PSX Extreme's Scores

  • Games
For 1,320 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Metal Gear Solid 4: Guns of the Patriots
Lowest review score: 18 World Championship Paintball
Score distribution:
1320 game reviews
    • 66 Metascore
    • 59 Critic Score
    Compared to all of the other racers out there--kart, arcade, or simulation--it's definately at the bottom of the list.
    • 53 Metascore
    • 58 Critic Score
    The whole game trips and stumbles. The puzzles can be fun, control isn't bad, some of the story elements are decent, and the sound is better than average, but that's not enough. The animations and graphics aren't up to snuff, those puzzles are often too easy and even boring, and above all else the incredible spirit that drew so many to the movie theater is missing.
    • 64 Metascore
    • 58 Critic Score
    Nothing seems catastrophically bad but at the same time, nothing seems right, either. This game feels and looks very, very outdated and anyone who plays it will recall many games that did something better; we've seen far better role-playing, action, and stealth mechanics and in all honesty, I doubt this game would've been considered anything special even four or five years ago.
    • 53 Metascore
    • 58 Critic Score
    Fairytale Fights, as sadistically zany as it is, just isn’t worth the price of admission.
    • 58 Metascore
    • 58 Critic Score
    Everything in place functions okay, but there’s not one single aspect of the game that excels in terms of quality, and there are just too many problems that ultimately cripple the overall package.
    • 66 Metascore
    • 58 Critic Score
    The story is just a bunch of barely understandable gibberish, the characters feel tired and overdone, and the “streamlining” of the combat is only the equivalent of dumbing-down. Nothing more.
    • 60 Metascore
    • 58 Critic Score
    Clive Barker's Jericho does a few things well and a lot of things poorly. In no way can it compare to the other awesome FPSs available now (Call of Duty 4: Modern Warfare, for example), and when you spend more time healing than fighting, there's something seriously wrong.
    • 57 Metascore
    • 58 Critic Score
    We couldn't possibly recommend a purchase, regardless of price, simply because it doesn't seem like there's enough here to constitute a whole game.
    • 72 Metascore
    • 57 Critic Score
    This sequel fails to make any notable strides in improvement, and in fact fails so hard with the broken game engine that it feels downright frustrating to look at and play.
    • 57 Metascore
    • 57 Critic Score
    The control is borderline horrendous, the graphics are very disappointing, The Chase - while deep and rewarding - isn't implemented very well, and besides the numerous pit and mechanical options, there's a surprising lack of car customization features.
    • 76 Metascore
    • 57 Critic Score
    It's unfortunate that Manhunt becomes such a redundant game so quickly. The game employs a few very good concepts, but they are off-set by the game's mediocrity and pointless gore.
    • 49 Metascore
    • 57 Critic Score
    The whole thing feels flat, uninspired, and utterly unimpressive.
    • 50 Metascore
    • 57 Critic Score
    Family Guy won't last you very long - maybe 4-6 hours - but for the most part, the ever-changing palette of gameplay styles and top-notch Griffin comedy remains appealing throughout.
    • tbd Metascore
    • 57 Critic Score
    Monster Jam: Path to Destruction is a low-budget, niche title that might appeal to those who really love monster trucks, but even that's pushing it.
    • 70 Metascore
    • 57 Critic Score
    The in game music does not really make an impact on the player, with boring melodies that are simple and repetitive.
    • 67 Metascore
    • 57 Critic Score
    Despite its massive terrain, a barren game world, a poorly structured and limited scope prevents Fuel from being anything worth your time.
    • 58 Metascore
    • 57 Critic Score
    Despite a few pretty and nicely choreographed cut-scenes, this title could easily pass for a PS2 game, and that's just unacceptable these days.
    • 75 Metascore
    • 57 Critic Score
    But the game is marred with gameplay that features a number of annoying quirks, such as aim issues and lifeless artificial intelligence. Moreover, variety isn't a strong point, and the multiplayer is horrifically barebones and limited to only eight gamers.
    • 62 Metascore
    • 57 Critic Score
    If you’ve got several friends who loved the first one and you don’t mind terribly repetitious missions, give it a try. There’s just very little improvement or advancement, many of the same issues from the first title still exist, the story is ridiculous and poorly written, the campaign is dull and drawn-out, and the combat is almost as tedious as the mission objectives.
    • 70 Metascore
    • 57 Critic Score
    A huge disappointment to me. I'm a big fan of the 'Golf games and I was truly surprised to find out just how generic and bland 'Tennis came out to be.
    • 61 Metascore
    • 57 Critic Score
    A dodgy camera and touchy controls can be fixed. I know I wasn't the only one at E3 who told the producer that the camera was a mess. But, alas, they shipped this most stylish and most gore-riffic game with its major problems still intact.
    • 62 Metascore
    • 56 Critic Score
    Zombie Army Trilogy is familiar and fun for a short spell. The third game is a good deal better than the first two but for the most part, it’s a ho-hum action blast-fest that doesn’t have enough “oomph” behind it.
    • 59 Metascore
    • 56 Critic Score
    Epic Mickey 2: The Power of Two has the right idea. It encourages youngsters to work together, that magical Disney quality is prevalent, and the overall design is actually quite good. But a shroud of poor mechanics and outdated technical elements dooms this potentially enjoyable adventure from the start. Bad AI, loose control, collision detection issues, and vague, sometimes boring objectives keep getting in the way.
    • 39 Metascore
    • 56 Critic Score
    If you're older than 12, you have no business playing this game.
    • 59 Metascore
    • 56 Critic Score
    Frantix just doesn't quite work. Seriously, ask yourself "do I find mazes fun?" For most people, the answer is no. Worse, the few diehard maze fanatics out there that actually might want a game like this will probably be turned off by its dodgy controls.
    • 54 Metascore
    • 56 Critic Score
    In this adventure, there is a total of about 60 minutes of quality gameplay. The rest leaves me deeply upset with Sega and the hole they've dug for Sonic.
    • 50 Metascore
    • 56 Critic Score
    Reservoir Dogs has more major flaws regarding the core gameplay, and because it takes a more direct and linear approach, can't cover up the minor problems with open-ended adventure.
    • 45 Metascore
    • 56 Critic Score
    The multiplayer mode also feels sort of tacked on; you and a friend can head out and take on the shuffling hordes, but it's basically the same experience.
    • 51 Metascore
    • 56 Critic Score
    Hail to the Chimp has a good heart and really tries to build on the aforementioned foundation, but there’s just too much "meh" going on.
    • 53 Metascore
    • 55 Critic Score
    Has a ton of potential and promise but doesn't really deliver.