PSX Nation's Scores

  • Games
For 982 reviews, this publication has graded:
  • 50% higher than the average critic
  • 2% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Final Fantasy X
Lowest review score: 20 Vietcong: Purple Haze
Score distribution:
  1. Negative: 90 out of 982
982 game reviews
    • 79 Metascore
    • 70 Critic Score
    Once you've made the Meganite under your control turn an invading Volgara robot into junkyard fodder a couple of times the hook will be in.
    • 78 Metascore
    • 70 Critic Score
    This unusual marriage of strategy and RPG (regardless of how inconsequential Gladius' storyline actually is) manages to work despite an acute lack of polish in the graphics (mostly blocky and undetailed with few exceptions) and the somewhat-huge interface (lots of variables to keep track of).
    • 74 Metascore
    • 70 Critic Score
    Few licensed videogames have captured the essence of their source material as well as Rage Software has captured the heart and soul, not to mention the over-the-top style of the boxing matches, that makes a “Rocky” movie click.
    • 56 Metascore
    • 69 Critic Score
    I could go on and on about how "CB 2001" acts and walks radical, but fails to deliver the satisfying appeal of an 'extreme' sports game.
    • 52 Metascore
    • 69 Critic Score
    Doesn't bring an iota of freshness or anything even remotely unique or original (and no, the memorable theme song or the well-known voices of the Smurfs are not here to save the game from itself).
    • 69 Metascore
    • 69 Critic Score
    If you are able to look past frustrating controls and a poor camera, the game is quite enjoyable. It’s also not one of those games that added a bunch of annoying sidequests to extend its length, and as a result, it can be beaten with a healthy weekend of gaming.
    • 43 Metascore
    • 69 Critic Score
    Cheerful, juvenile and more fun than what our rating might imply, "Danger Girl" is undone primarily because it's engine is riddled with technical flaws (collision detection, slug-like speed and frame-rate, poor aiming).
    • 51 Metascore
    • 69 Critic Score
    Generic and by-the-numbers, 007 Racing shoehorns one of the world's best-known licenses into a dated car combat engine that wouldn't be taken seriously without it.
    • 57 Metascore
    • 69 Critic Score
    Daunting difficulty and narrow appeal...There are teeth of mine I'd pull with a pair of pliers rather than play this card game ever again.
    • 51 Metascore
    • 69 Critic Score
    Blade in the end disappoints with frustratingly cheap gameplay that offers little fun.
    • 27 Metascore
    • 68 Critic Score
    A good night's rental for the little one's as long as Mom or Dad are nearby to bail him/her out of the tougher spots.
    • 63 Metascore
    • 68 Critic Score
    Delivers, but just barely.
    • 43 Metascore
    • 68 Critic Score
    To quote Bart Simpson "I didnt think it was possible, but this sucks AND blows."
    • 26 Metascore
    • 68 Critic Score
    If it keeps the cool Career mode, Custom Boxer Creation, decent polygon models and line-up of solid fighters (tossing out everything else, especially the awful 'toggle active hand' controller configuration), it could have the basis on which to rebuild a better game next year.
    • 65 Metascore
    • 68 Critic Score
    Besides gameplay modes (which are plentiful), the title comes up short in just about every category that EA’s “FIFA” 32-bit titles have been polishing for years now.
    • 62 Metascore
    • 67 Critic Score
    Not even Working Designs' loving attention to minite detail can hide the average-at-best strategy RPG elements of "Vanguard Bandits".
    • 48 Metascore
    • 67 Critic Score
    They have the right idea with the Virtua Tennis approach but failed to come even close with the graphics to match. Shoddy graphics ruin this game ultimately.
    • 55 Metascore
    • 67 Critic Score
    Do you need a boring and dreadfully-average scavenger hunt for your PSX, guaranteed to be forgotten after the holidays are over?
    • 68 Metascore
    • 67 Critic Score
    Technically-crippled, but inspired and amusing, dumb arcadey fun.
    • 37 Metascore
    • 66 Critic Score
    If Duke Nukem ever feels like bringing a fun and enjoyable game alongside his cavalcade of sexist innuendo, he'll be welcomed into my gaming library.
    • 80 Metascore
    • 65 Critic Score
    It was rather boring and lifeless. The graphics were rather flat and one dimensional and just got old really quick.
    • 50 Metascore
    • 65 Critic Score
    When is milking a franchise for all it's worth enough? How about when the franchise's 3rd edition comes out looking and feeling absolutley no different from it's second edition?
    • 54 Metascore
    • 63 Critic Score
    It's unoriginal-original and very frustrating playing tedious mission after mission with little reward.
    • 61 Metascore
    • 62 Critic Score
    Despite online support and being the only hockey game on the PSP Gretzky NHL’s sloppy controls, lackluster sound and choppy frame-rate make it a less-than-stellar representation of the sport it recreates.
    • 25 Metascore
    • 62 Critic Score
    Outdated graphics, an unfriendly (but ultimately bearable) control scheme and a shockingly bad (i.e. incomplete) localization make Ultimate Battle 22 the lesser alternative to “Budokai."
    • 49 Metascore
    • 62 Critic Score
    Little effort went into trying to elevate the premise of the game (a young woman struggling with the evil side of her personality trying to emerge and cause deadly mischief) into something more psychological and frightening than what we ended up with.
    • 78 Metascore
    • 60 Critic Score
    Shox’s handful of self-titled innovations (Shox Zone, Shox wave, etc.) and good-looking engine can’t quite save it from its repetitive three-lap gameplay, cheating A.I. and sticker Shox price tag (sorry, couldn’t help it!).
    • 65 Metascore
    • 60 Critic Score
    Unlike "Madden 2004" and "ESPN NFL 2K4" though, one doesn’t get the feeling when playing GameDay 2004 that the developers pushed themselves (or their game) to the PS2's theoretical limit. Cool online football experience though!
    • 76 Metascore
    • 60 Critic Score
    It's still too boring and esoteric an experience for some of us to even take seriously. Add an extra point to our score for Save The Homeland if you're a fan of the series, or feel free to ignore whatever we say.
    • 78 Metascore
    • 60 Critic Score
    The control gimmick of "Cookie & Cream" not only works like a charm, but also serves as the basis of one hell of a brain-teasing, pulse-pounding and reasonably-complex series of "Crash Bandicoot"-like forward-scrolling levels.

Top Trailers