PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 85 Metascore
    • 70 Critic Score
    Four hours the first time through? The second time took only two and a half hours! [Sept 2003, p.34]
    • PSM Magazine
    • 84 Metascore
    • 70 Critic Score
    It's Disgaea's wacky persona and challenge that will win over hardcore genre fans in the end. [Oct 2003, p.40]
    • PSM Magazine
    • 84 Metascore
    • 65 Critic Score
    It's fun enough, but even with the headset, it's too expensive for a game that you cannot play by yourself, and its balancing issues severely limit what you can do in the game. [Oct 2007, p.77]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Even with Xenosaga's wonderfully intense and challenging battle system, the game falls short in terms of actually playing time. [Mar 2003, p.39]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    The adrenaline-pumping thrill, sensory bombardment, and frantic combat have been cranked up for PS2. [June 2002, p.34]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    It's still the best game for hardcore simulation fans who don't care about visuals. [Apr 2003, p.38]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    Very nice indeed. [Holiday 2006, p.85]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    A fun game for a while, offering players cool music a weird story, and intense gameplay. [Feb 2002, p.44]
    • PSM Magazine
    • 82 Metascore
    • 70 Critic Score
    The game, as a whole, doesn't feel totally balanced. [Holiday 2002, p.32]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The infractions don't warrant a major, but they are double minor material, led by goalie AI that can't cope with wraparound shots. [Nov 2005, p.92]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Just finishing a race is tough enough, let alone winning one, whicch is why this series--while still good on the PSP--has been better as a sit-down, console experience. [Aug 2006, p.84]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    The Jedi powers, unfortunately, are pretty lame; they provide quite an underwhelming function, and do little to vary gameplay. [May 2002, p.27]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Mega Man fans and experienced gamers will love this massive collection of old-school goodness, but we'll admit it does little to attract new followers. [Aug 2004, p.28]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    As expected, Freekstyle merely tweaks Big's entirely familiar, albeit brilliant, formula. [July 2002, p.34]
    • PSM Magazine
    • 81 Metascore
    • 60 Critic Score
    • PSM Magazine
    • 81 Metascore
    • 65 Critic Score
    Too much frustration in baserunning and defense in particular. [Apr 2005, p.64]
    • PSM Magazine
    • 81 Metascore
    • 70 Critic Score
    Its similarity to last year's game could put off players who've seen an done this all before. [Sept 2002, p.31]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    The combat is actually the biggest letdown: while relying on an interesting mechanic, it just doesn't hold up for an entire game. [August 2002, p.23]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    Great for parties and provides a very unique experience, but there's not a lot of replay potential for solo players. Still, the concept is definitely exciting. [Nov 2003, p.44]
    • PSM Magazine
    • 80 Metascore
    • 65 Critic Score
    A big step backwards from "SSX 3." [Dec 2005, p.102]
    • PSM Magazine
    • 80 Metascore
    • 60 Critic Score
    A decent game for players new to the genre, but there is little to be found behind its shiny façade. [Oct 2003, p.38]
    • PSM Magazine
    • 80 Metascore
    • 70 Critic Score
    MotoGP 3's main fault, if you can call it that, is that the game is all too similar to "MotoGP 2." [Apr 2003, p.27]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid, if somewhat slow-paced, shooter that offers up loads of ship variety and a good amount of challenge. [Mar 2004, p.37]
    • PSM Magazine
    • 79 Metascore
    • 60 Critic Score
    The game slows down when songs change during the race. [Holiday 2005, p.98]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    A solid overall game, but it doesn't feel like it every really gelled. [May 2004, p.36]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    An uninspired co-operative mode, frustrating camera, and incompetent AI prevent it from achieving videogame Zen. [Apr 2003, p.26]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Despite incredible depth and improvement, hardcore baseball fans will be frustrated with the game's AI failures. [May 2004, p.37]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its slow pace keeps it from really taking off. [Apr 2003, p.37]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Its lack of any really well-designed puzzles makes playing the game a bit more repetitive [than "Soul Reaver 2"] and too combat-based. [Feb 2002, p.42]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    The game is long and play is grindingly slow, hampered further by too-frequent loads, iffy translation, and interminable cut scenes. [Dec. 2006, p.82]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    A strangely captivating experience and a very strong entry in a sadly underserved genre. It's a huge improvement over the first game in numerous categories. [Nov 2003, p.41]
    • PSM Magazine
    • 78 Metascore
    • 65 Critic Score
    Does a good job of making a game out of the exercises, but "Yourself!Fitness" is a much more robust and adaptive fitness package. [Dec 2005, p.110]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    Yes, it looks childish, is a bit too easily beaten, and is based on the lackluster Star Wars prequels (all three of them) - but it's also a fun game with charm to spare. [May 2005, p.74]
    • PSM Magazine
    • 78 Metascore
    • 50 Critic Score
    With frequent cheap deaths and enemy shot sthat are often lost amid the hordes of bad guys, the difficulty is just unholy. [Holiday 2004, p.88]
    • PSM Magazine
    • 78 Metascore
    • 70 Critic Score
    A rather enjoyable, if not totally innovative, experience. [June 2002, p.39]
    • PSM Magazine
    • 78 Metascore
    • 60 Critic Score
    On the one hand, you have these lightning-fast bikes to ride; on the other, you spend most of the time making them slow down. [Mar 2002, p.30]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    You're left with a simple arcade shooter cloaked in WWII guise that completes every prerequisite. [Jan 2006, p.76]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Extreme's additions are extensions, not reinventions, and that's actually good news. With DDR Extreme, you know what you're getting; you're just getting more of it. [Oct 2004, p.33]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Too much coaching, not enough action. [Jan 2006, p.86]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Occasional slowdown, some seemingly unfair penalties, and sub-par PS2 graphics. [Mar 2002, p.26]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Definitely takes a step in the right direction, but everything is still so predictable. [Holiday 2002, p.38]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    The selection of 30+ songs is a bit uneven, but the game is still a blast, and even has a few off-kilter, non-musical mini-games. [Holiday 2004, p.98]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    It's still a pretty good game, but the series needs to jump off the banana peel it's riding toward mediocrity. These chimps deserve better. [Feb 2006, p.79]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Fast, furious, but difficult to master, this game will have players cleaning dirt out of their PS2s. [May 2004, p.40]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's an addictive, unique, and fun game that definitely delivers the best surfing on a console. [June 2002, p.35]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]
    • PSM Magazine
    • 76 Metascore
    • 65 Critic Score
    It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s an interesting system that places emphasis on strategy rather than brute force, but, in the end, it still feels a little limited. [Feb 2002, p.38]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    For fun, it's near the top of the pack. [Apr 2002]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]
    • PSM Magazine
    • 75 Metascore
    • 55 Critic Score
    Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    It's a decent, but far from an otherworldly experience. [June 2005, p.74]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Back when the Atari 2600 reigned, Activision was synonymous with quality, and Activision Hits Remixed does its best to show you why. [Feb. 2007, p.83]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
    • PSM Magazine
    • 75 Metascore
    • 50 Critic Score
    The game just fails in so many areas. [Nov. 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    Stumbles a bit with long loading times and jittery control. [May 2003, p.60]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Of course, mindless shooting can get repetitive, but the game's pick-up-and-play nature is great for playing on the go. [Apr 2007, p.86]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    Radiata's core charm is hidden under too many layers of lightweight chatter and too little real substance. [Dec 2005, p.104]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    The controls are pretty twitchy, regardless if you use the D-pad or the analog stick. [May 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The control and gameplay aren't great, but they're good enough for fans of the license. [Holiday 2002, p.54]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The main downside of MM 2003 is its graphics... It's aggravating trying to play this game when the framerate and animations are so jittery. [Jan 2003, p.26]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The game has huge potential, but unfortunately most of it is unrealized at launch. [Apr 2003, p.30]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Magic Pengel has a fantastic premise, but overall, there's just not enough here. [June 2003, p.32]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    There are certain moments when the game is quite breathakingly gorgeous. [Nov 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Still, a good looking game goes a long way, and there's no denying MLB 2K7 looks killer. [May 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    Full of innocent charm and fun, the Steambot Chronicles are worth a bit of frustration. [Aug 2006, p.85]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    True motorcycle fiends should hop right on without being let down. [Jun 2006, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's just not quite all that it could be. [June 2005, p.80]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It's very similar to its predecessors in both strengths and weaknesses. [Oct 2002, p.30]
    • PSM Magazine
    • 74 Metascore
    • 60 Critic Score
    Feels quite derivative of a lot of other horror games. [Apr 2002]
    • PSM Magazine
    • 74 Metascore
    • 65 Critic Score
    If you have the patience of a Zen master, MC3:DE can definitely be fun. Unfortunately, for most the amount of time required to get to the fun just isn't worth the wait at all. [Sept 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    I'd still recommend "Alpha 3" as the better game but this is a good second. [Sept 2002, p.31]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]
    • PSM Magazine

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