PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 77 Metascore
    • 80 Critic Score
    With the camera pulled back so far, the ball can get pretty tiny. Other than that, it's all solid, and a big improvement on last season. [Nov 2005, p.98]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    We still think the hawk should take a year off, but this is nonetheless a great game. [Holiday 2005, p.76]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Fast, furious, but difficult to master, this game will have players cleaning dirt out of their PS2s. [May 2004, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The best Monster Rancher yet, with more RPG elements. [Holiday 2003, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Nick's auto-targetting system blows away Tommy Vercetti's like a headshot, and his combat style is remarkably deep for a game that doesn't have "Fighter" in its title. [Jan 2004, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Frontiers pulls out some great new tricks, and the world of Everquest has never been more accessible. [Feb 2004, p.30]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It's pretty - really, really pretty, with smooth animations, dynamic lighting, and remarkably detailed, solid-looking textures... [But] the story execution falls a bit short. [Feb 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The PSP needs more original games and less quick 'n' dirty ports. Taito's latest, Exit, fits squarely into the former category, showing just how much potential the PSP has for original, graphically impressive puzzlers. [Apr 2006, p.89]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Despite one or two mechanical wobbles, this is a good mix of action and dark adventure, with some nifty extras. [May 2004, p.22]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    On the realism side, SlugFest makes huge strides this year. Stat crunching is ably handled by the "Basebll Mogul" sim engine, and gameplay is easily tight enough to compete with PS2's second tier (i.e.: non-"MVP") baseball series. [July 2004, p.26]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    While the geographical and story elements Chains introduces are top-notch, it is regrettably light in other areas. [Holiday 2004, p.88]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, the adventure is too predictable--particularly on a system known for awesome RPG's--but it's still distinctive enough to warrant exploration. [Jun 2006, p.86]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    It isn't perfect, but for the most part, this is a superior game to the first, and a rocking good time! [Jan 2005, p.66]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    Three Kingdoms fans will go nuts over all of the improvements. [Oct 2003, p.40]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    An original, addictive, hilarious role-playing experience. Play this! [Oct 2005, p.93]
    • PSM Magazine
    • 77 Metascore
    • 75 Critic Score
    Gun
    It forgets the most important thing - toys. [Jan 2006, p.73]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The online features are terrific. [Aug 2007, p.84]
    • PSM Magazine
    • 77 Metascore
    • 60 Critic Score
    Little more than fight after fight of stilted controls, repeated animations, and frustrating difficulty. [Jan 2005, p.70]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The most fun we've had playing a baseball game this year. [August 2002, p.22]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    Pool Paradise not only destroys all previous PS2 pool titles - which really isn't that tough - it's legitimately good. [Sept 2004, p.22]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It all adds up to a strong, promising rookie effort, but it sucks that the $20 cheaper current-gen version still has the overall edge on the depth chart. [Jan. 2007, p.79]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    This is football for people who don't like football - which is rather pointless. [Dec 2005, p.110]
    • PSM Magazine
    • 76 Metascore
    • 90 Critic Score
    With four skill levels, awesome co-op multiplay, online play, and a ton of game-modifying options, Sniper Elite belongs on your hit list. [Nov 2005, p.80]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Single player still falls down a tad, but there's simply no better party game available for PlayStation 2. [Aug 2004, p.28]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The best next-generation boxing game we've played yet. [Apr 2002]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's not as varied as, say, "Pump it Up's" soundtrack, but this is nonetheless the franchise that owns the floor. [Nov 2005, p.88]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Aside from the obvious graphics enhancements and some minor new gameplay additions, it doesn't accomplish much more than its PSone predecessors did. In fact, in some minor ways, it's worse. [July 2002, p.38]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Diehards will dig the mid-level save feature, and the choice to display these arcade classics in their original aspect ratio(or stretched full-screen)but casual gamers will be eaten alive by this take-no-prisoners series. [July 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The way the game's presentation is executed is so well done that players will be immersed in no time - which more than makes up for some of Mutations shortcomings in the repetitive dungeon design and difficulty balance department. [June 2003, p.30]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    In short, this is a surprising little gem. [Nov 2004, p.90]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's an addictive, unique, and fun game that definitely delivers the best surfing on a console. [June 2002, p.35]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Its improvements to the series are substantial. [Sept 2002, p.30]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    From a gameplay standpoint, Elemental Gearbolt is standard yet solid blaster fare. You're still on rails, and enemies still pop out from pre-determined locations. It's this lack of gameplay innovation that keeps the game just shy of classic status. [Aug 1998]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    It's still worth playing, of course, and it's a great way to bide your time until the next-gen "Burnout" hits the streets. [May 2007, p.73]
    • PSM Magazine
    • 76 Metascore
    • 85 Critic Score
    While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not a bad game at all, but it doesn't offer anything really new or exciting to the already overrun WWII first-person shooter genre. [Jan 2005, p.78]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The bad news--if you're jonesing to light the lamp with the new Skill Stick, well, you can't--only passing is allowed in the PS2 version, which leaves us feeling like we got the shaft. [Holiday 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The return of SH's trademark humor is accompanied by the return of the excellent Judgement Ring battle system as well, and for those who thought "Covenant" was too easy, don't mistake FTNW as from the same school of pushovers: boss fights can be grueling, and if you're not prepared, they can go on for a long time. [Apr 2006, p.76]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    This is the same rock-solid MVP gameplay engine, after all - but impossible to love, because honestly, no one gives a rat's ass about NCAA baseball. [Feb 2006, p.76]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    The environments are sweet, but it's the new vehicles, the 60 something odd tracks, and killer four-player online play that have us most excited. [Jan. 2007, p.85]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Sadly, this could've been the best RPG on the PSP to date, but it's marred by an exhausting 2-3 hours of intros and reading (yup, no voices). [Sept 2007, p.82]
    • PSM Magazine
    • 76 Metascore
    • 65 Critic Score
    It's plenty challenging, but it lacks that "Tetris" feeling where you have to force yourself to turn it off. [Aug 2006, p.84]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Electronic Arts must have heard our wishes for a PSP hockey game withouth Gretzky's name in the title, because NHL 07 is like a dream come true. [Holiday 2006, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Though it might not be as classic as its predecessors, Rayman 3 remains a thoroughly enjoyable experience. [Apr 2003, p.36]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    it's got old school warbirds and it is fun. [Holiday 2005, p.78]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    This sarcastic, comedic Action RPG's gameplay is fundamental, solid, and almost old-fashioned in its uncluttered-ness. [Holiday 2004, p.96]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's a great puzzle game, but be warned: aside from some never-before-been-scene levels and the ability to design your own, there's nothing truly new here, making the $40 price tag a little dubious. [July 2006, p.87]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Project 8 is an addictive next-gen video drug cooked with lifelike physics, a free-roaming world, and inventive footwork. [Jan. 2007, p.84]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s an interesting system that places emphasis on strategy rather than brute force, but, in the end, it still feels a little limited. [Feb 2002, p.38]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    For fun, it's near the top of the pack. [Apr 2002]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    Old school fans, however, will probably feel that MvC2 is a bit too hectic and find themselves hoping for an online PS2 version of "Street Fighter III" instead. [Holiday 2002, p.50]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    More variety, be it "Ico"-style environmental puzzles, "GTA"-type missions, "MGS"-inspired boss battles, greater AI diversity, or simply deeper interactivity with the environment, would have really helped keep things fresh. [Jan 2004, p.28]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    The design is forgiving enough to get plenty of fun out of it. [Nov 2007, p.84]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    Surprisingly entertaining. [Jan 2007, p.88]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
    • PSM Magazine
    • 76 Metascore
    • 60 Critic Score
    Looks good. Unfortunately, the high learning curve will keep this a niche title. [May 2003, p.36]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    This focus on combat isn't always helped by the game's dodgy targeting and suspect collision detection... An uneven, but satisfying, psycho romp for series fans. [Oct 2004, p.30]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    A well constructed, well presented compliment to "FIFA." [July 2004, p.30]
    • PSM Magazine
    • 76 Metascore
    • 75 Critic Score
    There's really something for everyone in it. [Nov 2007, p.86]
    • PSM Magazine
    • 76 Metascore
    • 80 Critic Score
    Once you break through that long, sleepy quagmire of a start, the game really opens up and delivers an engaging storyline, incredibly memorable characters and a trio of solid combat systems that will keep you on your toes. [Jun 2006, p.83]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    It's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    At $20, the price is right, but the final product is a bit hit-and-miss. Interface screens are terribly ugly, and the emulation is spotty. [Holiday 2003, p.46]
    • PSM Magazine
    • 75 Metascore
    • 55 Critic Score
    Still if it's a mafia game you're after, give Mafia a try. If you want the true Godfather experience, just (re)watch the film. [May 2006, p.72]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    The fact that this UMD contains faithful versions of "Street Fighter II", which single-handedly established the modern fighting genre, and its two "upgrades," Champion Edition and Hyper Fighting, makes it worth the price of admission alone. [Dec. 2006, p.77]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    With its compelling characters and story, Yakuza is still a remarkable game. [Oct 2006, p.72]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    It's a decent, but far from an otherworldly experience. [June 2005, p.74]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Back when the Atari 2600 reigned, Activision was synonymous with quality, and Activision Hits Remixed does its best to show you why. [Feb. 2007, p.83]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    What covers most for its faults are its replay value and abundant personality. [August 2002, p.20]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    Still, it's lovely, good fun, quite challenging, and offers plenty of unlockable incentives and solid online play to keep your foot on the gas. [Dec 2007, p.88]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're a Mortal Kombat fan, this is the mother lode: a torrent of available characters(58 to start)fight and die for your pleasure; the Shaolin Monks-style Konquest mode is the best yet; and the Motor Kombat Kart racer mini-game is silly fun. [Holiday 2006, p.79]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    Undoubtedly, Need for Speed: Carbon is a fun game--the racing is solid, there are a lot of cool cars, and the car customization is pretty robust--but your wingman, one of the game's big new features, don't work out as well as they should. [Feb. 20007, p.82]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    The biggest problem here is that the game is short - though replay value comes from taking the "good or bad" paths - but it's one Hell of a ride while it lasts. [Nov 2005, p.82]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    NCAA Football 2007 for the PSP is a faithful port of the PS2 version, right down to the metal cleats and fan meter. [Sep 2006, p.83]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    I absolutely loved it, but I'm old enough to remember when the moon walk was the strangest thing Michael Jackson had done lately. [Feb 2003, p.35]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The cel-shaded graphics and signature special techniques feel just like the anime, and anyone who hasn't seen the series will still find a fun fighting game that is easy to learn, but hard to master. [Aug 2006, p.78]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Ace X gets bonus points, however, for being a completely new title, with no "new for PSP" content shoveled over from an older PS2 game. [Holiday 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    .hack scores major points for its unique setting, but there's also some very solid game design to back it up. [Nov 2002, p.50]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Solid gameplay meets incredible presentation. If you have any doubt that Crystal Dynamics can rock "Tomb Raider," play this and your fears will evaporate. [Holiday 2003, p.74]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    So while the regular season gameplay has seen some nice overhauling in the last 12 months--including better rebounding and a butter-smooth 60 freames-per-second framerate--NBA 08 delivers a ton more handheld-ready, mini-game action. [Dec 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    If you want your game to deliver 100% action that breaks only when you decide to pause it, Pursuit Force is for you. [Apr 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    Repetitive and somewhat cliched, the action is still pretty intense and the multiplayer options really help the fun. [May 2004, p.32]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Still, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    The PS2 version has a great Auto GPS system in the form of a HUD map that works with voice prompts and really comes in handy when trying to find races. [June 2007, p.80]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Overall, it's an amazing, oddball game that emphasizes story as heavily as combat. [Dec 2007, p.84]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    It's ridiculously satisfying taking out a bunch of missile-slinging enemy troops with your perfectly geared up wanzer unit - no question. [Sept 2004, p.18]
    • PSM Magazine
    • 75 Metascore
    • 70 Critic Score
    The default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    It doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
    • PSM Magazine
    • 75 Metascore
    • 90 Critic Score
    Every bit as addictive and charming as "The Sims" ever were. Degg-degg! [Dec 2005, p.91]
    • PSM Magazine
    • 75 Metascore
    • 50 Critic Score
    The game just fails in so many areas. [Nov. 2006, p.82]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    Original, stylish, entertaining adventure. [Nov 2007, p.89]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    The perfect example of a decent game with a lot of wasted potential. [Dec 2002, p.52]
    • PSM Magazine
    • 75 Metascore
    • 60 Critic Score
    Stumbles a bit with long loading times and jittery control. [May 2003, p.60]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    While the game is substantive enough for everyone, it is the fans who will really appreciate it. Fans, rejoice - this is the best Transformers game yet. [July 2004, p.22]
    • PSM Magazine
    • 75 Metascore
    • 80 Critic Score
    It's also tense and well-balanced and the diverse selection of cards you can put into your deck enables deep customization. [May 2005, p.80]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    But hey, at $20, it's hard to go wrong, even if you've played it already. [May 2007, p.81]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    The violence is so over the top that it becomes funny...It's an uneven game that keeps speeding up, then slowing down, and as a result, it never really manages to keep your pulse racing for very long. [Jan 2005, p.64]
    • PSM Magazine
    • 75 Metascore
    • 75 Critic Score
    You won't get the full Street experience with Showdown, but it more than gets the job done. [July 2005, p.89]
    • PSM Magazine
    • 75 Metascore
    • 65 Critic Score
    If you level up enough, later battles devolve into strategy-deprived power clashes that neither inspire nor require you to craft tactical attacks. [June 2005, p.75]
    • PSM Magazine
    • 75 Metascore
    • 85 Critic Score
    Put simply, Madden 2006 for PSP is the first real - as in fully featured and legitimate - portable football game. [Dec 2005, p.114]
    • PSM Magazine

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