PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Virtua Fighter 4: Evolution
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 68 Metascore
    • 60 Critic Score
    For a high-speed racer to work, the analog control needs to be spot on -- which, sadly, is not the case in XGRA. Instead of moving smoothly across the track, the craft careen wildly back and forth. [Dec 2003, p.72]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    Juiced 2 puts on a good front, but runs out of, well, juice far too quickly to bet $60 on such a middle-of-the-road experience. [Dec 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    Fun, but weakened by a lack of variety, strangely long load times, and motion perception that's a bit too unforgiving, even on the easiest level. [May 2004, p.38]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    There's nothing in this game that hasn't been done elsewhere, and better. [Holiday 2002, p.44]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Combat gets monotonous and Musashi himself moves far too slowly for a nimble samurai. [June 2005, p.80]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Unfortunately the game also shares many of the same flaws as its predecessor; the poor draw distance, the camera issues, and the bland story presentation. [Holiday 2006, p.83]
    • PSM Magazine
    • 73 Metascore
    • 60 Critic Score
    The crime caper atmosphere really makes it fun! [June 2002, p.40]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The best urban brawler sine "Def Jam." [Nov 2005, p.86]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    The gameplay isn't as gripping and the characters aren't as interesting as other rhythm action games. [May 2002, p.30]
    • PSM Magazine
    • 59 Metascore
    • 60 Critic Score
    It's a better overall package than last year's version, but the quest for a truly old-school wrestling game may never really end. [Feb 2003, p.31]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    ProStroke Golf aimed to create realistic golf, and real drama, but while it has great physics, it also has PS one graphics, and a crappy interface that does all the work for you, besides swing, which takes a lot of the fun out of it. [Nov. 2006, p.81]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]
    • PSM Magazine
    • 51 Metascore
    • 60 Critic Score
    Players over age ten might find Inuyasha too juvenile to enjoy, but younger players will love the charming storyline. [Jan 2005, p.78]
    • PSM Magazine
    • 63 Metascore
    • 60 Critic Score
    It's entertaining for a while, but unless you add alcohol and gambling, it won't dominate your life. [June 2002, p.38]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    While the sometimes humorous challenges made us chuckle, their basic type remained the same. By the time all is said and done, the repetition led us to near boredom. [Jan 2003, p.28]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Only fans desperate for another DBZ on the go should pick this one up. [June 2007, p.86]
    • PSM Magazine
    • 54 Metascore
    • 60 Critic Score
    The game ultimately boils down to mindlessly shooting everybody in sight, which is only compelling for so long. [Sept 2005, p.85]
    • PSM Magazine
    • 64 Metascore
    • 60 Critic Score
    Jennifer Garner is hot - sizzling hot - to be exact, but sadly, her game is just lukewarm. As a result, even die-hard Alias fans may be let down by this game. [June 2004, p.29]
    • PSM Magazine
    • 60 Metascore
    • 60 Critic Score
    The custom characters and supposedly unique environments offer too little variety, and the commentary ranges from cheesy-bad to flat-out useless. Thankfully, it's still a good, if uninspired, pool sim at its core. [Mar 2004, p.38]
    • PSM Magazine
    • 53 Metascore
    • 60 Critic Score
    Shows promise, but it's not yet enough to win over serious fans. [Dec 2002, p.52]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Fans of Chicken Little might get a kick out of this game; everyone else, don't bother. [Feb. 2007, p.85]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    The series' charm is pretty intact, and the random game generator gives it legs (so to speak), but there's no online and the switch to 3D is really ragged. [Apr 2004, p.383]
    • PSM Magazine
    • 71 Metascore
    • 60 Critic Score
    The biggest problem is that it's just very simple and easy - proabably a side effect of being made for a broad audience. [July 2004, p.27]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    The lack of any camera control can be frustrating at times, leaving you with a less than optimal view of the action. [May 2006, p.78]
    • PSM Magazine
    • 52 Metascore
    • 60 Critic Score
    Not perfect, but solid portable fun. [Holiday 2006]
    • PSM Magazine