PSW Magazine UK's Scores

  • Games
For 170 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 30 Turning Point: Fall of Liberty
Score distribution:
  1. Positive: 74 out of 170
  2. Negative: 13 out of 170
170 game reviews
    • 88 Metascore
    • 90 Critic Score
    This is bold, bleak gaming from the haunting opening credits to the pulse pounding finish...Stunningly detailed, expertly paced and lavishly slaved over by Glen Schofield and his crew at EA Redwood, Dead Space should be classed as one of the finest looking and intelligently crafted games in many a moon...The new benchmark to beat in survival horror that pushes the genre to twisted new heights and into the outer limits of space itself. [Issue # 113]
    • PSW Magazine UK
    • 86 Metascore
    • 90 Critic Score
    It's a slick combination of strategy, focused aggression and all-out nerves of steel.
    • 84 Metascore
    • 90 Critic Score
    A more intelligent, defensive-minded and strategic boxing game than previous Fight Nights. The easier defence system and stance-switching give you more tactical options, while the crazy squelching brain effects make it more of a laugh when you put someone down.
    • 81 Metascore
    • 80 Critic Score
    So there it is - another below-par (in the golf-based, positive sense) round for PlayStation's undisputed king of the pin. Next time we expect a little more by way of innovation. Until then, this beautifully executed next-next-gen update will do just fine.
    • 80 Metascore
    • 80 Critic Score
    You can't fault the amount of matches and modes either - there's a ton of stuff in here including a sixman Money In The Bank mode, which really shows off just how much stuff can happen on screen at once.
    • 81 Metascore
    • 80 Critic Score
    Ultimately this is a game that knows what its fans want and delivers it to them in spades with plenty of style and confidence. It isn't as difficult as the prequels, but makes up for this with a surprisingly deep and flexible character upgrade system.
    • 79 Metascore
    • 80 Critic Score
    Quality over quantity is the vibe here and there's no doubt in our mind that Heavenly Sword is a winner and a work of art (eat that Roger Ebert!) that will help shift tons of PS3s come September. When it's good, it's truly magnificent and some of the final stages will have anyone with a 42-inch high-definition TV foaming at the mouth.
    • 82 Metascore
    • 80 Critic Score
    The more advanced physics engine adds some welcome variety though, as objects can be manipulated more naturalistically. For instance, there's a bit where you need to get a box onto a raised area, something that can be done by dragging it onto the end of a glorified seesaw and jumping on the other end, propelling the box through the air.
    • 85 Metascore
    • 80 Critic Score
    A very good platformer - It's not kid's stuff, yet kids will love it just as much as the 20-somethings who wistfully look back to a time when all platformers were as much fun as this.
    • 75 Metascore
    • 80 Critic Score
    But it's the single-player campaign which really shines, thanks to a branching storyline set over 15 different arenas that alters as you make certain decisions.
    • 78 Metascore
    • 80 Critic Score
    Exploring is the best it’s ever been in the series, thanks to Lara’s slick animation.
    • PSW Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Online or off, MotoGP is a very slick racing experience, and its deceptively simplistic gameplay hides a very effective control system and devastatingly addictive racing.
    • 45 Metascore
    • 80 Critic Score
    Made Man is a fine shooter after all, not just another crime sim-bynumbers. It's nothing you've not played before, but you won't have played anything as single-minded for a while. Forgeddabout it at your peril.
    • 64 Metascore
    • 80 Critic Score
    So ignore the significantly-improved-yet-still--not-quit-brilliant single-player mode and bear in mind that this is a game that demands at least two people of roughly equal ability, preferably more.
    • 87 Metascore
    • 80 Critic Score
    A very good game, but it's so close to being something completely out-of-this-world that you can't help but feel just a little short-changed by how strangely bereft of challenge it is.
    • 73 Metascore
    • 80 Critic Score
    It's not a radical departure from the original game, which is good, but thoughtful additions like hurling your crash-test dummies through the windscreen online and extra emphasis on exploring the many paths on offer in each track mean that FlatOut 2 is the perfect way to continue driving in high-speed wonky lines.
    • 80 Metascore
    • 80 Critic Score
    A classic Call of Duty game, stubbornly sticking to the well-worn template and format of the previous two titles in the series, but making it all bigger and slicker so you get totally sucked in.
    • 83 Metascore
    • 80 Critic Score
    The bigger picture is what Blood Money really thrives on. Ignore the control issues, and bear in mind instead the large scale setpieces that are second to none in terms of both scope and execution.
    • 76 Metascore
    • 80 Critic Score
    Lemmings is one old friend we're more than happy to welcome back, and one who's ageing charms have made it across to PSP pretty much unscathed.
    • 76 Metascore
    • 80 Critic Score
    A solid update of the classic MK series, made relevant by the introduction of a DC roster, spot-on fighters and accessible gameplay. Not original, but tremendous fun.
    • 84 Metascore
    • 80 Critic Score
    The courses in MotorStorm are a real strong point. Well designed, they're challenging, but they also let you have fun. There aren't too many on offer - just eight - but every one of them is a sprawling playground for you to muck around in. [JPN Import]
    • 56 Metascore
    • 80 Critic Score
    There's so much packed into this you'll be playing it long after you've completed the main story mode - and you can't say that about many PSP games now, can you?
    • 75 Metascore
    • 80 Critic Score
    It's a game with real ambition, a title that isn't afraid to overreach itself in the pursuit of perfection. Fittingly, it's game with real balls. Tony Montana would be proud.
    • 77 Metascore
    • 80 Critic Score
    While the single-player campaign occasionally gets a little repetitive, up against human competition the game becomes almost Chess-like in its intricate strategies. Completely immersive and utterly compelling.
    • 71 Metascore
    • 80 Critic Score
    Its enormous charm, simplicity and puzzles will win you over. [May 2009, p.92]
    • PSW Magazine UK
    • 84 Metascore
    • 80 Critic Score
    A solid singleplayer campaign souped up by a cracking multi-player experience. From a technical standpoint, Bad Company sets a new benchmark in the FPS genre.
    • 83 Metascore
    • 80 Critic Score
    The depth and quality of the core gameplay is sold short by the simplistic Career mode. A contract is signed for each fight, you train, then box, and the process is repeated. There's no tangible sense of edging along a long road to glory. Apart from this slight disappointment, and some overly long loading screens, this is easily the finest sports title yet to hit PS3.
    • 75 Metascore
    • 80 Critic Score
    More fun, humour and kitsch value than ever. Welcome back.
    • 73 Metascore
    • 80 Critic Score
    If you like your game with punch, this is as hard-hitting as they come. Varied missions and non-stop chaos make this a winner. [Issue 81]
    • PSW Magazine UK
    • 79 Metascore
    • 80 Critic Score
    This is FIFA 08 with the Euro 2008 license slapped on. Don't expect anything different and you'll be treated to the beautiful game. FIFA fans will enjoy, PES 08 fans may well not.