PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score:
Lowest review score:
Critic Score 20
Score distribution:
1,326 game reviews
    • Metascore: 68
    • Critic Score 90
    Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]
    • Metascore: 83
    • Critic Score 90
    Basically more of the same, but we aren't complaining...It's Guitar Hero, it's next-gen, and it's the party game PS3 owners have been waiting for. [Dec 2007, p.74]
    • Metascore: 89
    • Critic Score 90
    Great graphics, tight control, amazing sound.
    • Metascore: 78
    • Critic Score 90
    With a tale as classic and expertly told as Lunar's, and packed in with enough goodies to make even the most stingy fanboy weak in the knees, Lunar: SSSC comes highly recommended for fans and newbies alike. [July 1999]
    • Metascore: 88
    • Critic Score 85
    Devilishly easy to pick up and play, and damn hard to put down. And it's funny - both "haha" funny and "clever" funny. It's got a smooth style and charm that really endears itself to you. [Nov 2004, p.76]
    • Metascore: 71
    • Critic Score 85
    Admittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
    • Metascore: 80
    • Critic Score 85
    A jaw-dropping arcade shooter - think "SOCOM" with drivable tanks and vehicles. [Dec 2005, p.112]
    • Metascore: 74
    • Critic Score 85
    The missions vary from the mundane to the extremely challenging, and are chock full of sci-fi references and in-jokes, not to mention a whole slew of political zingers. [Aug 2005, p.74]
    • Metascore: 84
    • Critic Score 85
    TimeSplitters was made with multiplayer in mind, and that's what helps elevate the game above it's shortcomings. [Apr 2005, p.68]
    • Metascore: 83
    • Critic Score 85
    The rare game that, while not perfect, entertains, immerses, and inspires, all the while forcing you to rethink what a "game" is. We have nothing left to say but "Kudos." [Nov 2005, p.74]
    • Metascore: 87
    • Critic Score 85
    It just washes you away in the magic that is two of the world's greatest storytellers--Disney and SquareEnix--coming together to make something timeless, wonderful, and unforgettable. [Jun 2006, p.77]
    • Metascore: 78
    • Critic Score 85
    The inexplicable decision to replace last year's classic Dynasty Mode with a less intuitive, less enjoyable version left us heartbroken. [Holiday 2004, p.88]
    • Metascore: 82
    • Critic Score 85
    A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]
    • Metascore: 91
    • Critic Score 85
    The deep Master League mode will suck in a hardcore soccer fan for eons. [March 2005, p.76]
    • Metascore: 78
    • Critic Score 85
    It's a simple premise in that brilliant sort of way, and it's helped along by fantastic level design full of undulating terrain, holes, ramps, bumpers, and who knows what else. [Apr 2005, p.76]
    • Metascore: 83
    • Critic Score 85
    With Blood Money, the fourth offering in the series, Eidos makes some big changes to fix these flaws, and the end result is a game that is definitely the best "Hitman" yet. [July 2006, p.80]
    • Metascore: 74
    • Critic Score 85
    Don't expect anything even remotely like resident evil. This is pure unadulterated blast- 'em-up madness. [Jan 2006, p.84]
    • Metascore: 89
    • Critic Score 85
    You can play this one forever. [May 2005, p.82]
    • Metascore: 79
    • Critic Score 85
    The simple explanation for what makes this game rock is that it just plain looks, feels, and plays remarkably like its full-sized siblings. [May 2005, p.84]
    • Metascore: 82
    • Critic Score 85
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • Metascore: 82
    • Critic Score 85
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
    • Metascore: 72
    • Critic Score 85
    Everything in this iteration has been improved, and the addition of five-oh in your rear-view adds a degree of drama. [Holiday 2005, p.98]
    • Metascore: 86
    • Critic Score 85
    The all-important sense of speed - something "Burnout 3" had in spades - feels slower. [Nov 2005, p.98]
    • Metascore: 78
    • Critic Score 85
    Skating, controls, and even star players with star moves all make it very obvious that the inspiration for this year's hockey sim came from ["NHL 94"], the legendary dozen-year-old iteration of the series. [Sept 2005, p.81]
    • Metascore: 87
    • Critic Score 85
    Don't let any of this--or the controversy surrounding it--deter you, though; Bully is a remarkable game. [Holiday 2006, p.72]
    • Metascore: 75
    • Critic Score 85
    Put simply, Madden 2006 for PSP is the first real - as in fully featured and legitimate - portable football game. [Dec 2005, p.114]
    • Metascore: 82
    • Critic Score 85
    The control system has been tweaked, too, so you have quick access to more special attacks at once than before. [Dec 2005, p.98]
    • Metascore: 78
    • Critic Score 85
    06 earns a lone caution flag: the sense of speed is still stuck in Sunday-driver gear. If EA fixes that and pretties up the graphics a bit more (though the framerate has improved notably), NASCAR 07 will be something really special. [Oct 2005, p.91]
    • Metascore: 77
    • Critic Score 85
    Aside from "Fight Night," there isn't a better two-player sports game than "NBA Live 06."[Nov 2005, p.78]
    • Metascore: 78
    • Critic Score 85
    The huge song list coupled with the EyeToy make this great fun for all ages. [Dec 2005, p.106]