PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1,325 game reviews
    • 84 Metascore
    • 95 Critic Score
    I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Substance over style is the philosophy behind this game. [Holiday 2002, p.54]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It still manages to finish as the best stock car racer you're likely to find on a home console. [Dec 2002, p.46]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    gameplay that steps boldly forward, but remembers what was cool about the old school. [Holiday 2005, p.73]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Its straightforward gameplay is so well suited to portable gaming that this is arguably the more desirably version. [Jan 2006, p.82]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    The Havok physics engine lets players defeat enemies in ways only limited by their imagination. [Aug 2004, p.22]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    New tactics, a well-delivered story, and, not to be overlooked, even better online co-op and competitive play not only make this the most intriguing game yet in the series, but easily one of the best games of its kind, period. [Holiday 2006, p.72]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    If you've only encountered Dance Dance Revolution in its American incarnations, it's a godsend. [June 2002, p.32]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It's got drama, humor, and crazy characters, which will keep you coming back for more. [Oct 2006, p.79]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It's not just one of this month's best releases--it's also one of the best games in the PS2 library. [Nov. 2006, p.70]
    • PSM Magazine
    • 84 Metascore
    • 65 Critic Score
    It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Space battles can be overwhelming at first, but once you get used to them, it's pretty amazing. [Dec 2005, p.82]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It may not be a perfect game, but it's still a lot of fun. [Holiday 2005, p.92]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    Takes all of the classic Bond elements and combines them with solid control, and gameplay variety. Some of the levels are letdowns, but overall, it's a satisfying title. [Apr 2004, p.29]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    While a definite step forward in the series, Onimusha 2 doesn't really introduce much that's too remarkably new. [Sept 2002, p.27]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Despite the sweet new weapon upgrades and other new features, Jak 3 didn't have the same impact on me as "Jak II" because it wasn't as fresh - it feels a little too much like extra "Jak II" chapters. It's still great, don't get me wrong - but maybe not as mind-blowingly fantastic as what came before. [Nov 2004, p.70]
    • PSM Magazine
    • 83 Metascore
    • 100 Critic Score
    One of the most awe-inspiring and memorable games ever created. Everything from the twisted plotline to the perfected gameplay works in tandem to create an experience you're not likely to ever forget. [Dec 2004, p.68]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    The visuals come up a bit short with aliasing problems and shimmering...Despite its problems, this is still the best tennis experience on the PS2, period. [Sept 2002, p.31]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Tons of gameplay improvements and variety. [Dec 2005, p.107]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    LocoRoco is the kind of oddball/genius game that will be revered and sought out by serious gamers for years to come. [Nov. 2006, p.72]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    In the end, MLB '06: The Show is a definite MVP-killer--which might explain why EA didn't even bother with baseball this year. [May 2006, p.86]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    If you crave strategy and challenge, get this. [Dec 2004, p.79]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    A truly epic adventure. [Holiday 2002, p.38]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Just a hair shy of greatness. It's got some rough edges, but the idea of having to rely on a boat for propulsion is truly innovative. [July 2003, p.24]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, and if the same great gameplay with a few tweaks and new levels is enough, you'll love it. Without more innovation, though, it's getting harder to get very excited. [Dec 2004, p.82]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    The game's simplicity is what really makes the game work: it's a game where you don't have to futz around with complicated controls, and camera control isn't an issue. [Nov 2006, p.78]
    • PSM Magazine
    • 83 Metascore
    • 80 Critic Score
    It's not quite up to the standards set by "NBA Street Vol. 2," but it's definitely in the same league. [June 2004, p.28]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]
    • PSM Magazine