PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 89 Metascore
    • 95 Critic Score
    The game's greatest depth comes from online play... What's most exciting, however, is that you can bring your own created players, gear and courts into online matches. You can take on anyone online - on your own home court. [March 2005, p.62]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    I found myself literally sweating bullets during most of the missions. [Holiday 2004, p.80]
    • PSM Magazine
    • 80 Metascore
    • 95 Critic Score
    With this UMD, you get a wonderful piece of history and two of the best action adventures ever programmed. [Nov 2007, p.82]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    This is a game--actually the game--to buy a PSP for. [Feb. 2007, p.74]
    • PSM Magazine
    • 89 Metascore
    • 95 Critic Score
    Combines absolutely jaw-dropping graphics with familiar platforming/shooting mechanics and genuinely funny humor to make one of the PS3's few true masterpieces. [Dec 2007, p.66]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    With the new tweaks that make it more accessible, and the abundance of new content, you really have no reason not to pick this up - especially at only $20. [Feb 2006, p.72]
    • PSM Magazine
    • 84 Metascore
    • 95 Critic Score
    Yes, even our beloved "Burnout 3: Takedown" must yield to this monster of a racer. [June 2005, p.72]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    Challenging, gratifying, and revolutionary all at once, there's simply nothing out there remotely like [the new co-op mode]. [May 2005, p.68]
    • PSM Magazine
    • 92 Metascore
    • 95 Critic Score
    Even without any special incentives to replay through it once it's over, Final Fantasy XII offers a beautiful, well written, fun RPG experience that is both long and rewarding. Matsuno's team took some real chances with the gameplay this time around, but the results are pleasantly surprising. [Oct 2006, p.56]
    • PSM Magazine
    • 94 Metascore
    • 90 Critic Score
    The total package is a much bigger leap forward than "Hawk 3" in almost every way. [Holiday 2002, p.42]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    Great emulation...wonderful. [Nov 2005, p.90]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    Space battles can be overwhelming at first, but once you get used to them, it's pretty amazing. [Dec 2005, p.82]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    What makes GGX2 so impressive after long sessions of play are its many layers of depth. [Mar 2003, p.32]
    • PSM Magazine
    • 94 Metascore
    • 90 Critic Score
    VF4 does an amazing number of things right. [Apr 2002, p.24]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    Definitely the best college basketball game we've ever played. [Jan 2003, p.24]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Due to the too-low placement of the analog stick, expect your thumb to get sore after an hour or two. [May 2005, p.79]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    With a tale as classic and expertly told as Lunar's, and packed in with enough goodies to make even the most stingy fanboy weak in the knees, Lunar: SSSC comes highly recommended for fans and newbies alike. [July 1999]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    It's FFX-2's incredibly wacky, fruity charm that makes all the madness even more irresistible for fans who always secretly wanted to see what was really going on in the depths of Bevelle. [Feb 2004, p.18]
    • PSM Magazine
    • 84 Metascore
    • 90 Critic Score
    It's not just one of this month's best releases--it's also one of the best games in the PS2 library. [Nov. 2006, p.70]
    • PSM Magazine
    • 87 Metascore
    • 90 Critic Score
    Last year's issues have been fixed, its competitors suffer from annoying quirks or feature omissions, and most importantly, MVP Baseball 2005 simly feels and plays the most like the real thing. [Apr 2005, p.64]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    You won't find a faster racer on PS2, and the control is simply some of the best we've ever encountered. [Dec 2002, p.43]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    The freshest game we've played since "Katamari Damacy." [Aug 2005, p.72]
    • PSM Magazine
    • 76 Metascore
    • 90 Critic Score
    With four skill levels, awesome co-op multiplay, online play, and a ton of game-modifying options, Sniper Elite belongs on your hit list. [Nov 2005, p.80]
    • PSM Magazine
    • 85 Metascore
    • 90 Critic Score
    Despite some technical hiccups, Aggressive Inline still shines as one of the best and most challenging "extreme" titles on PS2. [August 2002, p.19]
    • PSM Magazine
    • 78 Metascore
    • 90 Critic Score
    In addition to virtually lag free racing (broadband), there's full support for player rankings, chat, voice, and even clans. [Jan 2005, p.74]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    The only bogeys are a still-clunky interface - no auto-save, you can only adjust stats at certain times, etc. - a skittish camera, and overly long pre-and-post-swing reaction shots that drag on and on. [Nov 2005, p.85]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    Add a bloody mouthpiece, and you've got the most realistic boxing experience you can have without the risk of brain injury. [Apr 2005, p.73]
    • PSM Magazine
    • 82 Metascore
    • 90 Critic Score
    Murata and his team haven't just given us a great sequel, they've also created one of the PS2's best action games; one that comes within mere inches of achieving classic status. [May 2003, p.24]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    It may not be as fast or furious as "March Madness" (and the play-calling itself isn't as intuitive), but no college game feels more realistic. [Jan 2005, p.76]
    • PSM Magazine

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