PSM2 Magazine UK's Scores

  • Games
For 97 reviews, this publication has graded:
  • 52% higher than the average critic
  • 2% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 93 Hitman: Blood Money
Lowest review score: 26 Zathura
Score distribution:
  1. Positive: 41 out of 97
  2. Negative: 16 out of 97
97 game reviews
    • 71 Metascore
    • 74 Critic Score
    An epic RPG quest that rewards patience. It's slow-paced, but once you're strong enough to tackle the bigger monsters it really shines. Just don't expect anything ground-breaking. [June 2006, p.81]
    • PSM2 Magazine UK
    • 75 Metascore
    • 74 Critic Score
    It's neither broken nor particularly bad overall, but it seems somewhat confused as to exactly which aspects of gameplay need work and which don't. [July 2006, p.78]
    • PSM2 Magazine UK
    • 76 Metascore
    • 73 Critic Score
    Enjoyable, but the basic appearance, limited multiplayer and some tedious tracks means Karaoke Stage 2 will always play second fiddle to "SingStar's" success. [May 2006, p.66]
    • PSM2 Magazine UK
    • 67 Metascore
    • 72 Critic Score
    This colorful conundrum is worth a look if you like your gaming in bite-size bits. It'll become monotonous eventually, but for a while it's more addictive than jam doughnuts. [June 2006, p.81]
    • PSM2 Magazine UK
    • 64 Metascore
    • 72 Critic Score
    Save it for multi-player and you'll have a lot of fun - but there are too many niggles to make it a classic. [Aug 2006, p.54]
    • PSM2 Magazine UK
    • 51 Metascore
    • 72 Critic Score
    It does capture the flavour of the And1 competition. [Aug 2006, p.72]
    • PSM2 Magazine UK
    • 78 Metascore
    • 72 Critic Score
    An extremely well realised RPG retaining all the bizarreness of its Japanese roots without the incecipherable combat and customization you might expect. [July 2006, p.84]
    • PSM2 Magazine UK
    • 58 Metascore
    • 72 Critic Score
    An object lesson in why certain games probably shouldn't make the transition to PSP - wait for "Double Agent" on PS2 instead and enjoy the 'Cell experience in all its intended glory. [May 2006, p.74]
    • PSM2 Magazine UK
    • 59 Metascore
    • 71 Critic Score
    FIFA Street 2 is more a 30-yard screamer than a precision tap-in - often unpredictable and frustrating, but redeemed by flashes of brilliance. [Apr 2006, p.51]
    • PSM2 Magazine UK
    • 70 Metascore
    • 71 Critic Score
    It's not perfect, but the stylish visuals and hardcore fights are worth the cash. And thanks to the simple button layout, you'll find this satisfyingly accessible from the off. [May 2006, p.78]
    • PSM2 Magazine UK
    • 77 Metascore
    • 71 Critic Score
    There's enough to keep you busy for a while, but ultimately there's not enough to it to keep you going. [Apr 2006, p.74]
    • PSM2 Magazine UK
    • 58 Metascore
    • 70 Critic Score
    Simple, clean and fun - this is a fine example of a children's videogame, with some jokes for the grown-ups too. Surprisingly entertaining. [Aug 2006, p.76]
    • PSM2 Magazine UK
    • 52 Metascore
    • 70 Critic Score
    A solid playable affair that suffers death by a thousand cuts in the form of too many niggling short-comings. Another so-so X-men game, then. [July 2006, p.73]
    • PSM2 Magazine UK
    • 58 Metascore
    • 68 Critic Score
    A decent attempt with some really nice touches. But everything that's to be found here has been done better in any number of World War II titles. [Apr 2006, p.58]
    • PSM2 Magazine UK
    • 54 Metascore
    • 68 Critic Score
    The odd clever puzzle is overshadowed by rubbish fighting bits. Watch the film or read the book. [July 2006, p.75]
    • PSM2 Magazine UK
    • 74 Metascore
    • 68 Critic Score
    Tourist Trophy isn't the "GTA with bikes" that we'd hoped for, and the physics lack the realism of the top driving sims. Still, it's the best game with real bikes yet. [June 2006, p.54]
    • PSM2 Magazine UK
    • 68 Metascore
    • 68 Critic Score
    At times, Ice Age 2 feels a tad lacklustre and it isn't going to entertain you for weeks, but there's enough here to make this a decent enough present for the kids. [May 2006, p.67]
    • PSM2 Magazine UK
    • 50 Metascore
    • 68 Critic Score
    A competent racer that stands out from the crowd by means of an interesting team race mode. Worth a look if you fancy a driving game with a difference. [Apr 2006, p.52]
    • PSM2 Magazine UK
    • 63 Metascore
    • 68 Critic Score
    They've not exactly matured like a fine cheese or wine, but this selection is worth a look. [Apr 2006, p.85]
    • PSM2 Magazine UK
    • 68 Metascore
    • 67 Critic Score
    It's a solid puzzle game that doesn't do anything very wrong. Sadly, nor does it do anything we haven't seen before, and at thirty notes you'd be much better off with top PSP puzzler "Lumines." [July 2006, p.108]
    • PSM2 Magazine UK
    • 74 Metascore
    • 66 Critic Score
    Better than "Crash," worse than "Tak 2," and forgettable in almost every aspect. [May 2006, p.69]
    • PSM2 Magazine UK
    • 67 Metascore
    • 64 Critic Score
    Identical to the PS2 version in content but the PSP's limitations really pick away at the polish revealing something far less beautiful. A disappointment, all told. [June 2006, p.70]
    • PSM2 Magazine UK
    • 44 Metascore
    • 64 Critic Score
    Unfortunately, all that's beneath the complex briefings and tactical-sounding objectives is some rather standard shooting. [June 2006, p.50]
    • PSM2 Magazine UK
    • 66 Metascore
    • 64 Critic Score
    Looks beautiful, is huge and has a genuinely great plot. A shame, then, that it's hobbled with a stupidly-complex fighting system. Grr. [May 2006, p.69]
    • PSM2 Magazine UK
    • 70 Metascore
    • 63 Critic Score
    Good fun with a mate, but <I>staggeringly</> empty in solo mode. Buying this to play alone is like getting a pack of card just for Solitaire. [Apr 2006, p.78]
    • PSM2 Magazine UK
    • 66 Metascore
    • 62 Critic Score
    Anyone after genuine thrills, or traces of originality visible to the naked eye, will be disappointed. [July 2006, p.112]
    • PSM2 Magazine UK
    • 56 Metascore
    • 62 Critic Score
    Not as good as a regular "Monkey Ball" game would've been. The adventure stuff feels tacked-on and the PSP's rubbish analogue stick makes control a bit of a nightmare. [July 2006, p.110]
    • PSM2 Magazine UK
    • 68 Metascore
    • 61 Critic Score
    It isn't terrible, but it's doing absolutely nothing that we've not seen before. It's a realistic, but soulless, exhibition of off-road action. Get it on PS2 instead. [May 2006, p.78]
    • PSM2 Magazine UK
    • 52 Metascore
    • 61 Critic Score
    A decent ocean adventure with bite, but distracting as it is, it's unlikely to set up a Jaws: Unleashed 2, let alone a Jaws IV: The Revenge. [Aug 2006, p.64]
    • PSM2 Magazine UK
    • 61 Metascore
    • 61 Critic Score
    It's got about as much impact of a mallet made of feathers. [Aug 2006, p.84]
    • PSM2 Magazine UK