PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Jak II
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1,326 game reviews
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, this mode gets mind-numbinglly repetitive, and gameplay is still awful. [Nov 2005, p.98]
    • PSM Magazine
    • 70 Metascore
    • 50 Critic Score
    The problem is that the controls are just plain unusable. [Nov 2005, p.96]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    We'd rather play the bonus game: the original "Turtles in Time." [Dec 2005, p.112]
    • PSM Magazine
    • 62 Metascore
    • 50 Critic Score
    Ice is cold, but this game is colder. [Dec 2005, p.110]
    • PSM Magazine
    • 46 Metascore
    • 50 Critic Score
    The graphics are pretty awful. This is cheap, but not cheap enough. [Dec 2005, p.110]
    • PSM Magazine
    • 65 Metascore
    • 50 Critic Score
    Within the first few seconds of this game you know you are in well-worn territory. [Sep 2006, p.86]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    Okay production values, but flat, unrefined gameplay. [Nov 2005, p.84]
    • PSM Magazine
    • 58 Metascore
    • 50 Critic Score
    It's an expedition into the rugged unknown - not a luxury vacation. [Jan 2006, p.72]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The core gameplay is terminally flawed, though, and no amount of perks can make up for that. [May 2006, p.87]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    The first PS2 "Spy Hunter" is a much better game. [Dec. 2006, p.84]
    • PSM Magazine
    • 48 Metascore
    • 50 Critic Score
    The English translation is awful, the skill system is poorly designed, and the load times are nearly unbearable. [Sep 2006, p.87]
    • PSM Magazine
    • 67 Metascore
    • 50 Critic Score
    Lara Croft's PSP adventure is surprisingly close to the PS2 version in many respects. Unfortunately, where it differs, the experience really suffers. [July 2006, p.86]
    • PSM Magazine
    • 52 Metascore
    • 50 Critic Score
    Toss in some lame, animatic-style storytelling, and you have a good reason to save your mmoney for movie tickets or comic books. [Aug 2006, p.84]
    • PSM Magazine
    • 50 Metascore
    • 50 Critic Score
    Enemies spawn from nowhere, and missions are more repetitive and dull than "Just Cause," but with no crazy parachute. [Jan 2007]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    It's chess, only with a nonsensical narrative and a crude turn-based strategy game that plays like a dumber "Advance Wars." [Jan 2007, p.88]
    • PSM Magazine
    • 54 Metascore
    • 50 Critic Score
    With sub-par graphics and load times, Pac-Man World Rally is just the latest game to show that three dimensions is still one too many for Pac-Man. [Sep 2006, p.86]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    It's not easy to make a good combat racer, even with all the mechs in the world, as this game so sorely points out. [Nov. 2006, p.80]
    • PSM Magazine
    • 59 Metascore
    • 50 Critic Score
    Health items do almost nothing, and being killed by a boss means another go-round of fetch. Skip it. [Dec. 2006, p.82]
    • PSM Magazine
    • 66 Metascore
    • 50 Critic Score
    While the improved handling has bettered the console game experience, the limited movement of the PSP's analog stick will have you swerving all over the track, and playing bumper cars at 185 mph. [Holiday 2006, p.86]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    The real problem with Work Time Fun is that it makes it quite a bit of work to get to any fun. [Holiday 2006, p.84]
    • PSM Magazine
    • 33 Metascore
    • 50 Critic Score
    Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 50 Critic Score
    So while the story's a boon, this doesn't come close to competing with "NBA 2K7." [Holiday 2006, p.86]
    • PSM Magazine
    • 56 Metascore
    • 50 Critic Score
    EA Replay is a sloppy, slapdash production, and if you like some of its games, you'd be better off tracking down the originals. [Feb. 2007, p.86]
    • PSM Magazine
    • 53 Metascore
    • 50 Critic Score
    Strip away the graphics and novelty controls and Lair is exposed for what it is: an average shooter the likes of which we've all played before on two earlier PlayStation iterations. [Oct 2007, p.74]
    • PSM Magazine
    • 55 Metascore
    • 50 Critic Score
    Series fans may enjoy the returning stunt mode and the local wi-fi multiplayer, but Rush is too uneven to really recommend. [Feb. 2007, p.83]
    • PSM Magazine
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]
    • PSM Magazine