Push Square's Scores
- Games
For 281 reviews, this publication has graded:
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46% higher than the average critic
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8% same as the average critic
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46% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: |
Critic Score
100
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|---|---|
| Lowest review score: |
Critic Score
20
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Score distribution:
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Positive: 121 out of 281
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Mixed: 135 out of 281
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Negative: 25 out of 281
281
game reviews
- By critic score
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Critic Score 70
A compelling platformer despite what its cringe-worthy art-style and occasionally low-budget production values would lead you to believe. The suit switching mechanic is a great inclusion, and it's utilised strongly throughout the game's campaign. Great pacing, satisfying combat and some decent puzzles elevate Zack Zero to a surprisingly enjoyable status, even if it's not exactly brimming with fresh ideas of its own.- Posted Feb 2, 2012
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Critic Score 70
With a host of exciting power-ups and a wealth of gruelling bosses, in addition to a selection of back-to-basics retro challenges, Disney Universe is a highly entertaining package. It might not encompass the hardcore appeal required to command a must-have purchase, but it's still a valuable diversion for families and younger demographics.- Posted Feb 2, 2012
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Critic Score 70
The Darkness II is absolutely worth your investment: its rich sense of style, gratuitous twist on standard first-person gunplay and legitimately engaging plot separate it from its peers, but there's a serious lack of substance here that diminish from the game's overall value.- Posted Feb 13, 2012
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Critic Score 70
Asura's Wrath is uncompromising, testing the limits of what a game is, and in taking this approach it's a compelling, often invigorating, piece of software. However, at just six hours long - a couple of hours longer if you want to unlock absolutely everything by gaining S ranks on each episode and choose to watch every cut scene again - with gameplay that amounts to far less than that time might suggest, it's a tough sell as a full price title.- Posted Feb 20, 2012
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Critic Score 70
A rushed packing job to hit the road and enjoy the adventurous escape of Vita's launch. It's got a lot to offer and has a wealth of good times in store, but with a little more time spent on getting things together this could've been the trip of a lifetime.- Posted Feb 21, 2012
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Critic Score 70
It's an above average monthly achiever; a confident performer that pushes itself hard, but never quite goes the extra mile to secure employee of the month.- Posted Feb 21, 2012
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Critic Score 70
Hungry Giraffe is like a Burger King Steakhouse Angus, then; not quite a gourmet burger prepared by a celebrity chef, but certainly better than a McDonald's filet-o-fish. It's chunky, agreeable and perfectly suited for on-the-go, but it's not quite good enough to make you want to savour every bite.- Posted Feb 22, 2012
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Critic Score 70
Between the limitless multiplayer, bulging single-player content and extensive list of trophies, you'll be busy for a very long time.- Posted Feb 23, 2012
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Critic Score 70
The amount of gameplay options and slightly realistic customisations help drive this title past the muddy graphics and unfriendly controls.- Posted Feb 26, 2012
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Critic Score 70
Escape Plan's style and intelligent use of Vita's inputs come together to make it one of the more compelling titles in the system's launch line-up.- Posted Mar 5, 2012
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Critic Score 70
There was an opportunity for a truly great technical fighter in combining Street Fighter and Tekken, but it's denied in favour of a strategy-light, juggle-heavy scrapper that - like Capcom's first cross-company crossover all those years ago - never quite satisfies.- Posted Mar 6, 2012
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Critic Score 70
Platforming fans would probably be better served by the more streamlined Sly Cooper Collection, but if you've already revisited Sucker Punch's classic trilogy, and you've played Ratchet & Clank's most recent outings, then this collection is your best option for classic platforming on PS3.- Posted Mar 7, 2012
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Critic Score 70
As diverting as Frobisher Says undoubtedly is, we're not entire sure it will remain on your memory card by that point - especially if you have a 4GB or 8GB variant and are already pushed for storage space.- Posted Mar 7, 2012
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Critic Score 70
Unit 13 showcases the strengths of the PlayStation Vita fairly well, with the quality of its core gameplay complemented by the accessibility of its mission design. Some of the objectives let the format down, but for the most part the game is perfectly suited to its parent platform.- Posted Mar 16, 2012
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Critic Score 70
Minor tweaks to the swing mechanic improve the rhythm of play but don't do enough to reinvigorate the series.- Posted Apr 2, 2012
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Critic Score 70
It's a shame that Rayman 3 HD is little more than an upscale of its initial release; it features the same models and the same wayward camera, which reduces its appeal when compared to more modern platformers. However, it still has bags of imagination and these flaws don't entirely diminish its appeal, only dent it. Rayman 3 HD is still a great platformer – it's just one that's showing its age.- Posted Apr 6, 2012
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Critic Score 70
If you've been dribbling to play a soccer game on that big, shiny widescreen, you're in luck – but be warned that, though FIFA Football plays well through its flaws, in a matter of months there will almost certainly be an expanded, improved and numbered update that's not been rushed for launch.- Posted Apr 9, 2012
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Critic Score 70
Simple, magical and wholly entertaining, LEGO Harry Potter: Years 5-7 lets you relive the final years of the Harry Potter fiction in a charming LEGO world. The simple pick-up-and-play approach makes this adventure completely accessible to younger ages, while still offering enough entertainment to keep the oldest of fans playing into the wee hours of the night.- Posted Apr 16, 2012
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Critic Score 70
The simplistic combat paired with strategic gameplay offers a fantastic experience for those gamers who are either new to strategy games or just wish to play a quick game with a few of their friends. Even though frustrating at times, Awesomenauts is a great addition to the PSN's strategic game line-up - as long as you keep the moronic NPCs off your team.- Posted May 14, 2012
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Critic Score 70
Sonic 4: Episode II is good - not great, not very good, just good. Its physics are better than the first game and the broad nods to past games will please fans, but the music is a disappointment and the combo moves limit the flowing momentum that would have nudged it into "very good" territory.- Posted May 18, 2012
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Critic Score 70
PixelJunk 4am is a really ambitious package that provides some of the best implementation of the PlayStation Move controller to date. Those with a passing interest in music production will get a lot of entertainment, but it's important to note that the unrestricted design makes it more of a tool than a game. Some control niggles limit what is feasibly possible, and the quality of the samples isn't always great, but the ability to perform live over the PlayStation Network is one of the most exhilarating and innovative ideas to grace the platform in years.- Posted May 24, 2012
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Critic Score 70
Silent Hill HD Collection proves a good way to experience two great horror classics that embody psychic fear and buried emotional pain like no others, with gruesome settings, monstrously imaginative enemies and a thousand creepy, dark hallways.- Posted Jun 1, 2012
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Critic Score 70
PlayStation Move has struggled to find defining software that justifies its existence, but Sorcery represents the most ambitious attempt yet. Its seamless integration of natural motion controls makes it the best example of Move's potential to date, and while the campaign lacks replay value, it's still worth experiencing if you want to put Sony's underutilised wand to use.- Posted Jun 4, 2012
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Critic Score 70
While it won't win any best-of-genre awards, Grasshopper does a lot right with Lollipop Chainsaw. Once the core combat finds its rhythm and comes into its own, Juliet's first outing is a solid take on the beat-em-up with a killer comic book aesthetic, memorable characters and genuinely funny writing. But - and this is a really big one - the unnecessarily oppressive language blows the game past the boundaries of fun schlock into distasteful territory, turning what otherwise feels like a fun and playful pop song into a GG Allin joint. If that's something you can deal with then by all means give Lollipop Chainsaw a swing.- Posted Jun 19, 2012
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Critic Score 70
While the PS3 version is superior, LEGO Batman 2: DC Super Heroes on Vita crosses the finish line right on its tail.- Posted Jul 6, 2012
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Critic Score 70
There are already better two-dimensional blob-based puzzlers on Vita, but Puddle is not entirely without merit. The title's impressive variety and evolving mechanics ensure that it's an experience worth dipping your toes into, even if its many difficulty spikes and inefficient communication will make you want to liquidate the expensive platform you're playing it on.- Posted Jul 30, 2012
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Critic Score 70
Papo & Yo is not a technically perfect game, and is perhaps a little short for the asking price, but it covers a topic that is rarely discussed in the world of video games thoughtfully with an inventive style that provokes an emotional response at several points.- Posted Aug 27, 2012
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Critic Score 70
Tony Hawk's Pro Skater HD does not fail or slam; the ride may become a little sketchy when its game engine jolts or stutters, but its core arcade gameplay is as fun and fluid today as it was in 1999.- Posted Sep 10, 2012
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Critic Score 70
There's a lot to like about the game's single-player campaign, but sloppy shooting and some technical issues detract from its cinematic achievements. Once again multiplayer is perhaps the highlight of the package, serving up a punchy competitive and co-operative experience that, while unlikely to consume your gaming attention for months on end, is a lot more than meets the eye.- Posted Sep 17, 2012
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Critic Score 70
F1 2012 is heavily flawed gem. Visually stunning and eminently thrilling one minute, needlessly ugly and overtly annoying the next, it's a game that really doesn't do enough to improve over last season's effort. What's worse is that fans of the series have been voraciously pouncing on any chance to complain about these issues to the developer for two years now, and they – once again – seem to have been ignored. With that said, the game is just as good as it was last year – just not as good as we'd expect it to be by now.- Posted Oct 5, 2012
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