PSX Nation's Scores

  • Games
For 982 reviews, this publication has graded:
  • 50% higher than the average critic
  • 2% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ratchet & Clank: Up Your Arsenal
Lowest review score: 20 Surfing H3O
Score distribution:
  1. Negative: 90 out of 982
982 game reviews
    • 80 Metascore
    • 65 Critic Score
    It was rather boring and lifeless. The graphics were rather flat and one dimensional and just got old really quick.
    • 50 Metascore
    • 65 Critic Score
    When is milking a franchise for all it's worth enough? How about when the franchise's 3rd edition comes out looking and feeling absolutley no different from it's second edition?
    • 54 Metascore
    • 63 Critic Score
    It's unoriginal-original and very frustrating playing tedious mission after mission with little reward.
    • 61 Metascore
    • 62 Critic Score
    Despite online support and being the only hockey game on the PSP Gretzky NHL’s sloppy controls, lackluster sound and choppy frame-rate make it a less-than-stellar representation of the sport it recreates.
    • 25 Metascore
    • 62 Critic Score
    Outdated graphics, an unfriendly (but ultimately bearable) control scheme and a shockingly bad (i.e. incomplete) localization make Ultimate Battle 22 the lesser alternative to “Budokai."
    • 49 Metascore
    • 62 Critic Score
    Little effort went into trying to elevate the premise of the game (a young woman struggling with the evil side of her personality trying to emerge and cause deadly mischief) into something more psychological and frightening than what we ended up with.
    • 78 Metascore
    • 60 Critic Score
    Shox’s handful of self-titled innovations (Shox Zone, Shox wave, etc.) and good-looking engine can’t quite save it from its repetitive three-lap gameplay, cheating A.I. and sticker Shox price tag (sorry, couldn’t help it!).
    • 65 Metascore
    • 60 Critic Score
    Unlike "Madden 2004" and "ESPN NFL 2K4" though, one doesn’t get the feeling when playing GameDay 2004 that the developers pushed themselves (or their game) to the PS2's theoretical limit. Cool online football experience though!
    • 76 Metascore
    • 60 Critic Score
    It's still too boring and esoteric an experience for some of us to even take seriously. Add an extra point to our score for Save The Homeland if you're a fan of the series, or feel free to ignore whatever we say.
    • 78 Metascore
    • 60 Critic Score
    The control gimmick of "Cookie & Cream" not only works like a charm, but also serves as the basis of one hell of a brain-teasing, pulse-pounding and reasonably-complex series of "Crash Bandicoot"-like forward-scrolling levels.
    • 64 Metascore
    • 60 Critic Score
    Underneath its dated graphics and insipid BGM/sound effects there is a very fun and challenging racing game in need for something special to justify its existence on PS2.
    • tbd Metascore
    • 60 Critic Score
    Of the twelve tetra-trillion "Rugrats" videogames released since the TV show went on the air in the mid-70’s (sarcasm anyone?), Royal Ransom is easily the best.
    • 73 Metascore
    • 60 Critic Score
    It’s closer to a ‘65’ for those of us that don’t care about or follow the TV series’ characters or TV plots, but it lacks the polish and proper balance (the Zeon side is heavily favored) to merit receiving the ‘70’ we were thinking of bestowing upon it.
    • 70 Metascore
    • 60 Critic Score
    The absence of the 2003 line-up of F1 racers/teams, needless ‘dumbing down’ of the prequel’s simulation aspects, average-at-best audio and superior PS2 product (namely Infogrames/Atari’s “Grad Prix Challenge”) bring Career Challenge’s worth down to rental status instead of must-own.
    • 76 Metascore
    • 60 Critic Score
    Just mute that terrible music and you'll be set, mmkay?
    • 73 Metascore
    • 60 Critic Score
    Nothing in this attempt at an arcadey demolition derby stands out as unique or outstanding.
    • tbd Metascore
    • 60 Critic Score
    For wealthy collectors of "Scooby-Doo" memorabilia or very small children that have yet to be exposed to a "Crash Bandicoot"-caliber action/adventure on PSOne.
    • 71 Metascore
    • 60 Critic Score
    A steep learning curve, buggy online mode, and lack of communication options between you and your allies make this title fall short in just about everything it set out to achieve.
    • 68 Metascore
    • 60 Critic Score
    The atmosphere isn’t scary or dreadful enough to instill fear in players, and the brevity of the experience is only matched by its lack of originality.
    • 62 Metascore
    • 60 Critic Score
    The bite-sized pace of the shrunken battlefields’ brawls robs DW’s gameplay of the urgency and hardcore struggle that characterized its console predecessors.
    • 80 Metascore
    • 60 Critic Score
    The racing is very detailed but without being a hardcore fan it can come off a bit too repetitive.
    • 58 Metascore
    • 60 Critic Score
    Long on fun and short on replay, Midway's CART Fury is good light hearted racing that brings something new to the world of CART.
    • 63 Metascore
    • 60 Critic Score
    Not only is Seek and Destroy's ratio of gameplay miles-per-dollar better in Conspiracy's latest PS2 import ($10 worth), but the multiplayer options and light-hearted atmosphere don't take themselves the least bit seriously.
    • 59 Metascore
    • 60 Critic Score
    Suffers from the duplicity of being designed as a mindless arcade shooter (the linear paths to solving a mission's objective being the biggest giveaway) while being curtailed by restrictions of control and ammunition limitations that seem designed for a simulation.
    • 76 Metascore
    • 60 Critic Score
    Just as average, unremarkable and underwhelming as its predecessor where it counts: gameplay.
    • 70 Metascore
    • 60 Critic Score
    An entertaining but sporadically inept first-person shooter whose shortcomings (crummy frame-rate, lackluster AI, etc.) are slightly outweighed by the things it does get right (intense firefights, great atmosphere, good sound, etc.).
    • 68 Metascore
    • 60 Critic Score
    MegaMan X8's return-to-basics approach makes for predictable but reasonably entertaining gameplay antics IF you're a diehard fan of Capcom's series.
    • 64 Metascore
    • 60 Critic Score
    The pinpoint difficulty of the proceedings also limits the game’s appeal to either small children that will play anything or hardcore “Crash” fans from the PSOne era.
    • 62 Metascore
    • 60 Critic Score
    The characters and monotonous visuals are dull, uninteresting and cliché (especially lead character Mace Griffin). And the absence of any multiplayer options severely hampers Bounty Hunter’s replayability in the long run.
    • 69 Metascore
    • 60 Critic Score
    If you already own “Crash Team Racing” for PSOne then don’t even bother to rent Crash Nitro Kart. Entire tracks (or large portions thereof) and the same quality graphics/controls/sounds from the 32-bit original have been shamelessly replicated on PS2 with the most minute and inconsequential of improvements.
    • 59 Metascore
    • 60 Critic Score
    Nowhere near the king of the car combat genre (that'd be "TM Black" BTW), MM still manages to be decent-enough to be worth renting and beating together with a pal over a lazy summer weekend.
    • 74 Metascore
    • 60 Critic Score
    The second coming of "Bushido Blade" this ain't, yet WOTS reveals considerable depth and replayability the longer one sticks around for its non-linear paths and consequence-laden scenarios.
    • 74 Metascore
    • 60 Critic Score
    Aside from the insanely confusing menus and overly arcadish feel, Live isn't a bad game.
    • 56 Metascore
    • 60 Critic Score
    Its short length and lack of visual polish keep Zapper well below the charm and fun of its predecessors.
    • 67 Metascore
    • 60 Critic Score
    Clever, but not nearly clever-enough to overcome the dull and boring predictability "Tsugunai" [exudes] as it unfolds at a maddenigly slow pace.
    • 73 Metascore
    • 60 Critic Score
    It needs a few more levels and a few multiplayer options to enter into the top tier of elite PS2 action games, but until then it's an all too brief affair worth playing but not owning (unless you're committed).
    • 58 Metascore
    • 60 Critic Score
    Ultimately succeeds at what it attempts to do because it gives the world its first Casper videogame that's actually as much fun to watch as it is to play.
    • 68 Metascore
    • 60 Critic Score
    Compare it to the user-friendly “FIFA 2004” and the overall-perfection of “Winning Eleven 7" though, and WTS ‘05 comes up way short.
    • 84 Metascore
    • 60 Critic Score
    If it were just a little less linear, a little bit longer and a little less unforgiving in some of its latter stumpers (lots of 'littles' for a game trying to compensate for its lack of... well, you know!)
    • 61 Metascore
    • 60 Critic Score
    It feels like a port of the series rather than a whole new engine.
    • 77 Metascore
    • 60 Critic Score
    In gaming terms, ASB is like SNK in the "Street Fighter" versus "King of Fighters" debate, good but not quite the best.
    • 65 Metascore
    • 60 Critic Score
    Good graphics, a short quest (by “RE” standards), mediocre music/sounds and a permanent sense that you’re playing an action game that’s trying to be a “House of the Dead”-type shooter (or is it a light-gun shooter that’s trying to be survival horror adventure?) diminish Dead Aim’s appeal as it moves along.
    • 83 Metascore
    • 60 Critic Score
    Not to mention, cheap AI, stiff controls, the "I can be beaten in a weekend" story mode, and an overload of psuedo-censored rap music hold this wrestler disguised as a street brawler back from being truly great.
    • 72 Metascore
    • 60 Critic Score
    I tried to warm-up to "ROTK VII" but, as soon as I finish this review, I'll do my darnest to forget it ever existed.
    • 63 Metascore
    • 60 Critic Score
    It’s an OK military shooter that just can’t measure up to the likes of “Red Faction II” or “Timesplitters 2” in variety, options and replayability.
    • 67 Metascore
    • 60 Critic Score
    Simply put, Blood Omen 2 sucks (no pun intended) more than it awes, and goes awry with weak puzzles and action-adventure gameplay that doesn't feel as well put-together as Raziel's lesser challenges in the "Soul Reaver" universe.
    • 70 Metascore
    • 60 Critic Score
    Not as bad as "4x4 Evo" but nowhere near as good as other off-road racers on PS2 (especially Angel Studio's own "Smuggler's Run").
    • 51 Metascore
    • 60 Critic Score
    The basis of what is to be an awesome football game has been laid out...It needs better AI, better tackling animations and more via presentation to realistically challenge Madden.
    • 60 Metascore
    • 60 Critic Score
    It’s asinine game design to attempt single-screen multiplayer with code that isn’t PS2 optimized to begin with.
    • 58 Metascore
    • 60 Critic Score
    If you purchase/rent “Run Like Hell” fully aware of its quirks (repetitive gameplay, iffy control, passable-but-not-extraordinary visuals) then some fun can be had with its “Aliens”-meets-“The Predator” shooting antics and awesome Dolby Pro Logic II-coded sounds/voice-overs.
    • 60 Metascore
    • 60 Critic Score
    Not even the usefulness of ‘hot routes’ and a lean (but lonely) online mode can keep this horse from being dead last on a three-way race.
    • 65 Metascore
    • 60 Critic Score
    Some people (myself included) just can’t stand games with graphics as choppy and visually butchered as this one.
    • 65 Metascore
    • 60 Critic Score
    With a deeper single-player mode and less silly WWF-like antics, "World Destruction League" truly puts the thunder in "Thunder Tanks" with enough firepower to level a small country (four-player brawls are guaranteed to satisfy). Give me less cheese and more caviar next time 3DO.
    • 60 Metascore
    • 60 Critic Score
    Poker videogames need either brilliant Artificial Intelligence for offline single-player games or excellent online modes that factor in human fallibility for multiplayer competition. World Championship Poker lacks the former, and the latter isn’t up to the standard of online poker websites.
    • 55 Metascore
    • 60 Critic Score
    If you know the names Von Erich’s, The Iron Sheik or One Man Gang, then you might add a point here.
    • 67 Metascore
    • 60 Critic Score
    Mystic Heroes is to “DW 2 & 3” what “Virtua Fighter Kids” is to “Virtua Fighter 2” and “Twisted Metal Small Brawl” is to “Twisted Metal Black”: a Super Deformed take on the same hack-and-slash 3D gameplay from its grown-up predecessor.
    • 74 Metascore
    • 60 Critic Score
    Fun little guilty pleasure while it lasts though.
    • 70 Metascore
    • 60 Critic Score
    Offers mild bang for the buck.
    • 62 Metascore
    • 60 Critic Score
    The good portions of Headhunter: Redemption (clean visuals, smart opponents, a lengthy and tough challenge, etc.) outweigh the bad one’s (needlessly troublesome controls, idiotic dialogue, inconsistent game design, etc.) by a very narrow margin.
    • 44 Metascore
    • 60 Critic Score
    This game is obviously meant to be played by little children.
    • 58 Metascore
    • 60 Critic Score
    Old school fun has never looked better, controlled more awkwardly (the shifting perspectives mess with the character control), sounded more outdated or sold for a fairer price than X7’s.
    • 72 Metascore
    • 60 Critic Score
    This Robotech virgin is sad to report that playing Battlecry without candy-colored nostalgia clouding one’s judgment will result in satisfying, but ultimately unfulfilling, mechanized shooter frustration.
    • 80 Metascore
    • 60 Critic Score
    If you have the patience to endure all that dungeon crawling, and a bothersome camera, there's a very addicting game underneath. Don't expect a Final Fantasy caliber story-line, or Zelda-esque adventure gameplay.
    • 71 Metascore
    • 60 Critic Score
    For the select few PS2 owners that would rather role play World War II military masterminds and relive real-life Mediterranean air/sea battles "P.T.O. IV" is a Godsend.
    • 52 Metascore
    • 60 Critic Score
    There are still areas that could use improvement but I must say I am pleased with the progress. This is a College Hoops game that should be given a look.
    • 57 Metascore
    • 60 Critic Score
    An above average fishing game. Virtual Anglers will find plenty to like here.
    • 59 Metascore
    • 60 Critic Score
    A pretty short game that doesn't have either multi-player or additional hooks beyond its ability to let kids relive the tree-surfing and water-rafting antics that the character engaged in during the movie.
    • 80 Metascore
    • 60 Critic Score
    It's a few screws short of perfection, but "Crazy Taxi" is worth playing just to see how the opposite end of the "Gran Turismo 3" scale of driving gameplay stacks up.
    • 64 Metascore
    • 60 Critic Score
    While its bonus features (interviews, commercials, etc.) and interface far outclass those in "Midway Arcade Treasures" the 60+ Intellivision titles in this compilation lack a single breakthrough star of the caliber of a "Joust" or "Robotron 2084."
    • 66 Metascore
    • 60 Critic Score
    A by the books sequel that takes playing it safe to a new level. Come on guys this easily could have been done on the PS One and it probably should have.
    • 68 Metascore
    • 60 Critic Score
    Packed with gorgeous sights, great music and a unique/challenging control scheme. But it's also short, very hard and grows repetitive rather fast.
    • 76 Metascore
    • 60 Critic Score
    Neither TransWorld Surf nor "Sunny Garcia" tap the videogame potential of surfing as far as the "Dave Mirra"/"Mat Hoffman"/"Tony Hawk" franchises pushed the interactive representations of their respective sports.
    • 65 Metascore
    • 60 Critic Score
    It's fine for now, but you better love pool or be ready to spend time learning 'english' all over again.
    • 52 Metascore
    • 60 Critic Score
    If you're a fan of the show add a point here to take the game from good to very good.
    • 64 Metascore
    • 60 Critic Score
    Controls like its SNK 2D predecessors but lacks meaningful gameplay modes (besides standard one’s) or stellar graphics that would make anyone but hardcore SNK fanboys (and girls!) take notice of its arrival.
    • 72 Metascore
    • 60 Critic Score
    There’s nothing terribly wrong with the game but there’s also nothing terribly special either.
    • 65 Metascore
    • 60 Critic Score
    Continues to uphold Infogrames’ tradition of low-key but fun Looney Tunes videogames that do justice to the license.
    • 67 Metascore
    • 60 Critic Score
    Only hardcore fanboys (and girls) of the 32-bit prequel are likely to be impressed-enough with the battle pyrotechnics to overlook the outdated engine and other negative aspects of its game design.
    • 63 Metascore
    • 60 Critic Score
    Time for everyone involved with this series to either evolve or move on, and leave TXR 3 for the flat-broke and/or uneducated casual gamer that doesn't know any better. Worth a shot (preferably as a rental) if you’ve never played a "TXR" game before this one.
    • 78 Metascore
    • 60 Critic Score
    There’s just something weird about playing a Disney-sanctioned, watered-down version of "Tony Hawk 4" that will put-off as many grown-up players as it will enchant.
    • 88 Metascore
    • 60 Critic Score
    Huge levels are constrained by pre-determined paths, action sequences are harshly pre-determined and any sense that you might have be able to affect the outcome is sapped by the largely obvious mission objectives.
    • 68 Metascore
    • 60 Critic Score
    For better or for worse though, "Vengeance" relies on scripted and very linear, boring and predictable encounters with enemies/NPC's to move the game along by fists and kicks rather than thought.
    • 65 Metascore
    • 60 Critic Score
    "Devil May Cry Lite" would have been a more appropriate name for this somewhat-successful attempt by Capcom’s Studio 6 to add mild RPG trappings to a genre known for button-masher frenzies.
    • 70 Metascore
    • 60 Critic Score
    You don't want to spend your hard-earned (or however you get it... don't ask, don't tell, right?) cash on a game that's just "good," do you?
    • 66 Metascore
    • 60 Critic Score
    The linearity, repetitiveness, price and absence of a second player to share the experience with, however, dramatically drain Crisis Zone’s long-term appeal.
    • 61 Metascore
    • 60 Critic Score
    Oh well, at least the flawed PS2 ports of "Max Payne" and "Blood Omen 2" now have something else to point at that has just as much unfulfilled potential as they did when they were released.
    • 76 Metascore
    • 60 Critic Score
    An acquired RPG taste worth sampling with a rental.
    • 65 Metascore
    • 60 Critic Score
    Playing Gungrave is like having great sex: an intense and thoroughly enjoyable experience while it lasts and you’re in the right state of mind (right B?). Unfortunately the experience isn’t too fulfilling and doesn’t last long-enough to justify paying $50 for it.
    • 69 Metascore
    • 60 Critic Score
    The game looks/sounds/controls remarkably well. Little children that saw the movie will be amused-enough to finish Shark Tale in a rental or two.
    • 65 Metascore
    • 60 Critic Score
    Without the uniqueness of being a blood-sucking mosquito this game would be a clunky action/flying hybrid that'd be closer to first-generation Dreamcast software than PS2-caliber material.
    • 69 Metascore
    • 60 Critic Score
    It's got control and stunt/trick issues to contend with as well as a disregard for real-life sim physics, but the European flavor of the racing antics in "MX Rider" are definitely worth sampling.
    • 57 Metascore
    • 60 Critic Score
    A prettier and slicker version of the same old “Myst” you’ve either loved/hated for close to a decade now.
    • 69 Metascore
    • 60 Critic Score
    An acquired taste of mechanized action warfare that thrives on narrowcasting its offerings to the select few that buy every installment, Silent Line is ultimately more bark (i.e. rental worth) than bite (i.e. purchase consideration).
    • 67 Metascore
    • 60 Critic Score
    Worth playing only if you have time and are a diehard fan of the military strategy genre.
    • 72 Metascore
    • 60 Critic Score
    Technically competent but uninspired and ultimately unsatisfying, “Twilight of the Spirits” is this year’s sacrificial lamb to the altar of the next-generation RPG genre’s rising standards.
    • 73 Metascore
    • 60 Critic Score
    "Rugby" lacks the typical gameplay bells and whistles that have become commonplace in EA Sports' line-up of sims. No Create-A-Player mode, no Season mode, no statistical tracking of teams and/or players, etc.
    • 66 Metascore
    • 60 Critic Score
    Graphics and sound are saddled with an odd ‘cartoony’ vibe and powered by an outdated engine though.
    • 67 Metascore
    • 60 Critic Score
    A sports game on par with Crave's UFC-licensed fighting games. Konami's alternative fighting endeavor will be welcomed by gamers patient-enough to see past the K-1's awkward graphics/sounds and simplistic gameplay.
    • 44 Metascore
    • 60 Critic Score
    I remember a time when there were no boxing games whatsoever on PlayStation, and a game like this could have gotten away with its mediocrecy and sell well on Tyson's name alone.
    • 71 Metascore
    • 60 Critic Score
    This is a PS2 series of riddles you don't want to rely too much on a strategy guide to beat, since solving them on your own or with friends is more than half the fun.

Top Trailers