PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 51 Metascore
    • 45 Critic Score
    An annoying game of trial and error. [July 2005, p.84]
    • PSM Magazine
    • 44 Metascore
    • 45 Critic Score
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • PSM Magazine
    • 51 Metascore
    • 45 Critic Score
    Seems better suited as a handheld...sort of. [Jan 2007, p.88]
    • PSM Magazine
    • 54 Metascore
    • 45 Critic Score
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • PSM Magazine
    • 42 Metascore
    • 45 Critic Score
    Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • 63 Metascore
    • 45 Critic Score
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • PSM Magazine
    • 35 Metascore
    • 45 Critic Score
    The surreal visuals occasionally impress and the voice acting is fair (no Depp though), but there's too little fun. [Oct 2005, p.94]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Smash n' Crash is every bit as tepid as its worn out premise. [Mar 2007, p.87]
    • PSM Magazine
    • 46 Metascore
    • 40 Critic Score
    A collection of the original games would have rocked, but in too many of these games, Sega Classics Collection has reinvented the wheel - and somehow made it square. [March 2005, p.78]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    Don't explore these Mysteries. [Holiday 2006, p.84]
    • PSM Magazine
    • 64 Metascore
    • 40 Critic Score
    Repetitive missions, bad flight controls, and too many robots make this game quite non-super. [Dec 2002, p.60]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine
    • 36 Metascore
    • 40 Critic Score
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • PSM Magazine
    • 60 Metascore
    • 40 Critic Score
    The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    It ain’t all that great to look at…[and] the controls can be rather awkward. [Feb 2002, p.40]
    • PSM Magazine
    • 45 Metascore
    • 40 Critic Score
    Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]
    • PSM Magazine
    • 47 Metascore
    • 40 Critic Score
    You'll repeatedly find yourself emptying a full clip to kill a dude at point-blank range. [Feb 2006, p.81]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]
    • PSM Magazine
    • 40 Metascore
    • 40 Critic Score
    Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]
    • PSM Magazine
    • 57 Metascore
    • 40 Critic Score
    DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
    • PSM Magazine
    • 50 Metascore
    • 40 Critic Score
    Sloppy, nonintuitive control and monotonous, room-clearing gameplay make it a chore to play. It's also unnecessarily difficult. [Sept 2002, p.31]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    There's nothing here you didn't already pay for with "UFC Throwdown." [July 2004, p.34]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • PSM Magazine
    • 68 Metascore
    • 40 Critic Score
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    The difficulty curve does level off after a while, but the sheer boredom of the endless hit-and-run battles does not. [Sept 2005, p.75]
    • PSM Magazine
    • 48 Metascore
    • 40 Critic Score
    Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]
    • PSM Magazine
    • 51 Metascore
    • 40 Critic Score
    About as fun as being hit in the face with a chair. [Holiday 2003, p.44]
    • PSM Magazine
    • 41 Metascore
    • 35 Critic Score
    While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]
    • PSM Magazine
    • 54 Metascore
    • 35 Critic Score
    You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 36 Metascore
    • 35 Critic Score
    Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]
    • PSM Magazine
    • 45 Metascore
    • 35 Critic Score
    Bad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]
    • PSM Magazine
    • 56 Metascore
    • 35 Critic Score
    Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]
    • PSM Magazine
    • 33 Metascore
    • 30 Critic Score
    A collection of terribly constructed animations, horribly limited replay, and a create-a-boxer mode that's shallower than it first seems. [Sept 2002, p.31]
    • PSM Magazine
    • 35 Metascore
    • 30 Critic Score
    It just isn't any good. With so many gameplay problems, lack of challenges, and an absolute treaure trove of better FPS titles out there for PS2, there's no reason to give this one a second thought. [Jan 2004, p.46]
    • PSM Magazine
    • 45 Metascore
    • 30 Critic Score
    We could go on and on about the frustrating platforming, inconsistent graphics, but we're anything but sadists. [Jan 2006, p.78]
    • PSM Magazine
    • 47 Metascore
    • 30 Critic Score
    One Piece: Pirate's Carnival is the latest game to try to capitalize on the success of Nintendo's "Mario Party" games by giving us another video board game, but it just ends up falling flat. [July 2006, p.86]
    • PSM Magazine
    • 51 Metascore
    • 30 Critic Score
    It’s packed full of glitches, bugs, and design flaws that brought us to new depths of aggravation. [Feb 2002, p.38]
    • PSM Magazine
    • 65 Metascore
    • 30 Critic Score
    Plagued with underdeveloped AI and repetitive, clunky gameplay, SHBV is one of the least appealing games of 2003. [Sept 2003, p.38]
    • PSM Magazine
    • 52 Metascore
    • 30 Critic Score
    If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]
    • PSM Magazine
    • 67 Metascore
    • 30 Critic Score
    In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]
    • PSM Magazine
    • 48 Metascore
    • 30 Critic Score
    We never thought we'd actually recommend "Girls Gone Wild" DVDs, but they give you way more boob for your buck. [Nov 2004, p.90]
    • PSM Magazine
    • 38 Metascore
    • 30 Critic Score
    Save for a few boss designs, the graphics are dull, while the arcade-styled controls are so simple as to almost reward a lack of skill. [Feb 2003, p.33]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 63 Metascore
    • 30 Critic Score
    The real problem is the gameplay itself. Stiff, unresponsive, and devoid of any real skill or purpose, a typical session of B&B quickly degenerates into a contest as to who can tap the buttons before the other guy. [Mar 2003, p.42]
    • PSM Magazine
    • 61 Metascore
    • 30 Critic Score
    A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]
    • PSM Magazine
    • 36 Metascore
    • 30 Critic Score
    The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]
    • PSM Magazine
    • 54 Metascore
    • 30 Critic Score
    From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]
    • PSM Magazine
    • 43 Metascore
    • 20 Critic Score
    In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]
    • PSM Magazine

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