PSX Extreme's Scores

  • Games
For 1,320 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Uncharted 3: Drake's Deception
Lowest review score: 18 World Championship Paintball
Score distribution:
1320 game reviews
    • 73 Metascore
    • 67 Critic Score
    Seemingly inaccurate platforming, a lack of direction pertaining to progress and puzzles, mediocre AI, and sluggish pacing. There's a lot of fun to be had and the longevity is high but we have to tolerate more issues…drop that "group" mentality for the next one, Traveller's.
    • 63 Metascore
    • 67 Critic Score
    Worth your $29.99? If you like the games on the "best" list above, sure. Otherwise, no.
    • 59 Metascore
    • 67 Critic Score
    With sub-par control, a story that could be great but gets lost in a sea of loose ends, and very uninspired, tedious, and infrequent combat, Rule of Rose falls well shy of the intended mark.
    • 65 Metascore
    • 67 Critic Score
    By now, you know what to expect; it’s just that there are other downloadable games that might be more worth your money.
    • 76 Metascore
    • 67 Critic Score
    If you’re curious, spend one of those new twenties in your wallet on some old favorites.
    • 59 Metascore
    • 67 Critic Score
    A competent action platformer with an appealing persona and style. The music is fantastic, the voices are pleasant, and the diverse gameplay does manage to remain somewhat interesting throughout. Sadly, the pacing is off, too many of the segments don't hit home, and the designers come up a little shy when shooting for the stars.
    • 71 Metascore
    • 67 Critic Score
    I personally could not overlook a number of glaring flaws, most importantly the horde of control issues, in addition to the annoying load times.
    • 69 Metascore
    • 66 Critic Score
    It's above mediocre. But it's just…blasé.
    • 63 Metascore
    • 66 Critic Score
    It just didn’t quite hit the necessary benchmarks for execution and the ultimate realization of the main concept.
    • 46 Metascore
    • 66 Critic Score
    "Monaco GP" and "Golden Axe" are broken to the point of being nearly unplayable, and the tandem of Tant R and Bonanza Bros. is a bonus that you'll rarely play because of how simple both games are.
    • 61 Metascore
    • 66 Critic Score
    Blackgate isn’t the top-tier AAA portable production I was hoping for. The map is borderline useless, the repetition and fetch quests get tiresome, the rewards for diligent exploration aren’t high, and that 2.5D perspective is definitely problematic in certain combat situations. Still, if you’re a big fan of the old-school side-scrolling style of game, and you’re a big Batman fan, you should give Blackgate a whirl.
    • 67 Metascore
    • 66 Critic Score
    It's almost always fun to reminisce, but how can you reminisce when you never experienced it in the first place? ...get what we're saying, Taito? If you're an old-school gaming fan, you should probably check it out, but examine that list above first. That's really the only requirement.
    • 58 Metascore
    • 66 Critic Score
    I really do understand the intention behind the franchise's overhaul but sadly, it just doesn't work as well as it could've. I'm just not sure who they're going to satisfy. The strategy/RPG fans won't touch it with a ten-foot cattle prod and the action fans don't usually flock to mech titles, which dominate the Japanese culture but aren't as big here.
    • 77 Metascore
    • 66 Critic Score
    There are several great ideas here, but they're sort of mired beneath the weight of a generic shooter. The multiplayer isn't overwhelmingly great, either, and despite a really solid story with a lot of potential, a few compelling characters, and an immersive, challenging environment, Spec Ops: The Line doesn't make good on its lofty claims.
    • 54 Metascore
    • 66 Critic Score
    It's fast-paced, it's accessible enough, there are plenty of moves for the casual gamer, and it's got plenty of unlockable fanservice extras.
    • tbd Metascore
    • 66 Critic Score
    A passable title, due entirely to the depth and relatively accurate race physics. Unfortunately, despite all the tuning and customizing you can do, the depth doesn't translate to a full-on simulation experience, especially because the physics aren't quite that realistic.
    • 68 Metascore
    • 66 Critic Score
    Ultimately, it's impossible to recommend Juiced when games like "Burnout 3" and "Midnight Club 3" are out there doing everything it does, and more, in much better fashion.
    • 47 Metascore
    • 66 Critic Score
    It’s just nothing special, that’s all. But if you want some simple, straightforward, fairly well done FPS fun for only ten bucks (and you don’t have to go anywhere to nab it, either), feel free to give it a shot. It’s a surprisingly fast download and you’ll be blowing away baddies before you know it. Just don’t expect too much.
    • 67 Metascore
    • 66 Critic Score
    Better detailing, smoother frame rate, and a more fully realized Career Mode. But in many other ways, it fails to advance the new series to new heights and in the end, it's very much the same game with a slightly flashier wrapping. That's not what we wanted or expected from this game, but even so, Battlelines does have plenty of appeal.
    • 58 Metascore
    • 66 Critic Score
    A competent action slash-fest, loaded with tons of great enemy and character design, impressive animations, and an accessible, moderately rewarding combat system. But the backdrops are just too bland and uninspired, the repetitive nature of the gameplay gets tiresome, and that accessibility borders on tedious simplicity.
    • 60 Metascore
    • 66 Critic Score
    The controls aren’t tight enough – especially in regards to the vehicles – the camera is rarely on-point, the music isn’t prominent enough, the AI is iffy, and the overall fun factor dips frequently. On the other hand, there are plenty of pluses and I don’t like to frown on good ideas, even if they didn’t quite execute said ideas to the best of their ability.
    • 63 Metascore
    • 66 Critic Score
    It seems somewhat disjointed in that it lacks focus; in short, it tries to be something it’s not far too often. The modern-day theme simply doesn’t work, the story is muddy and hardly involving, and the stealth segments were just a mistake.
    • 57 Metascore
    • 66 Critic Score
    Let's assume that you're still interested in Robotech: Invasion even after hearing about how lifeless the Invid are, how weak the Cyclone concept is, and how the game doesn't try to mimic too closely the sights and sound of the cartoon it's based on. At $20 MSRP, it's worth the "risk" so long as you remotely care about Robotech and are curious to find out how the whole thing ends.
    • 59 Metascore
    • 66 Critic Score
    While the control is pretty solid, and the speed and action is actually very good, there is one significant flaw that permeates the entire experience: the response to your button presses is often erratic and rarely predictable or reliable.
    • 63 Metascore
    • 66 Critic Score
    Star Wars: The Force Unleashed II is up against all new competition in 2010 and although some of the new stuff is cool, it just doesn't take the necessary steps. Sorry, SW fans.
    • 71 Metascore
    • 65 Critic Score
    For the time being, there are simply too many problems with Ultra Street Fighter IV on PlayStation 4. The input lag is definitely an issue, the technical hang-ups mar an otherwise astounding-looking game, and there aren’t enough new features or additions for hardcore fans to warrant a purchase.
    • 62 Metascore
    • 65 Critic Score
    Ratchet and Clank: Size Matters was one of the better PSP releases of 2007, but over a year later, it just doesn't translate all that well to the PS2.
    • 77 Metascore
    • 65 Critic Score
    It offers plenty of foes to strike down with a wide variety of cool attacks, lots of classic characters, and enough ally and party micromanagement to maintain some sense of role-playing and strategy. But the story falls flat, the pacing is off, and above all else, the combat mechanic is inherently flawed.
    • 74 Metascore
    • 65 Critic Score
    Amplitude is a bit of a disappointment. It plays well enough and it’s awfully slick-looking, but the lack of a diverse array of songs really puts a damper on the experience.
    • tbd Metascore
    • 65 Critic Score
    An okay effort, but it's hampered by average technicals, insane repetitiveness, outrageously frustrating preparation, and only fleeting moments of fun.