PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 SoulCalibur III
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 70 Metascore
    • 70 Critic Score
    Lacks the depth and online play of SOCOM II, but armchair generals could do much worse. Fans of the soldier's lifestyle should find much to love here. [Holiday 2003, p.48]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Thoroughly enjoyable. [Aug 2007, p.84]
    • PSM Magazine
    • 70 Metascore
    • 50 Critic Score
    The problem is that the controls are just plain unusable. [Nov 2005, p.96]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Sure, it's the same old cut 'n' paste gameplay formula, but if you've played into .hack's dual layered world thus far, it's a solid and enjoyable note upon which to end the series. [Jan 2004, p.36]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The three-on-three team battles add a cool level of strategy, and customizing your characters into blazing fast powerhouses is a blast. [Oct 2007, p.72]
    • PSM Magazine
    • 70 Metascore
    • 95 Critic Score
    Killzone was worth the wait, and matches the hype. It hits the mark in so many ways, it's baffling; they promised us we'd experience fugture war, and we have...and come away shaking. [Holiday 2004, p.70]
    • PSM Magazine
    • 70 Metascore
    • 65 Critic Score
    The console version is just a better option all around. [Feb 2006, p.83]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]
    • PSM Magazine
    • 70 Metascore
    • 60 Critic Score
    An average adventure with a good sense of humor. [May 2004, p.29]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    If you don't own an Xbox, this is probably worth your while. If you do own one, get the Xbox version. [May 2004, p.30]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The third in the series has plenty of upgrades, but none are more evolved than the new Gamebreaker system. [Holiday 2006, p.78]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Suffice it to say, DDR SuperNOVA 2 is exactly what you expect: even more of the DDR you know and love. [Dec 2007, p.79]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    A playable work of art and is packed with wonderfully surreal moments. [Aug 2005, p.76]
    • PSM Magazine
    • 70 Metascore
    • 55 Critic Score
    And since you're getting the same basic experience for the premium price of $60, there's simply no reason to buy this lackluster game. [May 2007, p.82]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Still one of the most rewarding racers out there. Stick with it long enough and you'll be glad that you did. [Nov 2002, p.50]
    • PSM Magazine
    • 70 Metascore
    • 75 Critic Score
    While the story mode isn't spectacular and the game can feel a bit too basic at times, the fact remains that DBZ: Shin Budokai is a solid 3D fighting game that both fans and non-fans of the series can enjoy. [Jun 2006, p.84]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Don't be surprised if the strategic Chess Kombat and the Super Puzzle Fighter-esque Puzzle Kombat overshadow Unchained's main event. [Feb. 2007, p.83]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    The variety in its environments is quite high, and the large number of mission objectives will certainly challenge you for countless hours. However, the overall level of difficulty isn't that high. [Nov 2002, p.46]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    All it needs is a little refinement. [Feb 2006, p.74]
    • PSM Magazine
    • 69 Metascore
    • 55 Critic Score
    A button masher that doesn't really live up to the best of the genre. [Jan 2006, p.78]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Fun and beautiful, with gameplay every bit as fresh as its graphics. [May 2002, p.33]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Likely to bore gamers who grew up on a diet of extreme games, but those of you who can look past the lack of a turbo boost wil discover a game with more depth than your average racer. [June 2003, p.32]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    It's not that the game is particculary lacking in any area, but Ballers lacks the personality to be considered any more than a week-long fling. [May 2006, p.86]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    That said, GH Encore is a great game that's just as fun to play as GH1 and 2, and although it's not for everybody, if you're an '80s fan it's absolutely worth the price of admission. [Sept 2007, p.72]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The only thing that keeps One Piece from being a must-buy is that it needs more game modes (online, survival, team battle, etc.) [Nov 2005, p.88]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Aficionados will even recognize specific details and fixtures from the "real" Haunted Mansion in this pleasing, spiritually faithful reincarnation. [Holiday 2003, p.46]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Not all gameplay styles are fun - especially the flawed "DDR" one. [Holiday 2004, p.98]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    At the end of the day, Phenom is essentially a beefed-up NBA Jam: the one-on-one gameplay isn't significantly deeper than that of the original Ballers, and the "extras"--the open world and custimizable lifestyle--aren't really anything we haven't seen before, even in other genres. [May 2006, p.80]
    • PSM Magazine
    • 69 Metascore
    • 50 Critic Score
    Objectives that are generally unexciting or that go on for far too long. Even worse, in some instances, you'll find yourself wandering around trying to figure out what to do next. [Jan 2003, p.30]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    It stinks that you can't upload your finished RPG to the internet, and it's a challenge to use. [Aug 2005, p.81]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Getting Up has brushes with greatness: the ability to paint, draw, or sticker nearly anywhere you like is fantastic, and the environments, music, and general attention to detail provide just the right ambiance. [Apr 2006, p.67]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Though the missions are somewhat short (they average fifteen minutes in length) they possess a great deal of replayability, thanks to the fact that you can solve each one in so many different ways. [Dec 2003, p.50]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite its clever design and often charming presentation, however, the game unfortunately winds up being too quirky for its own good in many cases. [Feb 2000]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Make no mistake: this is a kiddie game. The difficulty level is super-low, and the gameplay within each area is quite repetitive and straightforward. [Aug 2005, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    The graphics are just shy of amazing, and the level designs are solid and believable. [Sept 2004, p.20]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    I enjoyed this game up until the halfway point. Then, the sheer lack of any really new gameplay mechanics and the amazing repetitiveness of collecting really got to me. [July 2002, p.40]
    • PSM Magazine
    • 69 Metascore
    • 60 Critic Score
    Fans of Chicken Little might get a kick out of this game; everyone else, don't bother. [Feb. 2007, p.85]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]
    • PSM Magazine
    • 69 Metascore
    • 65 Critic Score
    Matrix fans will find momentum to finish the game, while everyone else takes the blue pill. [Holiday 2005, p.82]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Mechanized simulation fans are going to go nuts with the freedom and myriad options that Silent Line offers its players. [Aug 2003, p.27]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    A good attempt to innovate the survival horror genre that doesn't deliver nearly enough depth to wholly satisfy. [May 2003, p.33]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    Satisfying and challenging at the same time, Crash Nitro Kart is a great way to fill that need for speed. [Holiday 2003, p.46]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    The environments in Tony Hawk's Project 8 lack the innovations of previous versions. [Feb. 2007, p.84]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Even if you've never seen the film, From Russia With Love deserves a look and a listen. [Holiday 2005, p.88]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    Still, you're Conan, doing what Conan does(well, almost--unlike Kratos, the Conan in this game is pretty chaste overall), and that's always a good time. [Dec 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    Get it if you love karaoke, but hate the "Revolutions". [Jan. 2007, p.86]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    After seven games in 4 1/2 years, we simply need more evolution in the next iteration. [May 2005, p.74]
    • PSM Magazine
    • 69 Metascore
    • 75 Critic Score
    While some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
    • PSM Magazine
    • 69 Metascore
    • 90 Critic Score
    A brilliant title. The visuals are on par with "Rayman 3," the control almost as tight as "Mario," and the quests and puzzles both epic and innovative. [Holiday 2003, p.30]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not the deepest fishing game, but if you're a serious fan, it's not a bad catch. [Nov 2002, p.54]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Despite an innovative control scheme, this is pretty much your typical action game fare, albeit with better-than-average environmental interaction and storytelling. [Mar 2004, p.26]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Pets comes across as a very well-bred animal--desirable traits are sharp. but there are some inbreeding issues. [Holiday 2006, p.85]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Visuals and atmosphere are quite good, too, though still far from RE4 quality. [May 2005, p.74]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    A valiant try, but Sony's latest rendition of "the beautiful game" lacks the true gameplay depth and subtlety to challenge champions like "Winning Eleven 7" or "FIFA." [June 2004, p.29]
    • PSM Magazine
    • 68 Metascore
    • 40 Critic Score
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • PSM Magazine
    • 68 Metascore
    • 85 Critic Score
    Overall, Icon is an incredible first effort that feels like there just wasn't enough time to fully flesh out every feature, but got the core concept nailed. [Apr 2007, p.76]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    But how can you really enjoy a game that's supposed to be portable, that's supposed to be playable anytime and anywhere, when you have to wait so long to start just one race? The answer: not very well. [May 2006, p.85]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A very solid action game boasting wonderful, stylish visuals and a compelling story. [May 2005, p.73]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's a well crafted, if not overly ambitious, jungle adventure. [Holiday 2003, p.46]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    With fantastic voice acting, a gripping story, and luscious graphics, Suidoden Tactics is a nearly flawless hybridization of tactical and RPG gameplay. [Dec 2005, p.104]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    Regeneration dumps the mass deadite attacks of "Fistful of Boomstick" in favor of a fairly balanced action-puzzle approach, nicly snapy control, and decent level designs. [Nov 2005, p.94]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    With a story partially written by Punisher veterans Garth Ennis and Jimmy Palmiotti, and featuring "Max Payne"-style gameplay, "The Punisher" perfectly captures the essence of comic books. [Feb 2005, p.74]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A deeper game than any of its UFC predecessors, but it comes with a diminished graphical punch. [July 2002, p.36]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Unlockable items and special moves help keep interest in the single player mode, but the versus mode is where this game shines. [Holiday 2003, p.46]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    We only wish that there were more to do, tougher AI, and an online component for those lonely springtime evenings. Not perfect, but definitely not bad. [Mar 2003, p.38]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The controls are perfect, but the gameplay is a little too simplistic. [Holiday 2003, p.48]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    It's familiar, well-crafted, and fits well on PSP. [Jan 2006, p.76]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The better handling is offset by a useless new adrenaline meter. [Holiday 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid, no frills real-time strategy game that is easily one of the best Army Men games ever. [May 2002, p.26]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    A variety of game modes and high replay value make GR 2003 a game not to be missed. [May 2003, p.36]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    For scratching that online teamplay itch though, not much else around satisfies quite like this. [Dec 2004, p.82]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Never quite captures enough of Wallace and Gromit's charm to overcome these problems over its 16-20 hours. [Dec 2005, p.108]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    While it does carry over the unique item synthesis system from the first game, and improves on its combat system, this alone isn't enough to make up for the game's flaws. [Jun 2006, p.85]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's awesome enough to stand alone as it's own game. [Holiday 2006, p.86]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    This is by no means a perfect game, but it serves the license admirably and is definitely worth playing through with friends. [Feb 2006, p.82]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Improves on "Shinobi" in every respect, resulting in a fast-paced, pure action game with a fresh feel to its gameplay that's unique in a genre lacking in new ideas. [Apr 2004, p.32]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    The emulation is dead-on, your controller's analog sensitivity is adjustable, and there are historical images and stories and interviews for fans. [Holiday 2005, p.88]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Polishes everything about "X7", but makes no big changes. [Jan 2005, p.73]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    It's ultimately still hacking and slashing, but it's hacking and slashing done pretty well. [Holiday 2006, p.84]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    Ty's biggest drawback is a lack of action. [Nov 2005, p.94]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    It's still not perfect, but at least the developers have taken steps in the right direction. [Dec. 2006, p.80]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    For a high-speed racer to work, the analog control needs to be spot on -- which, sadly, is not the case in XGRA. Instead of moving smoothly across the track, the craft careen wildly back and forth. [Dec 2003, p.72]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    All of that, combined with a decent variety of gameplay modes and the eight international teams(read:you can also draft international players into your franchise)make NBA Live 08 a great score for PS2 ballers. [Dec 2007, p.81]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Loads of fun to play. Hopefully, THQ has already commissioned "Juiced 2." [June 2005, p.76]
    • PSM Magazine
    • 68 Metascore
    • 65 Critic Score
    If you're into anime, then Phantasy Star Universe is worth checking out. [Jan 2007, p.88]
    • PSM Magazine
    • 68 Metascore
    • 75 Critic Score
    The fancy spell effects can sometimes actually obscure your vision, and you can only cast the two spells you have mapped to the hotkeys. [May 2005, p.78]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    High Voltage retooled everything in response to fan requests, and it shows. This game rocks. [Sept 2003, p.40]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Only "Fatal Fury 3" remains altogether enjoyable, and is the primary reason to own this compilation. [Nov 2007, p.90]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Much more varied action would have helped immensely. [Nov 2004, p.92]
    • PSM Magazine
    • 68 Metascore
    • 60 Critic Score
    The game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
    • PSM Magazine
    • 68 Metascore
    • 55 Critic Score
    There are more stages and enemies the second time around, but this somehow actually adds tedium rather than value. [Dec 2004, p.92]
    • PSM Magazine
    • 68 Metascore
    • 90 Critic Score
    Solid gameplay wrapped in an engaging story with a dab of multiplayer madness on the side makes for one tasty gaming meal. [Holiday 2003, p.39]
    • PSM Magazine

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