PSM3 Magazine UK's Scores

  • Games
For 1,144 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 97 LittleBigPlanet
Lowest review score: 11 Thor: God of Thunder
Score distribution:
1,144 game reviews
    • 59 Metascore
    • 58 Critic Score
    The unresponsive controls mean you'll spend too much time eating asphalt. [Aug 2007, p.78]
    • 62 Metascore
    • 58 Critic Score
    A great idea poorly delivered. [Apr 2008, p.70]
    • 60 Metascore
    • 58 Critic Score
    It follows the 'bigger' and 'more' rules of a sequel, while neglecting the 'better' bit. [Jan 2008, p.80]
    • 70 Metascore
    • 58 Critic Score
    A lovely flashback for fans, but the insipid action wears thin. [May 2009, p.72]
    • 60 Metascore
    • 58 Critic Score
    An uneasy mix of brawler and RPG-lite. [Christmas 2009, p.90]
    • 53 Metascore
    • 58 Critic Score
    Odd. [Christmas 2009, p.95]
    • 60 Metascore
    • 58 Critic Score
    Uninspiring. [Mar 2010, p.88]
    • 63 Metascore
    • 58 Critic Score
    For its five hour duration, the retro feel has a low-rent charm. [May 2010, p.96]
    • 55 Metascore
    • 58 Critic Score
    A strange mix of Western and Japanese RPG that fails to excite. [Mar 2011, p.88]
    • 53 Metascore
    • 58 Critic Score
    A limited mix of mini-games that will delight children, but no one else. [May 2011, p.84]
    • 67 Metascore
    • 58 Critic Score
    A frustrating compromise. [June 2011, p.82]
    • 64 Metascore
    • 58 Critic Score
    Ignore the risk and reward of the real thing. [Christmas 2011, p.95]
    • 76 Metascore
    • 58 Critic Score
    It all feels somewhat rushed and cobbled together. [Christmas 2012, p.94]
    • 59 Metascore
    • 58 Critic Score
    Sony's infamous Halo-beater was gorgeous and clunky years ago; now it's just unattractive and clunky, even in HD. [Jan 2013, p.104]
    • 56 Metascore
    • 57 Critic Score
    14 lightweight games. [Christmas 2006, p.99]
    • 59 Metascore
    • 57 Critic Score
    It's not a very pleasant experience and there just isn't enough fun to persuade you that you're spending your time wisely. [July 2007, p.84]
    • 58 Metascore
    • 57 Critic Score
    Complex controls put this out of touch. [Aug 2008, p.80]
    • 68 Metascore
    • 57 Critic Score
    An occasionally satisfying, but often frustrating experience. [June 2009, p.76]
    • 63 Metascore
    • 57 Critic Score
    Looking for a challenge? Steer clear of this casual gamer fodder. [Sept 2009, p.76]
    • 65 Metascore
    • 57 Critic Score
    Three flavours of average, and a fantastic opportunity missed. [Apr 2010, p.84]
    • 70 Metascore
    • 57 Critic Score
    The price tag is too high. [July 2010, p.97]
    • 61 Metascore
    • 57 Critic Score
    The man packs a punch, but boring design and repetitive action leaves him hiding in the Dark Knight's shadow. [Oct 2011, p.103]
    • 61 Metascore
    • 56 Critic Score
    Unimaginative level design, creaky collision detection and an overall lack of polish hold it back. Shame. [May 2007, p.78]
    • 61 Metascore
    • 56 Critic Score
    One for younger gamers and franchise obsessives only. [Aug 2007, p.73]
    • 72 Metascore
    • 56 Critic Score
    It's fun while it lasts, but is more of a distraction - or even an interactive screensaver - than a proper game. [Dec 2007, p.84]
    • 64 Metascore
    • 56 Critic Score
    AP's operations are like Saddam himself - badly executed. [July 2010, p.88]
    • 59 Metascore
    • 56 Critic Score
    The game's problems are much too loud to ignore. [Issue#174, p.83]
    • 64 Metascore
    • 56 Critic Score
    Simple characters and dated presentation tell a bland tale.
    • 70 Metascore
    • 56 Critic Score
    Hasty. [Oct 2010, p.96]
    • 59 Metascore
    • 55 Critic Score
    It's The Godfather, but smaller, more linear and bogged down by a wafer-thin strategy element. Forget it. [Nov 2006, p.80]