PSX Extreme's Scores

  • Games
For 1,320 reviews, this publication has graded:
  • 70% higher than the average critic
  • 4% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Journey
Lowest review score: 18 World Championship Paintball
Score distribution:
1320 game reviews
    • 61 Metascore
    • 60 Critic Score
    The game doesn't take long enough to beat, there's no real reason to play it again, and there isn't anything even remotely special about the experience.
    • 70 Metascore
    • 60 Critic Score
    Sacred 2 has the potential to be a good game. Ultimately, it's combat, boring story, convoluted world map, and lack of character customization drags it down considerably.
    • 57 Metascore
    • 60 Critic Score
    Akiba's Trip: Undead & Undressed is a strange game that might satisfy the anime faithful. The technical elements are mediocre at best (even worse when compared with the best the PlayStation 4 has to offer), the story is absurd, and the gameplay mechanic is original yet flawed.
    • 55 Metascore
    • 60 Critic Score
    In the end, the Pirates 3 game comes out being the best of the movie-game trilogies, but that isn't saying much.
    • 54 Metascore
    • 59 Critic Score
    Had Pandemic and EA given this game fluid action elements in tune with more modern games such as Devil May Cry and Ninja Gaiden -albeit not to those extremes- we'd have a winner on our hands. But as it stands now, Conquest fails because it feels outdated, despite featuring a novel concept.
    • 70 Metascore
    • 59 Critic Score
    The epitome of mediocrity; it brings a few nice features with it, but ultimately adds nothing to the very crowded first-person shooter segment. Its A.I. is absurdly dumb, but requires more than a fair share of bullets to kill.
    • 63 Metascore
    • 59 Critic Score
    There is no "The Life" or any career-mode variant present in the game, the NBA Replay mode is a novelty that wears thin, and the mini-games leave a lot to be desired.
    • 58 Metascore
    • 59 Critic Score
    It’s generic to the core and wholly uninteresting, as the AI isn’t anywhere near good enough, the developers didn’t do enough with the co-op concept (a huge disappointment), and we don’t even get a drop-in, drop-out feature.
    • 51 Metascore
    • 59 Critic Score
    Eat Lead: The Return of Matt Hazard is a great concept that was executed very poorly and seems rushed. With more attention to detail such as better A.I., more fluid gameplay mechanics, multiplayer, and better visuals, D3 could've had a solid game on their hands.
    • 60 Metascore
    • 59 Critic Score
    Horrid music. Bland, barren landscapes. Overly difficult combo demands.
    • 55 Metascore
    • 59 Critic Score
    Even though Southpeak has added a bunch of extra content to the PS3 port, at the end of the day it still feels more like a downloadable game that is worth, at most $20.
    • 59 Metascore
    • 59 Critic Score
    The PlayStation 2 version of NBA 08 is nothing like its PlayStation 3 counterpart. This one fails in nearly every aspect, largely due to poor attention to detail in visuals, awful A.I., and a severe lack of new features.
    • 60 Metascore
    • 59 Critic Score
    At the end of it all, Spider-Man 3's biggest problem is that it has a camera and framerate that makes the game nearly unplayable.
    • 57 Metascore
    • 59 Critic Score
    Certainly isn't the worst 2D fighting game ever made, but when you take into account the lack of effort on Capcom's part, the number of fan-favorite fighters that didn't make it onto the roster, and the complete lack of any sort of character building or online play features, it's tough to recommend this game to anybody.
    • 53 Metascore
    • 59 Critic Score
    There's a lot of game to be had, but with very little depth, innovation, and a lot of frustration. The gameplay isn't very balanced, so you'll end up getting killed by the A.I. constantly, despite your best efforts to stay alive. It's visually decent, but the sound is generic, with the exception of a decent, but short, soundtrack.
    • 71 Metascore
    • 59 Critic Score
    Generic gameplay, poor multiplayer offerings, and below average visuals? This I can't even recommend when it hits the inevitable bargain bin.
    • 66 Metascore
    • 59 Critic Score
    Compared to all of the other racers out there--kart, arcade, or simulation--it's definately at the bottom of the list.
    • 53 Metascore
    • 58 Critic Score
    The whole game trips and stumbles. The puzzles can be fun, control isn't bad, some of the story elements are decent, and the sound is better than average, but that's not enough. The animations and graphics aren't up to snuff, those puzzles are often too easy and even boring, and above all else the incredible spirit that drew so many to the movie theater is missing.
    • 64 Metascore
    • 58 Critic Score
    Nothing seems catastrophically bad but at the same time, nothing seems right, either. This game feels and looks very, very outdated and anyone who plays it will recall many games that did something better; we've seen far better role-playing, action, and stealth mechanics and in all honesty, I doubt this game would've been considered anything special even four or five years ago.
    • 53 Metascore
    • 58 Critic Score
    Fairytale Fights, as sadistically zany as it is, just isn’t worth the price of admission.
    • 58 Metascore
    • 58 Critic Score
    Everything in place functions okay, but there’s not one single aspect of the game that excels in terms of quality, and there are just too many problems that ultimately cripple the overall package.
    • 66 Metascore
    • 58 Critic Score
    The story is just a bunch of barely understandable gibberish, the characters feel tired and overdone, and the “streamlining” of the combat is only the equivalent of dumbing-down. Nothing more.
    • 60 Metascore
    • 58 Critic Score
    Clive Barker's Jericho does a few things well and a lot of things poorly. In no way can it compare to the other awesome FPSs available now (Call of Duty 4: Modern Warfare, for example), and when you spend more time healing than fighting, there's something seriously wrong.
    • 57 Metascore
    • 58 Critic Score
    We couldn't possibly recommend a purchase, regardless of price, simply because it doesn't seem like there's enough here to constitute a whole game.
    • 72 Metascore
    • 57 Critic Score
    This sequel fails to make any notable strides in improvement, and in fact fails so hard with the broken game engine that it feels downright frustrating to look at and play.
    • 57 Metascore
    • 57 Critic Score
    The control is borderline horrendous, the graphics are very disappointing, The Chase - while deep and rewarding - isn't implemented very well, and besides the numerous pit and mechanical options, there's a surprising lack of car customization features.
    • 76 Metascore
    • 57 Critic Score
    It's unfortunate that Manhunt becomes such a redundant game so quickly. The game employs a few very good concepts, but they are off-set by the game's mediocrity and pointless gore.
    • 49 Metascore
    • 57 Critic Score
    The whole thing feels flat, uninspired, and utterly unimpressive.
    • 50 Metascore
    • 57 Critic Score
    Family Guy won't last you very long - maybe 4-6 hours - but for the most part, the ever-changing palette of gameplay styles and top-notch Griffin comedy remains appealing throughout.
    • tbd Metascore
    • 57 Critic Score
    Monster Jam: Path to Destruction is a low-budget, niche title that might appeal to those who really love monster trucks, but even that's pushing it.