PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Resident Evil 4
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 80 Metascore
    • 80 Critic Score
    Be ready for loads of violence, a short running time, and all the production value and quality gameplay that you need. [June 2004, p.24]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    The controls are fast and tight and there are enough play modes to keep you coming back to the pitch for quite some time. [Feb 2003, p.30]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The way the game's presentation is executed is so well done that players will be immersed in no time - which more than makes up for some of Mutations shortcomings in the repetitive dungeon design and difficulty balance department. [June 2003, p.30]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    On the realism side, SlugFest makes huge strides this year. Stat crunching is ably handled by the "Basebll Mogul" sim engine, and gameplay is easily tight enough to compete with PS2's second tier (i.e.: non-"MVP") baseball series. [July 2004, p.26]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    An addicting little ditty of a shooter...Where Metal Arms falters a bit is in the difficulty and control setup. [Dec 2003, p.50]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Some of the level design is brilliantly done, and there's even a new playable character - nothing revolutionary, but good, solid action with a liberal sprinkling of the dark side. [Feb 2004, p.20]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Being the only hockey game on the PS3 this year helps NHL 2K7's appeal, but that notwithstanding, it's still a really great game. [Feb. 2007, p.79]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    Solid and polished enough to please most enthusiasts and supernatural violence. The plot is nearly D.O.A., but we can forgive it. This game is fun. [Sept 2005, p.74]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    This game makes you ask "What the hell is going on" from the moment you start playing, but in the best of ways. [Dec. 2006, p.81]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It may not be the ultimate Street Fighter compilation, but in the end, Street Fighter Anniversary Collection offers great 2D fighting at an excellent price. [Sept 2004, p.20]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    More variety, be it "Ico"-style environmental puzzles, "GTA"-type missions, "MGS"-inspired boss battles, greater AI diversity, or simply deeper interactivity with the environment, would have really helped keep things fresh. [Jan 2004, p.28]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Suffice it to say, DDR SuperNOVA 2 is exactly what you expect: even more of the DDR you know and love. [Dec 2007, p.79]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    An engaging RPG adventure that's well-suited to the PSP. [Aug 2007, p.85]
    • PSM Magazine
    • 86 Metascore
    • 80 Critic Score
    Stiffer gameplay, clunkier graphics and a lack of competitive depth conspire to keep this franchise from repeating as the top hoops game. [Dec 2003, p.47]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's like a mash-up of the old and new control schemes, which works pretty well. [Jan. 2007, p.82]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Fun, fresh, and fantastic. [Aug 2007, p.85]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    The best WWE game ever made for the PS2. Why didn't I score it higher? Despite the extra polish and new additions, it isn't that different from what's come before. [Dec 2004, p.70]
    • PSM Magazine
    • 84 Metascore
    • 80 Critic Score
    It may not be a perfect game, but it's still a lot of fun. [Holiday 2005, p.92]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    Street Fighter Alpha 3 Max tales everything the PS version of “Street Fighter Alpha 3” had, miniaturizes it, and adds a couple of new features. [Mar 2006,p.86]
    • PSM Magazine
    • 82 Metascore
    • 80 Critic Score
    This year's iteration of Hitz brings interesteing features and likeable additions that truly make it a better overall game than last year's. [Nov 2002, p.38]
    • PSM Magazine
    • 72 Metascore
    • 80 Critic Score
    Gameplay is still repetitive, but it's a lot of game for the money. [Holiday 2004, p.96]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    When set against the PS2's existing gallery of not-quite legendary online shooters, this game sticks out like an Oscar-winner at an acting workshop. It's worth a look. [Apr 2005, p.66]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    NCAA Football 2007 for the PSP is a faithful port of the PS2 version, right down to the metal cleats and fan meter. [Sep 2006, p.83]
    • PSM Magazine
    • 80 Metascore
    • 80 Critic Score
    It's rare that game arrives that looks this good, plays this well, and feels this fun and fresh. [Feb 2003, p.26]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Apart from the superb career mode, the game also offers up plenty of licensed cars, solid visuals, excellent handling, and some truly impressive collision physics/damage. [Jan 2003, p.42]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    A decent localization, really likeable characters (despite the bland main quest), some rather funny dialogue, and the meaty synthesizing feature are simply too satisfying to pass up. [July 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    It's unfortunate, though, that Spider-Man doesn't have all the moves he had in "Spider-Man 2", that this game is notably shorter, and that it sometimes feels like you spend too much time web-slinging through those pesky "chase" missions. [Dec 2005, p.100]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    So, yes, the controls can be problematic, and, yes, the game doesn't look all that hot, but God Hand is also fun and funny, and it's really these latter two factors that make the game well worth playing. [Dec. 2006, p.76]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It isn't perfect, but for the most part, this is a superior game to the first, and a rocking good time! [Jan 2005, p.66]
    • PSM Magazine
    • 81 Metascore
    • 80 Critic Score
    Overall, Ultimate Alliance is entertaining no matter which version you decide to play. [Jan. 2007, p.80]
    • PSM Magazine