PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 62 Metascore
    • 50 Critic Score
    From the course design to the interface to the tricks, everything about Wave Rally is very ordinary. [Feb 2002, p.40]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]
    • PSM Magazine
    • 33 Metascore
    • 50 Critic Score
    Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    The action is so slow and the world so depressingly medieval. [Apr 2002]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    A carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Most players will also find the game to be far too easy. It can be played through under an hour. [Feb 2002, p.40]
    • PSM Magazine
    • 78 Metascore
    • 50 Critic Score
    With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    It ain't horrible, but the racing is thin and stalls well before the finish line. [Dec 2004, p.92]
    • PSM Magazine
    • 38 Metascore
    • 50 Critic Score
    It's a short action shooter with more than a few missteps, but enough action to keep fans of the film happy. [Feb 2004, p.36]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    A repetitive game that even the biggest fans will have problems with. [Holiday 2003, p.48]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    Next to "Midnight Club 2," TRX3 looks dated and downright boring. [Jan 2004, p.48]
    • PSM Magazine
    • 70 Metascore
    • 50 Critic Score
    The problem is that the controls are just plain unusable. [Nov 2005, p.96]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 75 Metascore
    • 50 Critic Score
    The game just fails in so many areas. [Nov. 2006, p.82]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    While its cuteness, simple goals, and short running time seem perfect for the little tykes, its complex controls, difficult jumping puzzles, and rough camera turned off our six-year old test subject after 20 minutes. [Apr 2005, p.78]
    • PSM Magazine
    • 71 Metascore
    • 50 Critic Score
    The camera problems, and the loose puzzle structure add up to more frustration than fun. [May 2002, p.28]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's sporadically interesting, but mostly, this is all flash and little substance. [Nov 2004, p.86]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The real problem with Work Time Fun is that it makes it quite a bit of work to get to any fun. [Holiday 2006, p.84]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Most gamers will be put off by erratic controls and wild camera. Too bad; this could have been great. [Apr 2005, p.73]
    • PSM Magazine
    • 46 Metascore
    • 50 Critic Score
    The graphics are pretty awful. This is cheap, but not cheap enough. [Dec 2005, p.110]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    Compounding the problem is the game's low framerate. Freaky Flyers will often drop below 30 frames per second, resulting in a chop-tastic display. [Sept 2003, p.40]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    A cute, but ultimately half-baked idea that neither expands the genre nor nears the quality of other, better extreme games. [Dec 2002, p.60]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Uninspired. [Sept 2003, p.38]
    • PSM Magazine
    • 57 Metascore
    • 50 Critic Score
    Whoever oversaw the conversion over at Sega must have had the reflexes of thh Flash, because you pretty much need them in order to win the game at the default difficulty setting. [Apr 2003, p.42]
    • PSM Magazine