PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 51 Metascore
    • 50 Critic Score
    It's still passably entertaining for Pirates fans, but Jack Sparrow's legend deserves a better game. [Sep 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    An annoying game of trial and error. [July 2005, p.84]
    • PSM Magazine
    • 44 Metascore
    • 45 Critic Score
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • PSM Magazine
    • 54 Metascore
    • 45 Critic Score
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • PSM Magazine
    • 42 Metascore
    • 45 Critic Score
    Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 45 Critic Score
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • PSM Magazine
    • 35 Metascore
    • 45 Critic Score
    The surreal visuals occasionally impress and the voice acting is fair (no Depp though), but there's too little fun. [Oct 2005, p.94]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Smash n' Crash is every bit as tepid as its worn out premise. [Mar 2007, p.87]
    • PSM Magazine
    • 46 Metascore
    • 40 Critic Score
    A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    Don't explore these Mysteries. [Holiday 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 40 Critic Score
    Repetitive missions, bad flight controls, and too many robots make this game quite non-super. [Dec 2002, p.60]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine
    • 36 Metascore
    • 40 Critic Score
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • PSM Magazine
    • 60 Metascore
    • 40 Critic Score
    The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • PSM Magazine
    • 45 Metascore
    • 40 Critic Score
    Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]
    • PSM Magazine
    • 47 Metascore
    • 40 Critic Score
    You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine

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