PSX Nation's Scores

  • Games
For 982 reviews, this publication has graded:
  • 50% higher than the average critic
  • 2% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Final Fantasy X
Lowest review score: 20 Vietcong: Purple Haze
Score distribution:
  1. Negative: 90 out of 982
982 game reviews
    • 88 Metascore
    • 60 Critic Score
    Huge levels are constrained by pre-determined paths, action sequences are harshly pre-determined and any sense that you might have be able to affect the outcome is sapped by the largely obvious mission objectives.
    • 86 Metascore
    • 70 Critic Score
    Its deep plot, decent battle system and engaging character personalities make Suikoden III an easy choice for players that value story-telling prowess over flashy visuals.
    • 86 Metascore
    • 70 Critic Score
    The visuals are dated but everything else about Katamari Damacy is too wonderfully weird in its simplicity for anyone to explain.
    • 85 Metascore
    • 70 Critic Score
    The car sounds are just a bit bland with hardly any exciting over the top effects. The announcer is quite a smartass but not really in a funny way.
    • 85 Metascore
    • 70 Critic Score
    Thunder 2002 comes as close as any NASCAR title ever could to making me a convert to the sport, which is a high complement from someone that finds NASCAR races on TV way too boring and repetitive.
    • 85 Metascore
    • 70 Critic Score
    Quite simply the most amazing game I have ever seen, and that does include "Madden 2001"... The real problems appear with the AI which is dumb as can be.
    • 84 Metascore
    • 70 Critic Score
    A visceral and exceptionally well-done PS2 FPS that gets by as long as you haven't played it online.
    • 84 Metascore
    • 70 Critic Score
    In the end yours truly would rather park his limited NASCAR interest in Tiburon’s garage than Monster Games'.
    • 84 Metascore
    • 60 Critic Score
    If it were just a little less linear, a little bit longer and a little less unforgiving in some of its latter stumpers (lots of 'littles' for a game trying to compensate for its lack of... well, you know!)
    • 83 Metascore
    • 70 Critic Score
    Live 2003’s identity crisis and average-at-best graphics are inexcusable. It belongs next to “ShootOut 2003” in the rental bin while “NBA 2K3” spins happily ever after.
    • 83 Metascore
    • 60 Critic Score
    Not to mention, cheap AI, stiff controls, the "I can be beaten in a weekend" story mode, and an overload of psuedo-censored rap music hold this wrestler disguised as a street brawler back from being truly great.
    • 83 Metascore
    • 70 Critic Score
    It may not have the cult personality of the "Dance Dance Revolution" series but it definitely has hooks that are capturing.
    • 82 Metascore
    • 70 Critic Score
    It features one mother of an expanded Create-a-Wrestler mode, a deep Season mode and almost as many gameplay modes as there are wrestlers.
    • 82 Metascore
    • 70 Critic Score
    One of the best action strategy games I have ever played.
    • 82 Metascore
    • 70 Critic Score
    The charm of being original is worn off leaving us with more of the same. ATV Offroad 2 is enjoyable but not really much of a change.
    • 82 Metascore
    • 70 Critic Score
    I can’t emphasize enough how imperative it is for this game to be played with fellow human beings, since the boring layout of its virtual land and questionable (i.e. retarded at times) artificial intelligence work against the replayability of its single-player modes.
    • 82 Metascore
    • 70 Critic Score
    The game is just too short and easy for the average PS2 action junkie reared on a steady diet of "Sly Cooper," "Ratchet & Clank" and/or "Jak & Daxter."
    • 82 Metascore
    • 70 Critic Score
    Emphasizes flashy visuals, corporate sponsorships and ease-of-use over the seedy aspects of street racing. The competitors’ AI goes from dumb to aggressive in the blink of a tail light too.
    • 82 Metascore
    • 70 Critic Score
    Those of us that want our sports games lengthy, deep and polished to near perfection, however, will be dunking balls over at Sega Sports’ courtyard with "College Hoops 2004" while EA Canada gets its act together.
    • 82 Metascore
    • 70 Critic Score
    The ATV handles amazingly realistic and the ability to performs wheelies and other tricks makes it quite a joy.
    • 82 Metascore
    • 70 Critic Score
    Only its short length (a meager 7-8 hours) and lack of multiplayer support keeps The Two Towers from overtaking Koei’s “Dynasty Warriors 3” as the system’s best mindless hack-and-slash action/adventure.
    • 82 Metascore
    • 70 Critic Score
    A handful of extra modes that cater exclusively to the hardcore DDR player and some meaningless FMV extras makes DDRMAX 2 a rather poor evolution from last year’s DDRMAX prequel.
    • 81 Metascore
    • 70 Critic Score
    Though not the ultimate representation of the sport we are still awaiting, the game gets the action through and should satisfy most fans with its packed gameplay. Definitely worth a look.
    • 81 Metascore
    • 70 Critic Score
    Hours of deep strategic gameplay, excellent music and interesting stories (particularly in "The Dual Darkness' chapter of the saga) make Growlanser Generations a keeper for RPG strategists in need of a noggin-shaking fix.
    • 81 Metascore
    • 70 Critic Score
    Has a handful of minor flaws (the lead character's limited control over his 12-member mercenary team, PC-like graphic stutters, lackluster multiplayer mode, etc.) that prevent it from reaching the heights of immersion and addictive fun that characterized its spiritual predecessor, "Hitman 2."
    • 81 Metascore
    • 70 Critic Score
    A collaboration of love for gamers who have been fanatics of either or both series.
    • 81 Metascore
    • 70 Critic Score
    Survives its transition from PC to PS2 with its gameplay depth and well-acted voices intact, but with its graphics severely chopped and its control scheme compromised by the Dual Shock 2 button layout.
    • 80 Metascore
    • 65 Critic Score
    It was rather boring and lifeless. The graphics were rather flat and one dimensional and just got old really quick.
    • 80 Metascore
    • 70 Critic Score
    It's a few visual tweaks, collision-detection issues and A.I. adjustments away from being outstanding.
    • 80 Metascore
    • 70 Critic Score
    Unfortunately, like other games that have an incredible opening act but don't know how to close the show (certain overhyped Konami action/stealth game come to mind?), "Max Payne" sometimes falls into "Soul Reaver 2"-like pretentions of grandeur that fall short.

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