PSX Extreme's Scores

  • Games
For 1,320 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Metal Gear Solid 4: Guns of the Patriots
Lowest review score: 18 World Championship Paintball
Score distribution:
1320 game reviews
    • 62 Metascore
    • 70 Critic Score
    The sound effects for the cars are fine, and you can actually hear the effect that the different exhaust and exhaust upgrades have on each car. Whine about Electronic Arts all you want--at least they have the resources to put good soundtracks in their games.
    • 69 Metascore
    • 70 Critic Score
    Anyone nostalgic for the glory days of the Bond film franchise will love the inclusion of a classic film as well as the return of Sean Connery. However, it doesn’t try anything new, multi-player stinks, it’s too linear, and it’s too easy, so it’s not worth more than a rental.
    • 77 Metascore
    • 70 Critic Score
    A fun game – for a few hours. If you’re playing the series for the first time, the game is certainly better than the first NFL Street, but it still lacks replay value.
    • 63 Metascore
    • 70 Critic Score
    It is a fun game; it's just that it doesn't offer much in terms of value. It looks nice, for the most part, it controls well, and soundtrack is fantastic...but at the end of the day it needs to pack a bigger punch...or should I say kick.
    • 53 Metascore
    • 70 Critic Score
    Good for what it is: a repetitive arcade-inspired beat-'em-up based on the Teenage Mutant Ninja Turtles cartoon series.
    • 65 Metascore
    • 70 Critic Score
    The best poker video game available for home consoles. Sure, it'd be nice if the presentation were flashier, and if the game offered more configuration options, but the poker itself is damn near perfect. That's what matters most.
    • 67 Metascore
    • 70 Critic Score
    Doesn’t quite live up to expectations. The separate platforming and music elements provide us with a solid foundation, but neither element receives the benefit of extra attention from the developers.
    • 60 Metascore
    • 70 Critic Score
    More of a disappointment, than it is a bad game. It’s entertaining, but there was so much to work with here that the end result is unfulfilling.
    • 57 Metascore
    • 70 Critic Score
    There just isn't quite enough here to warrant a full-price purchase in my eyes. You've got the 15 songs and a Battle Mode but that's about it.
    • 60 Metascore
    • 70 Critic Score
    Moon Diver is at its best when playing with others, and all the positives really shine: the great effects and animations, the constant hack 'n slash adrenaline rush, and that addictive "let's-keep-going" element. But even then, things get way too repetitive, there isn't a ton of inspiration in regards to basic enemy design, and the overall repetitiveness of the entire production becomes painfully obvious.
    • 67 Metascore
    • 70 Critic Score
    Beatmania US just isn't the game it should be, bottom line.
    • 63 Metascore
    • 70 Critic Score
    As a complete package, The Con is an enjoyable, modern-day rendition of the classic Punch-Out. Admittedly, the combat is repetitive and the entire concept of "the con" doesn't really work.
    • 70 Metascore
    • 70 Critic Score
    LEGO Indiana Jones 2: The Adventure Continues is still a decent game but it’s a definite step backwards from the original.
    • 76 Metascore
    • 70 Critic Score
    It's an average game, and I don't recommend a $60 purchase for it. Just like a popcorn flick isn't worth more than a rental, Stuntman: Ignition is ultimately the type of game you'd want to rent. While the multiplayer is fun and the Constructor mode is cool, the Career mode can be a bit short, and the game in general doesn't offer a whole lot to keep you coming back to.
    • 60 Metascore
    • 70 Critic Score
    I wish the presentation were more exciting, particularly the graphics, which could possibly put poker newbies to sleep before the first hand is over, but the game makes up for that shortcoming (somewhat) thanks to its deep selection of poker variants and tournaments.
    • tbd Metascore
    • 70 Critic Score
    The smoothness, animation fluidity, accessibility, setup, and fun factor are all more than acceptable and despite those ridiculously long load times, we still wanted to play. And that, as far as we’re concerned, is a good sign.
    • 62 Metascore
    • 70 Critic Score
    The frame rate isn’t great all the time but it’s mostly functional and the comically dark atmosphere seems to be more attractive. Perhaps it just feels less drab and dreary. At any rate, it’s worth trying if you’ve always loved Bomberman.
    • 63 Metascore
    • 70 Critic Score
    This lets you invent and create with a variety of intriguing tunes, and the Move compatibility makes it feel that much more involving and dynamic. It just lacks some punch as there is no real competition, and the production feels less robust than past entries in this well-received and popular series.
    • 70 Metascore
    • 70 Critic Score
    It's a good addition to the Vita's lineup of Japanese RPGs for a niche and patient audience.
    • 52 Metascore
    • 70 Critic Score
    It's a reasonable amount of fun at a budget price, but as Martin Brody might say, "I think we're gonna need a better game."
    • 74 Metascore
    • 70 Critic Score
    The controls start out accessible, but get a bit nutty with the faster cars, but if you can get used to them then you should find yourself enjoying the $20 you spent on this one.
    • 61 Metascore
    • 70 Critic Score
    This may indeed be the best FPS game on the PSP, but compared to the vast multitude of other FPSes available for the PlayStation 2 and other consoles, it's merely passable.
    • 68 Metascore
    • 70 Critic Score
    The good: it’ll take about 40 hours to beat, the character design is great, and RPG veterans will feel right at home with the gameplay. The bad: the dialog localization is poor, there’s a fair amount of backtracking, and the game does nothing new. The good does outweigh the bad, however.
    • 63 Metascore
    • 70 Critic Score
    One of the better games geared toward the younger audience. It's easy to get a hang of the controls even though the tilt seems useless, and the open world - while depressingly very empty - still lets you drive just about anywhere you wish, letting you participate in any event at any time.
    • 66 Metascore
    • 70 Critic Score
    Despite the mechanical and control issues, the apparent cheapness of some of the many deaths, and a few poor decisions, the game does have at least some appeal.
    • 59 Metascore
    • 70 Critic Score
    It’s too bad that the production isn’t more refined but for what it is, it’s a minor achievement.
    • 70 Metascore
    • 70 Critic Score
    Despite being a so-called "budget" game, Scaler's production values are more in line with full-priced software. The graphics are sharp, the polygon count is high, the sight distance is far, the bosses are large, and there's a goodly amount of animation to see (not just in the characters, but in the environment as well).
    • 62 Metascore
    • 70 Critic Score
    It would be a better buy at half the price but at $9.99, it’s worth it if you’re a Texas Hold ‘Em fan.
    • 65 Metascore
    • 70 Critic Score
    If you want a break from the hectic and edge-of-your-seat intensity found in the blockbusters, give your brain a chance to churn.
    • 66 Metascore
    • 70 Critic Score
    An artistic, entertaining game that doesn't quite reach a necessary level of accomplishment and refinement. The adventure feels a little too repetitive and the extra moves don't necessarily add depth, as they feel more cosmetic than anything else. The control and camera can be iffy and even frustrating, and you may feel overmatched. But I urge those who enjoy the art style and presentation seen in available media to give it a try.