60 Critic Score
    Illogical puzzles dominate the game's second half. You may not even understand what you did in order to move on. [Jan 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    This is your typical 2D, old-school, vertical shooter, but the price is right, and there are some cool nuances. [Dec 2004, p.78]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    When you strip away the high-tech hijinx, what's left will leave most players saying, "That's it?" all too quickly. [May 2002, p.30]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    A valiant try, but Sony's latest rendition of "the beautiful game" lacks the true gameplay depth and subtlety to challenge champions like "Winning Eleven 7" or "FIFA." [June 2004, p.29]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    Certainly enjoyable and worth playing - especially for the die-hard fans - but it's over far too quickly to warrant a purchse. [Oct 2004, p.40]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Enemy AI is practically non-existent, but combined with the mostly straightforward level designs, it all plays reasonably well and slips by painlessly. [Sept 2004, p.26]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    A reasonably solid brawler, but bad dialogue, slowdown, and button-mashing cheapness bring this opus almost to a grinding halt. [Apr 2004, p.39]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    Sixty bucks for this experience is just asking too much. [Jan. 2007, p.84]
    • PSM Magazine
    • 48 Metascore
    • 60 Critic Score
    It's a middle-of-the-road action title with "Matrix"-like effects and bullet time of sorts, which results in an average experience with lots of flash. [Jan 2003, p.40]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Unless you prefer to perform soccer instead of play it, you're better off waiting for "Fifa Street 3". [Apr 2006, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Poor collision detection keeps this title a step below "Tekken" and "Virtua Fighter." [Holiday 2002, p.54]
    • PSM Magazine
    • 50 Metascore
    • 60 Critic Score
    Repetitive above all else, the majority of the stages play out almost identically: kick butt, run away, kick butt again, run away again, repeat, and so on. [Jan 2003, p.30]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    It's not awful; just average, but well suited for families and littler gamers. [Holiday 2003, p.46]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Rogue Ops is permeated by a distinct lack of polish. The controls are a bit unintuitive, voice acting see-saws from decent to cringe-inducing bad, clipping issues abound..., and textures are blurry. [Dec 2003, p.72]
    • PSM Magazine
    • 46 Metascore
    • 60 Critic Score
    The tweaking is fun, and fans of the Lowrider culture and magazine should absolutely love it. But serious players will tire of the game after the novelty of hopping cars wears off. [Feb 2004, p.32]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    The real problem is the mediocre gameplay. [Aug 2004, p.25]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The stale look and feel bleed too much air from the tires. [Oct 2006, p.86]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    The slower pace, low tech-specs and oddly non-intuitive angling make this title tough to love. [Sept 2003, p.38]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    With improved defensive aspects and a heap of new creation and game modes, it isn't bad, but it's not great either. [Oct 2003, p.40]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    Suffers from two major problems: its gameplay can get tedious, and the story progresses very slowly. [Feb 2002, p.44]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    There's no doubt that Red Dead Revolver comes off as a classy Western, but underneath the high production values is a game begging for more depth and balance. [July 2004, p.23]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    A decent romp when playing with others, even if it does get old after a while. [Feb 2006, p.80]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    For heaven's sake, why did they include a quickplay option that chooses two random teams? Who plays a sports game and doesn't want the option to pick their team? [Jan 2003, p.30]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    A decent game hampered by a bad camera and frustrating design choices. [Sept 2004, p.24]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    Trick moves are easy to perform, but impossible to defend; you'll stand there frustrated and motionless while guys dance right around you. [Apr 2005, p.79]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    It's "Time Crisis II," only not quite. [August 2002, p.20]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    It tries hard, and there are some clever ideas, but too many design shortcuts ensure that Spy Fiction is still Roger Moore to "Metal Gear Solid's" Sean Connery. [Oct 2004, p.42]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    The graphics are both faithful to the source material and overly primitive, but the main problems with Samurai Jack are its short duration and solid, but too basic, gameplay. [May 2004, p.32]
    • PSM Magazine