PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 70 Metascore
    • 70 Critic Score
    An overwhelming likeability. [Nov 2002, p.52]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    [It] does still suffer from a problematic camera. Often, it's difficult to get the best possible angle necessary for precise platform jumping. [Mar 2002, p.31]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    It's a bit on the ugly side, but its single player missions are solid and the races are vastly different. [Sept 2003, p.38]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    I must admit that I enjoyed nearly every minute of my pesky abuse...just don't expect to play it for long. [May 2002, p.28]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    The "Frogger"-like way in which you move kind of sucks, especially when you have to run along a riverbed or around burning lava. [Nov 2005, p.96]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    Just be ready for some seriously challenging puzzles that will test both your patience and brain power. [Nov 2002, p.52]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    It's not the next "Fatal Frame 2," but "X-Files: Resist or Serve" is a decent game infused with an awesome license and a very fair price. [June 2004, p.30]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    A major improvement over the last game, and an absolute must-buy for the DBZ hardcore. [Holiday 2003, p.28]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The Jedi powers, unfortunately, are pretty lame; they provide quite an underwhelming function, and do little to vary gameplay. [May 2002, p.27]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    Very nice indeed. [Holiday 2006, p.85]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    The controls are awkward and seemingly endless in nature, but the scenarios are so well devised that you'll feel compelled to beat them. [Nov 2002, p.54]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Save-game swapping with PSP and organized MTV-sponsored online tournaments only sweeten the pot. [Sept 2006, p.88]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Just even barely hitting anything and your car explodes into pieces. Put frankly, this just makes the game unnecessarily frustrating. [August 2002, p.21]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    If you don't own an Xbox, this is probably worth your while. If you do own one, get the Xbox version. [May 2004, p.30]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    It's certainly the best Gundam game around. [Sept 2005, p.79]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Lacks the depth and online play of SOCOM II, but armchair generals could do much worse. Fans of the soldier's lifestyle should find much to love here. [Holiday 2003, p.48]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    The graphics aren't particularly impressive - the game looks slightly better than prior efforts - but it's perhaps the best KOF roster yet, and it's a great history lesson for newbies. [Feb 2005, p.80]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Pets comes across as a very well-bred animal--desirable traits are sharp. but there are some inbreeding issues. [Holiday 2006, p.85]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    It's lenient, arcade-like, and generally friendly as rally games go. Which means two things: It's easier to come to grips with, but as a result, it's a shallower play. [Jan 2003, p.36]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's a well crafted, if not overly ambitious, jungle adventure. [Holiday 2003, p.46]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    On the plus side, there are some console-only extras, like a racing mode that lets you hit the asphault with old-fashioned hot rots. [Apr 2004, p.36]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    We can only hope the inevitable sequel offers more fighters and modes. [Holiday 2004, p.82]
    • PSM Magazine