PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 56 Metascore
    • 70 Critic Score
    A simplistic combat engine prevents this game from shining. [Jan 2004, p.46]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    A rather enjoyable, if not totally innovative, experience. [June 2002, p.39]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    We only wish that there were more to do, tougher AI, and an online component for those lonely springtime evenings. Not perfect, but definitely not bad. [Mar 2003, p.38]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    If you can get used to the emphasis on room construction (over in-combat strategizing), you'll have fun with Soul Nomad. [Nov 2007, p.88]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    With patience, DHF can deliver with massive funkmaster flexibility. [Nov 2004, p.90]
    • PSM Magazine
    • 59 Metascore
    • 70 Critic Score
    Overall, the game still feels too familiar, which keeps it from the lofty heights of TXR2. [Apr 2006, p.74]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    We would like to have seen a bit more effort put into the dynasty mode. [Oct 2002, p.35]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    A solid platformer that features plenty of clever puzzles and a good deal of variety. [Apr 2003, p.35]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    A credible, even attractive option for any fan not demanding too mcuh in the realism stakes. [June 2005, p.85]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Technically competent, G1 Jockey 3 lacks the spark that made "Gallop Racer 2003" so much fun. [July 2003, p.33]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Gripes aside, Bounty Hunter still brings plenty of clever puzzles and exploration elements to the table in conjunction with one of the best presentations around. [Jan 2003, p.28]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid, no frills real-time strategy game that is easily one of the best Army Men games ever. [May 2002, p.26]
    • PSM Magazine
    • 53 Metascore
    • 70 Critic Score
    Jumping feels loose and overall control is a tad sluggish, though these issues rarely detract from gameplay. [May 2005, p.76]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    While Black Falcon can be fun in multiplayer or in short bursts solo, both which suit the PSP, the gameplay is only marginally improved from the original. [May 2007, p.82]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]
    • PSM Magazine
    • 51 Metascore
    • 70 Critic Score
    Though melee fights and arbitrarily thrust on the gamer and Slate's jerky hand-to-hand fighting techniques often connect when they should miss wildly, there's enough here to give this disc a spin. [July 2005, p.82]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Nothing much has changed from the last version. [Sept 2002, p.26]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    This port holds up surprisingly well. [Jan 2007, p.88]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    A strangely captivating experience and a very strong entry in a sadly underserved genre. It's a huge improvement over the first game in numerous categories. [Nov 2003, p.41]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    A fun title... However, there's not a lot of longevity here, and playing the same level repeatedly with only a minor twist in gameplay - like beating the clock - isn't quite the same as having entirely new levels to play. [Holiday 2003, p.36]
    • PSM Magazine
    • 48 Metascore
    • 70 Critic Score
    A few problems keep it from videogame zen: there is no tutorial level, the camera spins faster than Jackie Chan, and there's a ridiculously steep learning curve. [Dec 2003, p.72]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    The chance to play as the Fellowship or the Host or Mordor is a very cool thing. [Holiday 2005, p.94]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    Every single game is perfectly emulated, and there's a lot of speedy, blue goodness to be had here. [Jan 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Why isn't this game a PS Store download? [Aug 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    Really radsauce gameplay. [Nov 2007, p.88]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]
    • PSM Magazine

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