PSW Magazine UK's Scores

  • Games
For 170 reviews, this publication has graded:
  • 47% higher than the average critic
  • 4% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Grand Theft Auto IV
Lowest review score: 30 World Series of Poker
Score distribution:
  1. Positive: 74 out of 170
  2. Negative: 13 out of 170
170 game reviews
    • 85 Metascore
    • 90 Critic Score
    Aside from the teeth-grinding frustration of the races, this is a rewarding and varied pleasure. It's also wondrous to look at with crisp, vivid landscapes and lively enemies bursting with character. The final clincher is the excellent multiplayer options.
    • 86 Metascore
    • 90 Critic Score
    Some truly mesmerising play will be had, but more importantly Winning Eleven 10 will see the old grimace of concentration replaced by a big daft grin. Roll on PES6 - it's sure to be even better. [JPN Import]
    • 81 Metascore
    • 70 Critic Score
    Providing you can get your head around the overly crammed control system and slightly iffy player intelligence, the addition of Master League mode should provide many a pleasant train journey.
    • 67 Metascore
    • 70 Critic Score
    Full Auto 2 is a missed opportunity and comes over even more badly when compared to "MotorStorm." Buy that instead, or wait for "Burnout 5" to spectacularly crash the party.
    • 61 Metascore
    • 70 Critic Score
    Fans will love this, but most will be better off with "Star Wars: Battlefront II."
    • 83 Metascore
    • 80 Critic Score
    The depth and quality of the core gameplay is sold short by the simplistic Career mode. A contract is signed for each fight, you train, then box, and the process is repeated. There's no tangible sense of edging along a long road to glory. Apart from this slight disappointment, and some overly long loading screens, this is easily the finest sports title yet to hit PS3.
    • 65 Metascore
    • 70 Critic Score
    D-Day doesn't change anything or bring anything new to the table sadly, but if you want the same Brothers in Arms experience on a handheld, then this is faultless if a bit unambitious.
    • 48 Metascore
    • 40 Critic Score
    It looks and plays like a rubbish PC game from 1992 and no amount of multiplayer modes can change that.
    • 76 Metascore
    • 70 Critic Score
    A bit half-arsed. The game in general is muted by glitches, slowdown and painful loading times, while the best things about it - the online play options - have been removed.
    • 69 Metascore
    • 70 Critic Score
    But - and maybe this is just us - singing these serious rock songs just isn't as much fun as belting out tracks by Blondie and Girls Aloud. We felt a bit embarrassed trying to sing serious songs by Snow Patrol and Hard-Fi. You just don't get the same fun party vibe ploughing through serious emotional songs as you do with the fluffy pop nonsense.
    • 80 Metascore
    • 80 Critic Score
    A classic Call of Duty game, stubbornly sticking to the well-worn template and format of the previous two titles in the series, but making it all bigger and slicker so you get totally sucked in.
    • 55 Metascore
    • 60 Critic Score
    Genji looks great, and bodes well for what PS3 will be able to do, but as a game it feels like a technical demo.
    • 80 Metascore
    • 80 Critic Score
    You can't fault the amount of matches and modes either - there's a ton of stuff in here including a sixman Money In The Bank mode, which really shows off just how much stuff can happen on screen at once.
    • 81 Metascore
    • 80 Critic Score
    So there it is - another below-par (in the golf-based, positive sense) round for PlayStation's undisputed king of the pin. Next time we expect a little more by way of innovation. Until then, this beautifully executed next-next-gen update will do just fine.
    • 58 Metascore
    • 50 Critic Score
    At best, it's a simple hack and slasher with an okay Co-op mode, but 10 minutes of play is all it takes to realise how shoddy the action is.
    • 74 Metascore
    • 90 Critic Score
    In the gameplay department, Every Extend Extra is perhaps Q's most unique game yet, and we're delighted to report that it's also as frightfully addictive as its handheld brother, "Lumines."
    • 82 Metascore
    • 90 Critic Score
    COD 3 pulls out all the stops to put you as close up to the action as possible, even allowing up to 24 players to experience full-on war in the online mode.
    • 69 Metascore
    • 70 Critic Score
    The way PS2 Project 8 uses shabby video versions of the Xbox 360 cutscenes to tell the story shows you this is a bit of a corner-cutting exercise in game-making, as is the lack of characters to choose from when starting a game, and the loss of online play.
    • 42 Metascore
    • 30 Critic Score
    With a slew of better mob games out there - "Scarface" for one, "Made Man" and even "The Godfather" - there's no reason for settling on this mess of a game.
    • 92 Metascore
    • 90 Critic Score
    Multiplayer is so much fun that it's probably worth buying the Guitar Hero II bundle even if you already own a controller from the original game.
    • 92 Metascore
    • 90 Critic Score
    It's an example of master storytellers at the height of their powers, and despite the shadow of its illustrious heritage, Final Fantasy XII is by far and away the best game in the series yet.
    • 77 Metascore
    • 90 Critic Score
    It's original, atmospheric and challenging, and sets things up nicely for the stunning PS3 game. Let the hype begin again.
    • 74 Metascore
    • 70 Critic Score
    Carbon is huge and involving, full of neat ideas like crew recruitment and custom bodypart sculpting, but that, yeah, it isn't all that great when it comes to getting behind the wheel. We still need speed from the series, and more importantly, thrills.
    • 74 Metascore
    • 60 Critic Score
    What does let the whole thing down are the loading times (they're everywhere, even on the inventory screen, which you want to be able to flick through at speed) and the fact the combat does get repetitive.
    • 55 Metascore
    • 60 Critic Score
    Leaving aside the rubbish storyline, the dialogue sounds like it was written by a white chav who thinks he's black, and characters are only able to speak if they're waving their arms around at the same time. It makes the Fast and the Furious flicks look like Shakespeare.
    • 84 Metascore
    • 80 Critic Score
    A fine addition to the series, and the Trust Meter addition means that, for the first time, this'll be one spy game you'll go back to even after you've finished it. Sam going bad is good news for Splinter Cell fans.
    • 50 Metascore
    • 40 Critic Score
    Being locked in a room with Mr Blonde, a razor blade and a can of petrol would be more fun than playing this again.
    • 75 Metascore
    • 70 Critic Score
    All in all there are plenty of gems here, if not a lot of variation. But you can't knock a compilation that offers a classic picture perfect conversion of Street Fighter II.
    • 75 Metascore
    • 80 Critic Score
    But it's the single-player campaign which really shines, thanks to a branching storyline set over 15 different arenas that alters as you make certain decisions.
    • 71 Metascore
    • 60 Critic Score
    Single-player is pitiful and multiplayer is substantial. A cautious thumbs-up then, but in a strange, bi-polar way - and only for keen fans of multiplayer shooters.

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