Pure Magazine UK's Scores

  • Games
For 102 reviews, this publication has graded:
  • 54% higher than the average critic
  • 3% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 God of War II
Lowest review score: 20 Gunpey
Score distribution:
  1. Positive: 48 out of 102
  2. Negative: 9 out of 102
102 game reviews
    • 74 Metascore
    • 70 Critic Score
    A decent dungeon crawler RPG that should keep starved fans happy. [Feb 2007, p.81]
    • 59 Metascore
    • 70 Critic Score
    Beautiful to look at but just a bit too slick and fast-paced for its won good. [Jan 2007, p.69]
    • 76 Metascore
    • 70 Critic Score
    A return to core Burnout values but the lack of Crash Mode makes it feel more of an add-on. [May 2007, p.77]
    • 65 Metascore
    • 70 Critic Score
    Well-designed high-speed racing with great dogfight arenas for single and multiplayer fun. [Apr 2007, p.83]
    • 70 Metascore
    • 70 Critic Score
    A game that is fun and easy to play but a little too infantile to make it a must have. [May 2007, p.70]
    • 63 Metascore
    • 70 Critic Score
    Let's be honest, Sudoku is always going to be a more cerebral and solitary affair. [May 2007, p.67]
    • 70 Metascore
    • 65 Critic Score
    A port of the previous title from PS2 doesn't really have the next-gen punch you are looking for. [Apr 2007, p.58]
    • 60 Metascore
    • 65 Critic Score
    An interesting and diverting puzzler although a budget price would make it more attractive. [Apr 2007, p.84]
    • 72 Metascore
    • 60 Critic Score
    If there was a complaint to be levelled at the game, apart from its somewhat repetitive gameplay, it would be the lack of checkpoints - and with such huge odds against you, it does become irritating to have to restart a level from teh beginning each time you die. [May 2007, p.78]
    • 68 Metascore
    • 60 Critic Score
    Crash is back in a racing platform combination that is fun, but no "Mario Kart." [Jan 2007, p.72]
    • 52 Metascore
    • 60 Critic Score
    An interesting concept is sadly let down by dull execution.
    • 85 Metascore
    • 60 Critic Score
    Looks nice but doesn't really bring anything new to the party to make it essential. [Mar 2007, p.57]
    • 55 Metascore
    • 60 Critic Score
    Looks beautiful but plays like a prawn cracker riding a motorbike. [Mar 2007, p.61]
    • 75 Metascore
    • 60 Critic Score
    A competent racer, but all the fun seems to have been sucked out of the series since "Most Wanted." [Apr 2007, p.56]
    • 58 Metascore
    • 60 Critic Score
    A lack of depth to the strategy leaves you feeling the license has been wasted on the PSP. [Feb 2007, p.76]
    • 42 Metascore
    • 60 Critic Score
    A competent racer that is more middle of the road than a fast-lane must-have. [Apr 2007, p.82]
    • 51 Metascore
    • 60 Critic Score
    Fun for fans of the show, but doesn't take long to become really repetitive. [Jan 2007, p.58]
    • 68 Metascore
    • 60 Critic Score
    Every move seems to take a split second from your button press to its actual execution, which means chaining combos becomes a very taxing endeavour. [Apr 2007, p.52]
    • 53 Metascore
    • 60 Critic Score
    Neither a great racer nor a top car combat game, it's all a bit of a mishmash. [May 2007, p.83]
    • 68 Metascore
    • 60 Critic Score
    While all this mindless blasting is fun for a while, personally it became quite tedious in a very short time. [May 2007, p.67]
    • 84 Metascore
    • 60 Critic Score
    A mish-mash of puzzler and RPG that never really hits the heights it initially promises. [Apr 2007, p.84]
    • 58 Metascore
    • 60 Critic Score
    A decent collection of boxing matches, but too disjointed to be world champion. [Mar 2007, p.77]
    • 75 Metascore
    • 60 Critic Score
    One conversion too far, a game that is much more at home on the PSP than its bigger brother. [May 2007, p.71]
    • 62 Metascore
    • 60 Critic Score
    If you like mini-games, Go! Puzzle represents some decent value with three simple yet fiendishly addictive puzzle games. [May 2007, p.66]
    • 68 Metascore
    • 50 Critic Score
    Limited customisation options, slow loading times and camera problems. [Feb 2007, p.81]
    • 58 Metascore
    • 50 Critic Score
    Graphical problems and monotonous gameplay make this another lacklustre entry in the franchise. [Apr 2007, p.64]
    • 78 Metascore
    • 50 Critic Score
    The most heinous of crimes: a real lack of any feeling of speed. No matter whether you are going at a crawl or full tilt with nitrous screaming, the only difference you'll see is a bit of blur on roadside street lights. [Mar 2007, p.56]
    • 61 Metascore
    • 50 Critic Score
    A rather dull plod that feels like you are being led through the whole thing rather than playing it. [Jan 2007, p.67]
    • 60 Metascore
    • 50 Critic Score
    A well-implemented control system and great sense of tension make this a joy to play. [Jan 2007, p.50]
    • 57 Metascore
    • 50 Critic Score
    Good for short periods but it just gets worse the longer you play. [Jan 2007, p.70]