PSM Magazine's Scores

  • Games
For 1,325 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Tom Clancy's Splinter Cell Pandora Tomorrow
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1325 game reviews
    • 68 Metascore
    • 40 Critic Score
    The different challenges and abilities are so contrived that it's laughable. [Holiday 2005, p.90]
    • PSM Magazine
    • 67 Metascore
    • 30 Critic Score
    In recreating the action of the cartoon show, the developers have gone the easy route, implementing automatic special attacks rather than an effective combination system. [Jan 2003, p.42]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    The original "Ridge Racer" on PSOne had better control than Auto Modellista. The biggest problem with the game is the utter lack of traction that these cars have. [June 2003, p.28]
    • PSM Magazine
    • 66 Metascore
    • 40 Critic Score
    Don't explore these Mysteries. [Holiday 2006, p.84]
    • PSM Magazine
    • 65 Metascore
    • 30 Critic Score
    Plagued with underdeveloped AI and repetitive, clunky gameplay, SHBV is one of the least appealing games of 2003. [Sept 2003, p.38]
    • PSM Magazine
    • 65 Metascore
    • 40 Critic Score
    The actual gameplay itself is woefully shallow. [Oct 2002, p.40]
    • PSM Magazine
    • 64 Metascore
    • 40 Critic Score
    Repetitive missions, bad flight controls, and too many robots make this game quite non-super. [Dec 2002, p.60]
    • PSM Magazine
    • 63 Metascore
    • 30 Critic Score
    The real problem is the gameplay itself. Stiff, unresponsive, and devoid of any real skill or purpose, a typical session of B&B quickly degenerates into a contest as to who can tap the buttons before the other guy. [Mar 2003, p.42]
    • PSM Magazine
    • 63 Metascore
    • 45 Critic Score
    Just about everything is bland, from the gameplay to the graphics. [Jan 2006, p.80]
    • PSM Magazine
    • 62 Metascore
    • 40 Critic Score
    Not good. Simply, not good. [May 2006, p.82]
    • PSM Magazine
    • 61 Metascore
    • 30 Critic Score
    A quick ‘n’ dirty port of the recent PS2 game (the title screen’s logo is amusingly stretched from 4:3 to16:9), Pac-Man World 3 has almost nothing to offer. [Mar 2006, p.87]
    • PSM Magazine
    • 60 Metascore
    • 40 Critic Score
    The graphics are mostly serviceable, but the AI is all over the map. [Holiday 2005, 92]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine
    • 59 Metascore
    • 35 Critic Score
    Somewhere between the unhelpful camera, crappy animations, sloppy control, and repetitive level design, we stopped ranking the offenses. [Holiday 2004, p.86]
    • PSM Magazine
    • 58 Metascore
    • 40 Critic Score
    It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]
    • PSM Magazine
    • 57 Metascore
    • 40 Critic Score
    DRIV3R is a mess, little more than an unfinished recycling of GTA cliches, both sterile and juvenile. [Sept 2004, p.25]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The generic rock soundtrack can't save the mediocre graphics. [May 2002, p.28]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]
    • PSM Magazine
    • 56 Metascore
    • 35 Critic Score
    Simply put, although the content is taken from the console version (though there's much less of it), the controls kill most of the experience. [Apr 2006, p.88]
    • PSM Magazine
    • 56 Metascore
    • 40 Critic Score
    The level designs are limited, repetitive, and visually uninspiring, while Zapper has all the personality of a last-minute stand-in. [Jan 2003, p.42]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    There's nothing here you didn't already pay for with "UFC Throwdown." [July 2004, p.34]
    • PSM Magazine
    • 54 Metascore
    • 40 Critic Score
    You can't even play through this or any season as your favorite college team, which makes us wonder why on earth they called it March Madness 2002. [Mar 2002, p.30]
    • PSM Magazine
    • 54 Metascore
    • 45 Critic Score
    If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]
    • PSM Magazine
    • 54 Metascore
    • 30 Critic Score
    From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]
    • PSM Magazine
    • 54 Metascore
    • 35 Critic Score
    You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]
    • PSM Magazine
    • 53 Metascore
    • 45 Critic Score
    The Story mode is fatally flawed. [Oct 2006, p.84]
    • PSM Magazine
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Smash n' Crash is every bit as tepid as its worn out premise. [Mar 2007, p.87]
    • PSM Magazine
    • 53 Metascore
    • 30 Critic Score
    Simply a disaster...There's a long list of inadequacies, but the big problem is a horrid camera that you can't control beyond snapping it back behind you. [Jan 2005, p.76]
    • PSM Magazine
    • 52 Metascore
    • 40 Critic Score
    You should be able to beat the game in an afternoon. [Oct 2006, p.84]
    • PSM Magazine