PSX Nation's Scores

  • Games
For 982 reviews, this publication has graded:
  • 50% higher than the average critic
  • 2% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 20 Surfing H3O
Score distribution:
  1. Negative: 90 out of 982
982 game reviews
    • 64 Metascore
    • 60 Critic Score
    Underneath its dated graphics and insipid BGM/sound effects there is a very fun and challenging racing game in need for something special to justify its existence on PS2.
    • tbd Metascore
    • 60 Critic Score
    Of the twelve tetra-trillion "Rugrats" videogames released since the TV show went on the air in the mid-70’s (sarcasm anyone?), Royal Ransom is easily the best.
    • 73 Metascore
    • 60 Critic Score
    It’s closer to a ‘65’ for those of us that don’t care about or follow the TV series’ characters or TV plots, but it lacks the polish and proper balance (the Zeon side is heavily favored) to merit receiving the ‘70’ we were thinking of bestowing upon it.
    • 70 Metascore
    • 60 Critic Score
    The absence of the 2003 line-up of F1 racers/teams, needless ‘dumbing down’ of the prequel’s simulation aspects, average-at-best audio and superior PS2 product (namely Infogrames/Atari’s “Grad Prix Challenge”) bring Career Challenge’s worth down to rental status instead of must-own.
    • 76 Metascore
    • 60 Critic Score
    Just mute that terrible music and you'll be set, mmkay?
    • 73 Metascore
    • 60 Critic Score
    Nothing in this attempt at an arcadey demolition derby stands out as unique or outstanding.
    • tbd Metascore
    • 60 Critic Score
    For wealthy collectors of "Scooby-Doo" memorabilia or very small children that have yet to be exposed to a "Crash Bandicoot"-caliber action/adventure on PSOne.
    • 71 Metascore
    • 60 Critic Score
    A steep learning curve, buggy online mode, and lack of communication options between you and your allies make this title fall short in just about everything it set out to achieve.
    • 68 Metascore
    • 60 Critic Score
    The atmosphere isn’t scary or dreadful enough to instill fear in players, and the brevity of the experience is only matched by its lack of originality.
    • 62 Metascore
    • 60 Critic Score
    The bite-sized pace of the shrunken battlefields’ brawls robs DW’s gameplay of the urgency and hardcore struggle that characterized its console predecessors.
    • 80 Metascore
    • 60 Critic Score
    The racing is very detailed but without being a hardcore fan it can come off a bit too repetitive.
    • 58 Metascore
    • 60 Critic Score
    Long on fun and short on replay, Midway's CART Fury is good light hearted racing that brings something new to the world of CART.
    • 63 Metascore
    • 60 Critic Score
    Not only is Seek and Destroy's ratio of gameplay miles-per-dollar better in Conspiracy's latest PS2 import ($10 worth), but the multiplayer options and light-hearted atmosphere don't take themselves the least bit seriously.
    • 59 Metascore
    • 60 Critic Score
    Suffers from the duplicity of being designed as a mindless arcade shooter (the linear paths to solving a mission's objective being the biggest giveaway) while being curtailed by restrictions of control and ammunition limitations that seem designed for a simulation.
    • 76 Metascore
    • 60 Critic Score
    Just as average, unremarkable and underwhelming as its predecessor where it counts: gameplay.
    • 70 Metascore
    • 60 Critic Score
    An entertaining but sporadically inept first-person shooter whose shortcomings (crummy frame-rate, lackluster AI, etc.) are slightly outweighed by the things it does get right (intense firefights, great atmosphere, good sound, etc.).
    • 68 Metascore
    • 60 Critic Score
    MegaMan X8's return-to-basics approach makes for predictable but reasonably entertaining gameplay antics IF you're a diehard fan of Capcom's series.
    • 64 Metascore
    • 60 Critic Score
    The pinpoint difficulty of the proceedings also limits the game’s appeal to either small children that will play anything or hardcore “Crash” fans from the PSOne era.
    • 62 Metascore
    • 60 Critic Score
    The characters and monotonous visuals are dull, uninteresting and cliché (especially lead character Mace Griffin). And the absence of any multiplayer options severely hampers Bounty Hunter’s replayability in the long run.
    • 69 Metascore
    • 60 Critic Score
    If you already own “Crash Team Racing” for PSOne then don’t even bother to rent Crash Nitro Kart. Entire tracks (or large portions thereof) and the same quality graphics/controls/sounds from the 32-bit original have been shamelessly replicated on PS2 with the most minute and inconsequential of improvements.
    • 59 Metascore
    • 60 Critic Score
    Nowhere near the king of the car combat genre (that'd be "TM Black" BTW), MM still manages to be decent-enough to be worth renting and beating together with a pal over a lazy summer weekend.
    • 74 Metascore
    • 60 Critic Score
    The second coming of "Bushido Blade" this ain't, yet WOTS reveals considerable depth and replayability the longer one sticks around for its non-linear paths and consequence-laden scenarios.
    • 74 Metascore
    • 60 Critic Score
    Aside from the insanely confusing menus and overly arcadish feel, Live isn't a bad game.
    • 56 Metascore
    • 60 Critic Score
    Its short length and lack of visual polish keep Zapper well below the charm and fun of its predecessors.
    • 67 Metascore
    • 60 Critic Score
    Clever, but not nearly clever-enough to overcome the dull and boring predictability "Tsugunai" [exudes] as it unfolds at a maddenigly slow pace.
    • 73 Metascore
    • 60 Critic Score
    It needs a few more levels and a few multiplayer options to enter into the top tier of elite PS2 action games, but until then it's an all too brief affair worth playing but not owning (unless you're committed).
    • 58 Metascore
    • 60 Critic Score
    Ultimately succeeds at what it attempts to do because it gives the world its first Casper videogame that's actually as much fun to watch as it is to play.
    • 68 Metascore
    • 60 Critic Score
    Compare it to the user-friendly “FIFA 2004” and the overall-perfection of “Winning Eleven 7" though, and WTS ‘05 comes up way short.
    • 84 Metascore
    • 60 Critic Score
    If it were just a little less linear, a little bit longer and a little less unforgiving in some of its latter stumpers (lots of 'littles' for a game trying to compensate for its lack of... well, you know!)
    • 61 Metascore
    • 60 Critic Score
    It feels like a port of the series rather than a whole new engine.