PSX Extreme's Scores

  • Games
For 1,320 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Journey
Lowest review score: 18 World Championship Paintball
Score distribution:
1320 game reviews
    • 60 Metascore
    • 70 Critic Score
    I wish the presentation were more exciting, particularly the graphics, which could possibly put poker newbies to sleep before the first hand is over, but the game makes up for that shortcoming (somewhat) thanks to its deep selection of poker variants and tournaments.
    • tbd Metascore
    • 70 Critic Score
    The smoothness, animation fluidity, accessibility, setup, and fun factor are all more than acceptable and despite those ridiculously long load times, we still wanted to play. And that, as far as we’re concerned, is a good sign.
    • 62 Metascore
    • 70 Critic Score
    The frame rate isn’t great all the time but it’s mostly functional and the comically dark atmosphere seems to be more attractive. Perhaps it just feels less drab and dreary. At any rate, it’s worth trying if you’ve always loved Bomberman.
    • 63 Metascore
    • 70 Critic Score
    This lets you invent and create with a variety of intriguing tunes, and the Move compatibility makes it feel that much more involving and dynamic. It just lacks some punch as there is no real competition, and the production feels less robust than past entries in this well-received and popular series.
    • 70 Metascore
    • 70 Critic Score
    It's a good addition to the Vita's lineup of Japanese RPGs for a niche and patient audience.
    • 52 Metascore
    • 70 Critic Score
    It's a reasonable amount of fun at a budget price, but as Martin Brody might say, "I think we're gonna need a better game."
    • 74 Metascore
    • 70 Critic Score
    The controls start out accessible, but get a bit nutty with the faster cars, but if you can get used to them then you should find yourself enjoying the $20 you spent on this one.
    • 61 Metascore
    • 70 Critic Score
    This may indeed be the best FPS game on the PSP, but compared to the vast multitude of other FPSes available for the PlayStation 2 and other consoles, it's merely passable.
    • 68 Metascore
    • 70 Critic Score
    The good: it’ll take about 40 hours to beat, the character design is great, and RPG veterans will feel right at home with the gameplay. The bad: the dialog localization is poor, there’s a fair amount of backtracking, and the game does nothing new. The good does outweigh the bad, however.
    • 63 Metascore
    • 70 Critic Score
    One of the better games geared toward the younger audience. It's easy to get a hang of the controls even though the tilt seems useless, and the open world - while depressingly very empty - still lets you drive just about anywhere you wish, letting you participate in any event at any time.
    • 66 Metascore
    • 70 Critic Score
    Despite the mechanical and control issues, the apparent cheapness of some of the many deaths, and a few poor decisions, the game does have at least some appeal.
    • 59 Metascore
    • 70 Critic Score
    It’s too bad that the production isn’t more refined but for what it is, it’s a minor achievement.
    • 70 Metascore
    • 70 Critic Score
    Despite being a so-called "budget" game, Scaler's production values are more in line with full-priced software. The graphics are sharp, the polygon count is high, the sight distance is far, the bosses are large, and there's a goodly amount of animation to see (not just in the characters, but in the environment as well).
    • 62 Metascore
    • 70 Critic Score
    It would be a better buy at half the price but at $9.99, it’s worth it if you’re a Texas Hold ‘Em fan.
    • 65 Metascore
    • 70 Critic Score
    If you want a break from the hectic and edge-of-your-seat intensity found in the blockbusters, give your brain a chance to churn.
    • 66 Metascore
    • 70 Critic Score
    An artistic, entertaining game that doesn't quite reach a necessary level of accomplishment and refinement. The adventure feels a little too repetitive and the extra moves don't necessarily add depth, as they feel more cosmetic than anything else. The control and camera can be iffy and even frustrating, and you may feel overmatched. But I urge those who enjoy the art style and presentation seen in available media to give it a try.
    • 67 Metascore
    • 70 Critic Score
    It’s probably worth the purchase if you’ve got a kid who happens to be a big baseball fan, and that means that 2K and Konami hit their goal. …kind of.
    • 67 Metascore
    • 70 Critic Score
    Sniper Elite III is a step in the right direction. We've still got a ways to go but the improvements here are obvious and appreciated, and greatly enhances the fun factor and general quality.
    • 67 Metascore
    • 70 Critic Score
    I'm disappointed in its lack of cohesiveness in terms of story, its lack of stability and solidarity in terms of technical stuff, and the missed opportunities. At the same time, I never seem to tire of looting the most difficult-to-approach treasure caches, and Garrett is a suitably entertaining character.
    • 71 Metascore
    • 70 Critic Score
    If you’re not a diehard fan of Country, there’s not a chance in hell you’ll have a good time with this game – unless you’re singing a tune here and there at a party. Harmonix could have done a better job here.
    • 63 Metascore
    • 70 Critic Score
    If this open-ended style works for you, than you ought to have plenty of fun, especially if you can’t make it out to the slopes yourself. The controls aren’t always spot-on, the technicals are merely average, sometimes it can be tough to gather enough speed (not sure what that’s about), and locating those tokens can get immensely annoying.
    • 65 Metascore
    • 70 Critic Score
    But in the end, if you’ve ever played a strat/RPG, you won’t be surprised by what you find in Eternal Poison.
    • 55 Metascore
    • 70 Critic Score
    A must-have for any old-school wrestling fan. However, if you’re a more recent fan of the WWE, or you’re just a casual fan, there isn’t enough depth to the game, nor is the gameplay solid enough to warrant a purchase.
    • 75 Metascore
    • 70 Critic Score
    With features missing such as instant replay and challenging plays, and bugs that will crash games and others that ruin player progression, the game could have used some more time in the shop... Even with all of its problems, Madden 06 is easily the best football game to ever grace a handheld.
    • 66 Metascore
    • 70 Critic Score
    A decent puzzler that is humorous, relatively well written and presented, and plenty challenging. The spiking difficulty due to puzzles that simply seem bizarre and obscure can stop you in your tracks but hey, isn't that a common trait of the genre?
    • 69 Metascore
    • 70 Critic Score
    Everything still feels too loose; the platforming and vehicle use is entertaining but still a little unstable, the idea of striking with the right analog stick is silly, the sound effects and voice acting don’t always deliver, and the storyline isn’t quite as engaging as we would’ve hoped.
    • 59 Metascore
    • 70 Critic Score
    Bolt is a good action/platformer that should be a solid choice for fans of the film. The voice acting, fast-paced gameplay, and atmosphere are most reminiscent of Bolt’s big-screen adventure, and you’re not likely to get bored.
    • 67 Metascore
    • 70 Critic Score
    Aside from the $50 price tag, which we think may be too high, it's a straightforward and lighthearted game that the little ones should enjoy quite a bit.
    • 83 Metascore
    • 70 Critic Score
    What Odin Sphere does not do very well, however, is the control, as it is extraordinarily unresponsive at times, as well as poorly mapped on the Playstation 2 controller.
    • 72 Metascore
    • 70 Critic Score
    Racers such as Burnout Legends, Ridge Racer, and Midnight Club (other than the load times) are much better games, so there’s not much of a reason to pick up Most Wanted, though it’s not a bad game.
    • 73 Metascore
    • 70 Critic Score
    One of FIFA’s biggest strengths is its audio. From the announcing team of John Motson and Ally McCoist, to the eclectic mix of artists in the EA Trax, everything is top-notch.
    • 75 Metascore
    • 70 Critic Score
    The Evil Within is an example of a great idea that lacks execution. There are scares a-plenty and very often, the fear factor is sky-high. The pacing and variety we see in this adventure are worthy of praise as well, and I appreciate how the atmosphere continually drags you into the experience. But with a decidedly outdated feel, difficulty that too often feels cheap rather than fair, old-fashioned AI and a sub-par camera, one can’t help but be moderately disappointed.
    • 60 Metascore
    • 70 Critic Score
    Unless you’re a completist who simply has to own everything Star Wars, I cannot recommend Revenge of the Sith for a full purchase. The game can be completed in about 4 -5 hours, and replaying it really has little value.
    • 67 Metascore
    • 70 Critic Score
    Do Not Fall can be frustrating, especially during later levels, and I did have a few small issues with the somewhat floaty control. Despite the nice additions, it also feels repetitive, which may be unavoidable. However, there’s lots to like.
    • 67 Metascore
    • 70 Critic Score
    A must for fans of the anime and could very well appeal to any Vita player looking for an Eastern styled action RPG. It's not trying to be much more than a “beat the level, the boss, then advance” game but then that's probably what its fans are looking for.
    • 68 Metascore
    • 69 Critic Score
    NASCAR 07 is, quite simply, another NASCAR game. There isn't anything too special about it or anything that makes it stand out, but then again, there also isn't anything to really get in a twist over.
    • 74 Metascore
    • 69 Critic Score
    The sound effects needed to be revamped and brought out more, the new features don’t have quite the impact they could’ve had, the technical aspects can drag, and the trick system – while mostly well done – isn’t perfect. Perhaps it’s best to wait until it’s a bargain bit purchase.
    • 64 Metascore
    • 69 Critic Score
    The PS2 Heroes is by far the worst looking of the three. Generally there isn't much of a change in a game's visuals if it's designed for all three consoles, but the underpowered Playstation 2 really takes a beating this time around.
    • 73 Metascore
    • 69 Critic Score
    I can only recommend Tony Hawk's Proving Ground to only the biggest fans of the franchise who simply want more. If you're looking for something new with a rewarding experience, I recommend "SKATE."
    • 62 Metascore
    • 69 Critic Score
    Not only were some of the enemies too difficult to bring down with the basic machine gun, but there were also far too many of them. Dozens of enemies can easily thwart your efforts and make you feel decidedly overmatched, although on the other hand, the influx of constant enemies did coerce you into using the Entrencher and some of your other nifty goodies.
    • 67 Metascore
    • 69 Critic Score
    The whole experience is far too short, the gameplay’s underwhelming, and other than the rendered scenes, the graphics seldom look better than a Dreamcast game.
    • 59 Metascore
    • 69 Critic Score
    I was really excited about Guitar Hero: Van Halen, but all of that excitement washed away when I actually played it.
    • 71 Metascore
    • 69 Critic Score
    Star Wars: The Force Unleashed won't be one of the games I'll remember as being poor, but I also won't look back on it years from now and feel nostalgic.
    • 59 Metascore
    • 69 Critic Score
    Saw
    All in all, the graphics are okay, the sound is fairly good, some of the voices are solid, and the puzzles are well done. It just isn’t quite enough, you know?
    • 66 Metascore
    • 69 Critic Score
    This is an okay title, and maybe worth the twenty bucks if you're looking for a simple, fun, yet flawed old-school 2D fighter.
    • 58 Metascore
    • 69 Critic Score
    Where as the next-gen game is severely devoid of polish, with its horde of glitches, the PS2 port is surprisingly good looking, plays well, and may actually be the better game, despite not having online or create-a-wrestler modes.
    • 81 Metascore
    • 69 Critic Score
    There are just too many other, better racers on the PS2 that you should play even before OutRun 2006 comes to mind.
    • 72 Metascore
    • 69 Critic Score
    Remember Me aims high but sadly falls well shy of the intended goal.
    • 75 Metascore
    • 69 Critic Score
    PC players shouldn't give up that version of the game for this one, that's for sure, but if you have a hankering to control the lives of fake people in front of your TV, then The Sims 2 for PS2 should fulfill that need.
    • 83 Metascore
    • 69 Critic Score
    Just Cause 2's exploration and destruction isn't even that in-depth; it's quite generic, actually. Last year's unfortunately overlooked Red Faction: Guerrilla was far more explosive and destructive than Just Cause 2, not to mention an overall better looking, playing, sounding, and interesting game.
    • 81 Metascore
    • 69 Critic Score
    Lots of great stuff but this raucous attempt at racing needs some settling and organization.
    • 72 Metascore
    • 69 Critic Score
    It doesn't offer the most robust multiplayer experience, the visuals aren't sparkling, the audio is a mixed bag, and the gameplay isn't exactly cutting edge. But the scope of the game is commendable and there's certainly a ton of potential here - I just wish that potential received some polish before it was given to us.
    • 69 Metascore
    • 69 Critic Score
    Military Madness: Nectaris almost feels a little like the fast food approach to strategy gaming, although that’s probably too harsh. Let’s just say it feels watered down to an RPG/strat vet like myself and I have difficulty recommending it over other PSN gems that are currently available.
    • 80 Metascore
    • 69 Critic Score
    The weapons and the kinds of weapons you can put together really make for some really kick ass kills. Additionally, there are some RPG-esque elements which I liked, as well. But what really killed it for me was the clunky and often unresponsive controls, in addition to the repetitive combat which could've used a lot more diversifying.
    • 53 Metascore
    • 69 Critic Score
    Overall, I found myself liking FaceBreaker more than disliking it. But it does have a lot of things wrong with it, specifically the horribly cheap and cheesy A.I., which is God-like no matter which difficulty setting you pick. Playing through the game on the easiest difficulty is challenging.
    • 66 Metascore
    • 69 Critic Score
    So, curse you Konami, for releasing "Frogger: Ancient Shadow" [PS2], which made me scream and throw my controller, and thank you Konami, for releasing Frogger: Helmet Chaos, which I had some fun with.
    • 66 Metascore
    • 68 Critic Score
    Operation Abyss: New Tokyo Legacy could’ve been a really good game, but it ends up floundering beneath a pile of stats and character management.
    • 62 Metascore
    • 68 Critic Score
    There’s simply no reason to recommend it from either a gameplay or price perspective.
    • 72 Metascore
    • 68 Critic Score
    The camera simply cannot detect movements accurately enough to make replaying games for a high score a viable option, since you’ll often not get credit for things you did correctly.
    • tbd Metascore
    • 68 Critic Score
    Cabela’s Outdoor Adventures is an okay production that has some nice elements and makes a valiant effort to be well worth the $40 price tag. It falls just a little shy.
    • 45 Metascore
    • 68 Critic Score
    The gameplay is easily accessible and fun. There may not be a tremendous amount of depth, but the fun factor is there and that matters. The audio is poorly done, and it tends to hamper the overall presentation - luckily you can turn it off.
    • 66 Metascore
    • 68 Critic Score
    A one trick pony--a no-frills wrestling game that tries to compensate for its lack of modes and options by providing all-out titillation. If that's what you're looking for, then, by all means, rush out and buy this game. You won't be disappointed. Just don't expect a rich experience underneath the jiggling flesh.
    • 70 Metascore
    • 68 Critic Score
    In the offing, 2K Games has made a comprehensive, deep baseball sim that just isn't much fun to watch.
    • 69 Metascore
    • 68 Critic Score
    Long story short, what we have here is an intellectually stimulating maze-based puzzle game that's good for one or two days of play before it ends up on the shelf.
    • 69 Metascore
    • 68 Critic Score
    While we really can't recommend it for adult gamers who want something like Sim Theme Park, parents might want to consider Thrillville for younger gamers with lofty aspirations of owing an amusement park.
    • 66 Metascore
    • 68 Critic Score
    Role-playing enthusiasts will probably deem it too underdeveloped for their tastes, but Neopets fanatics and younger players should come away satisfied.
    • 58 Metascore
    • 68 Critic Score
    A competent action game with lots of flash and some interesting and contrasting art styles across two time periods. But the repetition of the environment hinders that art style, the triviality of our objectives gets tiring, and the overemphasis on time-shifting stuff in combat gives us an excuse to ignore combos.
    • 74 Metascore
    • 68 Critic Score
    Fans of swearing in video games will also be pleased, as the friendlies have a tendency to shout "F**k" and "Sh*t" at the drop of a hat. Now that's authenticity!
    • 60 Metascore
    • 68 Critic Score
    A good experience Trapt is not, but the mechanics of laying traps and unleashing them on enemies can, at times, be extremely satisfying.
    • 68 Metascore
    • 68 Critic Score
    The visuals, music and voice acting are beautifully done, but the same can’t be said for the storyline, and controls.
    • 65 Metascore
    • 68 Critic Score
    There are some rather solid qualities that can be found, and they come alive when you're playing online, but even the multiplayer suffers from a lack of depth and features. Quantum of Solace doesn't break the mold of bad movie to game adaptations.
    • 45 Metascore
    • 68 Critic Score
    It has an interesting cast of characters, a lot of solid diversity in the environment, that patented and crisp anime artistry, and plenty of immersive depth. But on the downside, the combat feels awkward because you have to keep checking your combos, the item system is just plain ridiculous, the story is silly to the max, and despite that aforementioned variety, none of the locales really stand out.
    • 64 Metascore
    • 68 Critic Score
    A decent game with missed opportunities due to technical and mechanical drawbacks. On the plus side, I really think the hardcore followers should be able to deal with the fighting eccentricities, because they're so…well, familiar.
    • 74 Metascore
    • 68 Critic Score
    The more I played the game, the more I found myself getting bored of it. It has a lot of great elements to it, such as the entire concept of co-operative gameplay, but it's sorely lacking in execution and variation. Worst of all, a solid online component could've saved the game, but that falls short too, as Army of Two's online is as barren as the rest of the game.
    • 71 Metascore
    • 68 Critic Score
    Anarchy Reigns can be lots of fun, but the muddled and clichéd story doesn't help the campaign, and neither does the general repetitive nature of the gameplay.
    • 66 Metascore
    • 68 Critic Score
    The Last Tinker: City of Colors is like the nicest kid in school. He’s not the best athlete or student; he’s just nice and because of that, you want to like him. To some extent, you do. But he still isn’t picked first in gym and he doesn’t ace all his tests.
    • 65 Metascore
    • 68 Critic Score
    In the end, this title really isn’t half bad. If only beating Billy senseless during the end credits wasn’t the most fun we had with the game.
    • 58 Metascore
    • 68 Critic Score
    It's just the lack of visibility and a pervading feeling of not knowing where the opposition is that brings this game down, along with that virtually useless offensive line.
    • tbd Metascore
    • 68 Critic Score
    RTL didn't do a bad job, but the final product is too bare-bones to recommend a purchase.
    • 68 Metascore
    • 67 Critic Score
    But in the end, it only feels like a bad idea superimposed over an ongoing good idea. So unless you're a hardcore fan, we say pass on Kingdom Hearts Re: Chain of Memories, and lie in wait for Kingdom Hearts III. Yeah, we still hope it's coming.
    • 72 Metascore
    • 67 Critic Score
    The Red Star has a lot going for it, but due to the preceding problems, it falls well short of its ambitious goal. The complete lack of an interesting story, lackluster menu presentation, and spiking and erratic difficulty (along with no checkpoints) can make for an extremely tedious experience.
    • 59 Metascore
    • 67 Critic Score
    Fun, but it’s a bland, vanilla sort of fun.
    • 63 Metascore
    • 67 Critic Score
    In many ways, the technical achievement is high and should be praised. In other – and more important ways – it feels like an incomplete title.
    • 57 Metascore
    • 67 Critic Score
    Iridium Runners implements a few very cool gameplay mechanics and is actually worth the price of admission. If it were a penny more, we probably wouldn't recommend it, but given the originality and general entertainment factor, it's worth a look for only twenty bucks.
    • 69 Metascore
    • 67 Critic Score
    The control is fine, the gameplay as a whole is fine, the characters and atmosphere are acceptable and even amusing, and Gust does hit the correct note when it comes to presentation. But the Academy aspect of the game drags big time, the voice acting and graphics are sub-par, and although the Alchemy is involving, the overall depth isn’t as intricate as you might believe.
    • 48 Metascore
    • 67 Critic Score
    If you're going to play DICE, its short-subject, arcade-style gameplay makes it easy to get through in short bursts.
    • 63 Metascore
    • 67 Critic Score
    If you’re over 30 years old and grew up playing pinball, then Pinball Hall of Fame, at its current $10 price is certainly worth picking up. Unfortunately, the gameplay is limited due to the poor ball physics, lack of analog flippers, and questionable table selection.
    • 69 Metascore
    • 67 Critic Score
    The Bureau: XCOM Declassified isn’t a bad game by any stretch, but it fails to live up to its predecessor. It has the aesthetic personality but it doesn’t have the gameplay personality. The control is fine, the music is a fantastic touch, and the fulfillment one feels after a properly executed mission is significant. But the story, despite glimpses of greatness, lets you down, and there’s just a general feeling of monotony that permeates the entire experience.
    • 64 Metascore
    • 67 Critic Score
    But NFL Head Coach 09 only caters to a very select group of gamers, and even then, there are obvious shortcomings that will frustrate even the most hardcore fans.
    • 64 Metascore
    • 67 Critic Score
    The title is severely devoid of polish, as its horde of glitches is some of the worst I've seen this generation.
    • 73 Metascore
    • 67 Critic Score
    Seemingly inaccurate platforming, a lack of direction pertaining to progress and puzzles, mediocre AI, and sluggish pacing. There's a lot of fun to be had and the longevity is high but we have to tolerate more issues…drop that "group" mentality for the next one, Traveller's.
    • 63 Metascore
    • 67 Critic Score
    Worth your $29.99? If you like the games on the "best" list above, sure. Otherwise, no.
    • 59 Metascore
    • 67 Critic Score
    With sub-par control, a story that could be great but gets lost in a sea of loose ends, and very uninspired, tedious, and infrequent combat, Rule of Rose falls well shy of the intended mark.
    • 65 Metascore
    • 67 Critic Score
    By now, you know what to expect; it’s just that there are other downloadable games that might be more worth your money.
    • 76 Metascore
    • 67 Critic Score
    If you’re curious, spend one of those new twenties in your wallet on some old favorites.
    • 59 Metascore
    • 67 Critic Score
    A competent action platformer with an appealing persona and style. The music is fantastic, the voices are pleasant, and the diverse gameplay does manage to remain somewhat interesting throughout. Sadly, the pacing is off, too many of the segments don't hit home, and the designers come up a little shy when shooting for the stars.
    • 71 Metascore
    • 67 Critic Score
    I personally could not overlook a number of glaring flaws, most importantly the horde of control issues, in addition to the annoying load times.
    • 69 Metascore
    • 66 Critic Score
    It's above mediocre. But it's just…blasé.
    • 63 Metascore
    • 66 Critic Score
    It just didn’t quite hit the necessary benchmarks for execution and the ultimate realization of the main concept.
    • 46 Metascore
    • 66 Critic Score
    "Monaco GP" and "Golden Axe" are broken to the point of being nearly unplayable, and the tandem of Tant R and Bonanza Bros. is a bonus that you'll rarely play because of how simple both games are.

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