PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 44 Metascore
    • 45 Critic Score
    Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]
    • PSM Magazine
    • 44 Metascore
    • 60 Critic Score
    This is a much improved effort by Konami, but it's not going to out-"Tony Hawk" Neversoft. No way. [Dec 2002, p.42]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]
    • PSM Magazine
    • 43 Metascore
    • 40 Critic Score
    Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]
    • PSM Magazine
    • 43 Metascore
    • 20 Critic Score
    In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]
    • PSM Magazine
    • 43 Metascore
    • 65 Critic Score
    The cyborg designs are freakishly cool, but the bland surface textures and simplistic (but randomly generated) layouts make each room look like the last. [June 2005, p.85]
    • PSM Magazine
    • 42 Metascore
    • 45 Critic Score
    Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]
    • PSM Magazine
    • 42 Metascore
    • 55 Critic Score
    Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
    • PSM Magazine
    • 42 Metascore
    • 50 Critic Score
    Great looks and sound, with dead-on style points, but disappointingly dumbed-down in terms of mechanics. [Mar 2004, p.38]
    • PSM Magazine
    • 41 Metascore
    • 35 Critic Score
    While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]
    • PSM Magazine
    • 40 Metascore
    • 55 Critic Score
    Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]
    • PSM Magazine
    • 40 Metascore
    • 40 Critic Score
    Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]
    • PSM Magazine
    • 39 Metascore
    • 40 Critic Score
    As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]
    • PSM Magazine
    • 38 Metascore
    • 50 Critic Score
    It's a short action shooter with more than a few missteps, but enough action to keep fans of the film happy. [Feb 2004, p.36]
    • PSM Magazine
    • 38 Metascore
    • 55 Critic Score
    Acme Arsenal has its fun moments, but only if you don't think too hard. [Dec 2007, p.89]
    • PSM Magazine
    • 38 Metascore
    • 30 Critic Score
    Save for a few boss designs, the graphics are dull, while the arcade-styled controls are so simple as to almost reward a lack of skill. [Feb 2003, p.33]
    • PSM Magazine
    • 36 Metascore
    • 30 Critic Score
    The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]
    • PSM Magazine
    • 36 Metascore
    • 35 Critic Score
    Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]
    • PSM Magazine
    • 36 Metascore
    • 40 Critic Score
    It makes for a boring, bland videogame. [Holiday 2004, p.92]
    • PSM Magazine
    • 35 Metascore
    • 45 Critic Score
    The surreal visuals occasionally impress and the voice acting is fair (no Depp though), but there's too little fun. [Oct 2005, p.94]
    • PSM Magazine
    • 35 Metascore
    • 30 Critic Score
    It just isn't any good. With so many gameplay problems, lack of challenges, and an absolute treaure trove of better FPS titles out there for PS2, there's no reason to give this one a second thought. [Jan 2004, p.46]
    • PSM Magazine
    • 34 Metascore
    • 50 Critic Score
    You know something's wrong when the most interesting character is the nerdy scientist with knee-high socks. [Sept 2004, p.26]
    • PSM Magazine
    • 33 Metascore
    • 30 Critic Score
    A collection of terribly constructed animations, horribly limited replay, and a create-a-boxer mode that's shallower than it first seems. [Sept 2002, p.31]
    • PSM Magazine
    • 33 Metascore
    • 50 Critic Score
    Sure, it's oddly satisfying to lumber around trading shots and crossing plasma swords with other stylized death machines, but the slow, stiff gameplay overshadows the cool stuff. [Jan. 2007, p.84]
    • PSM Magazine

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