PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1,325 game reviews
    • 80 Metascore
    • 90 Critic Score
    Even fans who dislike racing games will be impressed with MX Unleashed. [Apr 2004, p.24]
    • PSM Magazine
    • 89 Metascore
    • 90 Critic Score
    Great graphics, tight control, amazing sound.
    • PSM Magazine
    • 90 Metascore
    • 90 Critic Score
    A better-looking, better-playing Burnout, which is never a bad thing. [Nov 2005, p.72]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    A deceptively deep golf game. [Nov 2004, p.85]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beyond that, it is pure dirt racing womderment that serious sim fans will relish in and more casual players will want to push themselves to become more skilled at. [Dec 2007, p.85]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Even with these kinks, this is still undoubtedly the best WWE SmackDown game yet, and is well worth playing, even if you played the hell out of last years's game. [Holiday 2006, p.73]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    A true sequel with its sweet new multiplayer modes. [Holiday 2004, p.80]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    The missions vary from the mundane to the extremely challenging, and are chock full of sci-fi references and in-jokes, not to mention a whole slew of political zingers. [Aug 2005, p.74]
    • PSM Magazine
    • 87 Metascore
    • 85 Critic Score
    Don't let any of this--or the controversy surrounding it--deter you, though; Bully is a remarkable game. [Holiday 2006, p.72]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Success, however, is equally rewarding, as gameplay quickly becomes absolutely addicting. [jan. 2007, p.83]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Still, online is fantastic, and you'll get a serious charge when the raucous crowd applauds your tee shot. [Holiday 2006, p.81]
    • PSM Magazine
    • 84 Metascore
    • 85 Critic Score
    Push past the initial hump, however, and the RPG elements pull you into an incredibly addictive and enthralling role-playing game experience. [June 2007, p.81]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    Give Ridge Racer 7 a test drive and find out why it's one of the most underrated PS3 games at launch. [Jan. 2007, p.76]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    06 earns a lone caution flag: the sense of speed is still stuck in Sunday-driver gear. If EA fixes that and pretties up the graphics a bit more (though the framerate has improved notably), NASCAR 07 will be something really special. [Oct 2005, p.91]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    Sure, it doesn't do anything really new, but it doesn't have to: it's just a lot of fun, and that's more than enough reason to recommend it. [May 2007, p.76]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beats the pants off the PS3 version. [Nov 2007, p.85]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    I know that it almost sounds too good to be true, but after wishing and hoping for years, Lara finally kicks ass again. [Apr 2006, p.64]
    • PSM Magazine
    • 91 Metascore
    • 85 Critic Score
    The deep Master League mode will suck in a hardcore soccer fan for eons. [March 2005, p.76]
    • PSM Magazine
    • 85 Metascore
    • 85 Critic Score
    More important, however, is that this game serves as a prime example of how platformers should be designed for the PSP. [Jun 2006, p.80]
    • PSM Magazine
    • 68 Metascore
    • 85 Critic Score
    Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
    • PSM Magazine
    • 63 Metascore
    • 85 Critic Score
    It feels much more fun and fresh than its predecessor. [Aug 2007, p.83]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    The fact that this UMD contains faithful versions of "Street Fighter II", which single-handedly established the modern fighting genre, and its two "upgrades," Champion Edition and Hyper Fighting, makes it worth the price of admission alone. [Dec. 2006, p.77]
    • PSM Magazine
    • 78 Metascore
    • 85 Critic Score
    It's a simple premise in that brilliant sort of way, and it's helped along by fantastic level design full of undulating terrain, holes, ramps, bumpers, and who knows what else. [Apr 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 85 Critic Score
    Play Fight Night on the PSP and enjoy it, but know that the heavyweight PS2 version is the true champ. [Apr 2006, p.78]
    • PSM Magazine
    • 79 Metascore
    • 85 Critic Score
    It’s the best platformer on PSP, and the extra features should hit fans where they like to be hit. [Mar 2006, p.89]
    • PSM Magazine
    • 80 Metascore
    • 85 Critic Score
    This PSP racing port of a port delivers the incredible mileage and deep features of the console version, save some graphical downscaling and minor tweaks. [June 2007, p.80]
    • PSM Magazine
    • 77 Metascore
    • 85 Critic Score
    Aside from "Fight Night," there isn't a better two-player sports game than "NBA Live 06."[Nov 2005, p.78]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    The control system has been tweaked, too, so you have quick access to more special attacks at once than before. [Dec 2005, p.98]
    • PSM Magazine
    • 58 Metascore
    • 85 Critic Score
    It may start slowly, but we guarantee you won't want to put it down. [Sept 2007, p.78]
    • PSM Magazine