PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Jak II
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1,325 game reviews
    • 82 Metascore
    • 80 Critic Score
    The best of the series, but if you've played Smackdown one through three to death already, this one may get old fast. [Holiday 2002, p.32]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    King Kong is at once purely simple and utterly unique, showcasing bifurcated gameplay and an instinctual theme of survival. [Holiday 2005, p.62]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The great new features more than compensate, however, and make Powered Up the latest example of a remake done oh-so-right. [May 2006, p.71]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Everything blows up really well, too. Konami has preserved the classic, 2D action, but rendered the graphics in full, beautiful 3D. [Oct 2004, p.40]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    With the fuzz back in the mix, the chases are higher octane then ever, and Hollywood-style "pursuit breakers" scattered around let you do things like knock over a water tower to block them. [Holiday 2005, p.83]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    A game with more tracks, modes, and polish than the first, but still very similar under the hood. [Jan 2003, p.32]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    One of the greatest features of this game, by far, the headset lets you tell your computer-controlled teammates exactly what to do...makes SOCOM such an innovative title. [Oct 2002, p.28]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    A wonderfully controlling game, with vibrant (if a bit simplistic) graphics and great presentation. [Aug 2003, p.28]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Sony has delivered a worthy war-time shooter. [Holiday 2005, p.72]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Luckily for you, Call of Duty 3 for PS2 is actually very similiar to its next-gen sibling - and, in some ways, it's even better. [Feb. 2007, p.80]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    With 30+ games, there's really something for everyone, including nostalgists who will appreciate included interviews with Sega designers who worked on many of the games. [Holiday 2006, p.80]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This is a must-have sequel in a must-have series. [Nov 2005, p.80]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    The online tournaments and seasons in 2K5 can't be beat. [Apr 2005, p.64]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Easily the most enjoyable and innovative WWII experience out there. Period. [May 2005, p.72]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best single-player shooter on the PSP, but of course there aren't that many available. [Jan 2006, p.82]
    • PSM Magazine
    • 82 Metascore
    • 75 Critic Score
    It's wickedly difficult at times. But, I was still driven to "catch 'em all", so the formula still works. [Dec 2004, p.90]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Has made quite a few improvements on its predecessor - there are just a few rough spots that still need to be buffed out. [Holiday 2004, p.72]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    EA's hoops engine fits well, and is complemented by an immersive NCAA atmosphere and a fine-tuned array of gameplay modes. [Holiday 2003, p.36]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Six-player online racing on both systems(complete with friends lists)seals the deal--if you love racing games, you have to get this. [Jun 2006, p.82]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    Tuning or gameplay shortcomings aside, this feels so much like those exciting, chaotic, "Star Wars" battles that it's almost irresistible. [Oct 2004, p.24]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This year's iteration of Hitz brings interesteing features and likeable additions that truly make it a better overall game than last year's. [Nov 2002, p.38]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    It needs 5.1 support, but this is still the best DDR yet. [Nov 2003, p.42]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Though some new-school players will balk at the slight sluggishness afforded to 2D titles or the occasionally bland graphics, the game's outstanding characters make up for it. [Jan 2005, p.74]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]
    • PSM Magazine
    • 81 Metascore
    • 85 Critic Score
    Yes, the core game of Lumines II is so addictive that you can barely focus on all the cool animation in the background, but that's hardly a bad thing. [Holiday 2006, p.78]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    It just doesn't quite live up to the standards set up by its predecessors. [Dec 2005, p.90]
    • PSM Magazine