PSX Extreme's Scores

  • Games
For 1,320 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Final Fantasy XII
Lowest review score: 18 World Championship Paintball
Score distribution:
1320 game reviews
    • 75 Metascore
    • 64 Critic Score
    If Mercury had twice the amount of puzzles, a decent multi-player mode and some mini-games or other challenges, it’d be a great game. As it stands now, it’s a decent diversion that lasts 3-5 hours, but one not worth $40.
    • 68 Metascore
    • 64 Critic Score
    Metrico isn't a bad game. On the one hand, you're immediately captivated by the unique gameplay. On the other, the interface keeps hindering your progression and immersion.
    • 54 Metascore
    • 64 Critic Score
    However, we do have to say that, overall, Lost isn't a bad game. The foundation really is well constructed and at the very least, there are some new ideas involved.
    • 60 Metascore
    • 64 Critic Score
    And with the lack of a story and a bunch of random objectives that dont mean a damn thing, moving through the single-player campaign is, sadly, a waste of time.
    • 49 Metascore
    • 64 Critic Score
    Top Gun is okay, but it certainly doesn't impress.
    • 54 Metascore
    • 64 Critic Score
    The depth really isn't here, and even Mr. Miyagi gets a little tiresome after a while.
    • 63 Metascore
    • 64 Critic Score
    Sadly, we have to say that both previous Atelier Iris titles were better than this one, although Grand Phantasm does maintain that excellent sense of humor.
    • 61 Metascore
    • 64 Critic Score
    The entire package feels flat and featureless. Far fewer pros, courses, and modes, a Career Mode that is ridiculously stripped down, and a general lack of intricacy might leave the die-hard golfer feeling unsatisfied. Still, it’s absolutely awesome that you can fully customize your control scheme, and I hope this feature will remain intact next year.
    • 63 Metascore
    • 64 Critic Score
    The control is iffy, the story seems to hinder more than help, too much of the gameplay seems written in stone, and the adventure just feels forced. However, there is plenty to do out there, and if you get sucked into the noble endeavor of restoring the Ruins, you may find yourself playing for quite a long time.
    • 59 Metascore
    • 64 Critic Score
    I can't stress enough how dull and tedious the levels are. They totally suck the fun out of what would otherwise be a solid game.
    • 58 Metascore
    • 64 Critic Score
    The game's got an intense story, great music, and solid voice acting; but problems like poor controls, frustrating gameplay, and a general lack of polish keep the game from earning a gaming medal of honor.
    • 66 Metascore
    • 63 Critic Score
    Does a lot of things well, even if the pacing, depth, and overall immersion isn't where it needs to be. The basic control for each event is mostly intuitive and solid, there are a ton of events, using Move adds a lot to the gameplay, and skill supersedes luck (as well it should, of course). The technical elements are pretty good, too. We just require more in the way of "oomph," more reasons to keep the player coming back for more.
    • 76 Metascore
    • 63 Critic Score
    I realize this seems a bit harsh and others aren't saying the same kinds of things, but they are strolling through poppy fields. In this shortage of JRPGs we are letting anything go, and this game needs serious help rather than free passes. Give it a go only if you really need your Tales on the go.
    • 45 Metascore
    • 63 Critic Score
    The scary, tingly sensation dies out way too soon when the repetition and predictability kicks in (and that doesn't take long), and although there are plenty of collectibles (puzzle pieces, case files, etc.), you have no big incentive to grab them all.
    • 63 Metascore
    • 63 Critic Score
    Just as unique and potentially engrossing as its predecessor, Disaster Report. Unfortunately, we have to say "potentially" because several glaring flaws continually bog down the game, not the least of which are those hopelessly lackluster technicals (the graphics and sound are both major drawbacks).
    • 59 Metascore
    • 63 Critic Score
    There’s a solid base for a franchise in FIFA Street, but it’s buried under several layers of crap, so you’re not likely to have much fun with it.
    • 61 Metascore
    • 63 Critic Score
    Some of the humor is genuinely amusing, the combat can be rewarding at times and what you unlock is pretty damn cool. But beyond that, don’t bother unless you’re a hardcore Deadpool fan.
    • 63 Metascore
    • 63 Critic Score
    A perfect example of "woulda, coulda, shoulda." There are so many highlights glinting out from this pile of mediocrity; if only the developers could've tied them all together, then we'd be treated to a more vivid and consistent display.
    • 56 Metascore
    • 63 Critic Score
    Run Like Hell doesn’t really fly on the Vita. It just feels too much like a mobile game, you know? There’s not a huge amount of content and what’s there is so basic that you start to lose interest after the first half-hour.
    • 73 Metascore
    • 63 Critic Score
    I don’t see a reason that EA feels like a port with no real enhancements is worth full retail price, especially since they couldn’t be bothered to update the horribly outdated rosters, which were already old on the PS2, and are even worse now. Toss in the awful load times, and you’ve got no reason to pick this one up.
    • 67 Metascore
    • 63 Critic Score
    It's a mediocre offering of baseball that does little to fix the issues that plagued 2K7. A.I. is still questionable, and sliders don't help alleviate the issues. Mode offerings desperately need a rookie-superstar mode of some sort, and the overall feel of the game is in dire need of polish.
    • 72 Metascore
    • 63 Critic Score
    We still have the same mechanical problems, Frank's photography skill doesn't add much, the frame rate issues are still there, and in the end, it's just "Dead Rising 2+."
    • 70 Metascore
    • 63 Critic Score
    You get a real thrill when it comes to racing with a large pack, and great satisfaction goes along with a meticulously executed pass.
    • 67 Metascore
    • 63 Critic Score
    Just Cause is fun for a little while, and if you get sucked into the atmosphere and style, you just might finish it. But there are too many pitfalls that routinely impede your enjoyment.
    • 59 Metascore
    • 62 Critic Score
    NBA Live 16 isn’t a very good game but at least the series is moving forward, albeit slowly.
    • 65 Metascore
    • 62 Critic Score
    An amusing game that loses its appeal all too quickly. The adventure is mostly fluid, as is the combat and platforming elements, and the storyline isn't too bad, but the rest is just generic, cut-and-paste design.
    • 60 Metascore
    • 62 Critic Score
    Fun for a little while, and its entertainment value is surprisingly acceptable.
    • 63 Metascore
    • 62 Critic Score
    It is certainly an improvement over the original game, but it's still not at the quality it should be this far into the generation. It lacks innovation and diversity, with an end result that is a boring and highly derivative experience.
    • 56 Metascore
    • 62 Critic Score
    It's too bad there was never much beyond the most basic of maneuvers, but the fact remains- just about anyone can pick it up and play the whole way through with little difficulty, and still have fun doing it.
    • 65 Metascore
    • 62 Critic Score
    The mission structure is broken, and the missions can be very short. The online, while fun, is incomplete. And the visuals leave something to be desired.