Quandary's Scores

  • Games
For 186 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Syberia II
Lowest review score: 10 Harvester
Score distribution:
  1. Negative: 9 out of 186
186 game reviews
    • 77 Metascore
    • 80 Critic Score
    Himalaya Studios honed their skills with their popular remakes of "King's Quest" I and II. With Al Emmo and the Lost Dutchman's Mine they show that they also have what it takes to create a successful original work.
    • 77 Metascore
    • 50 Critic Score
    Doesn't really offer anything new as far as gameplay is concerned, but packages some tried and true adventure gaming into a game that looks amazing.
    • 77 Metascore
    • 80 Critic Score
    Anachronox is an extremely enjoyable game. Although billed as a console style RPG it has a lot of adventuring and puzzle elements mixed in which might appeal to some adventurers as well as RPG fans.
    • 77 Metascore
    • 80 Critic Score
    Clare (aged 10) says: I like the game a lot. Jumping over big gaps or on to moving things is a bit hard so I turned on auto jump, which made it a lot easier. Learning spells is pretty easy.
    • 77 Metascore
    • 80 Critic Score
    It's not a hard game, but it is a thoughtful game, and you will need to consider everything you know and review your material more than once if you are going to get a conviction.
    • 77 Metascore
    • 60 Critic Score
    It's a diverting little game but it doesn't reach any great heights.
    • 76 Metascore
    • 80 Critic Score
    A bundle of fun. There is a short loading period each time you change major locations but it didn't bother me, although, as good as it is, it would be better if you could skip through dialogue if you've heard it before.
    • 75 Metascore
    • 100 Critic Score
    Much hyped and, as a result much anticipated, and a long time in coming, it lived up to all my expectations. It's a marvellous piece of story telling, and promises more to come. The highs overwhelmed any lows and I loved it for what it was and didn't mind at all what it wasn't.
    • 75 Metascore
    • 70 Critic Score
    The balance between complexity of puzzles and progression of the game was pretty well struck. It has its faults, but it looks great, sounds nice and on the whole rolls pleasantly along.
    • 75 Metascore
    • 80 Critic Score
    A suitably gripping and atmospheric thriller and the transitions between the Chicago and Prague investigations are very smooth.
    • 75 Metascore
    • 90 Critic Score
    It's all about the puzzling, and it's damn fine. It doesn't lead you by the nose and gives you lots to think about. Breakthroughs often lead to other insights and on you go. I did need help, and slapped myself sometimes for being so dense. Other times I simply applauded a very good puzzle. Almost everything is intuitive, there to be teased out if you take the time to ponder.
    • 75 Metascore
    • 50 Critic Score
    The very large turn-off is the number of little arcade like puzzles you are required to do, which to me simply did not fit the tone of the whole thing.
    • 74 Metascore
    • 60 Critic Score
    Overall, I quite enjoyed the puzzle/maze aspect of this game though it is not one that I would want to return to, and it is definitely not for the squeamish.
    • 74 Metascore
    • 80 Critic Score
    Runaway is a light-hearted romp with some genuinely humorous moments. My biggest disappointment was that Gina had no real role other than to look appealing and need rescuing.
    • 74 Metascore
    • 80 Critic Score
    An exceptionally good brainteaser.
    • 74 Metascore
    • 80 Critic Score
    Definitely one for fans of humorous graphic adventures. It pays homage to the LucasArts classics and you will find references to familiar situations and characters that no doubt inspired the making of this game. Even if you miss the references you will still have a thoroughly good time.
    • 74 Metascore
    • 80 Critic Score
    The documentary is a wonderful adjunct to the game, insightful and witty, well put together and with some original footage including the audition of the lead actor and a 1996 spot on Good Morning America (check out the price of the game back then.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed the 8 hours or so it took me to play, and it is another feather in the cap of independent games and what can be achieved predominantly from home. Set your sights at the right level and you should be pleased with the result.
    • 74 Metascore
    • 80 Critic Score
    I had some fun in Stormreach despite sometimes waiting around to find adventuring companions. The dungeons make up for this with the various challenges and secret ways to ferret out.
    • 74 Metascore
    • 70 Critic Score
    If you're not looking for an intricate story and lots of character interaction then there's quite a fun and hectic journey to be had through the troubled land of Ancaria.
    • 74 Metascore
    • 70 Critic Score
    Fun to play, despite its brevity, enlivened as always by the snappy repartee between the loquacious canine Sam and his manic white rabbit sidekick Max, who seems to get the best lines. The humour and silly situations guarantee that you will play with a constant smile on your face.
    • 74 Metascore
    • 70 Critic Score
    I enjoyed Law & Order II: Double or Nothing. It's a bit different, not too taxing, well written and presented; hard to complain really.
    • 73 Metascore
    • 70 Critic Score
    There is nothing particularly difficult about completing Maya's quest, but it is one which offers a good variety of conundrums, including some quite original variants on some old standards.
    • 73 Metascore
    • 60 Critic Score
    Randomly dropping in on locations in the hope that something relevant is going to happen is in the same boat. Carol's apartment is a case in point.
    • 73 Metascore
    • 70 Critic Score
    AGON: The Mysterious Codex remains a work in progress, and based on the chapters released so far there could be 100 hours or so of gaming still to come. Whether it can sustain itself for that length of time remains to be seen, but on the strength of this first part I will certainly go along for the next part of the journey of Samuel Hunt.
    • 73 Metascore
    • 80 Critic Score
    As it is, it was a damn fine fortnight of adventure, and George will no doubt be back on the strength of it.
    • 73 Metascore
    • 70 Critic Score
    It's a solid adventure and it's well put together, but like many of Nancy's recent adventures The White Wolf of Icicle Creek errs on the side of games/activities with correspondingly less exploration and sleuthing. This balance was much better in the earlier games and it would be good to see Nancy doing some more serious sleuthing in the future.
    • 73 Metascore
    • 70 Critic Score
    You will inevitably find yourself getting tired of all the levers and keys, and frustrated by the scripting bugs and inventory glitches.
    • 72 Metascore
    • 70 Critic Score
    The plot did lose me, and all the pieces didn't really ever come together until Holmes explained it to me at the end, but those little pieces were enjoyable in their exposition.
    • 72 Metascore
    • 80 Critic Score
    The Omega Stone is an imaginative tale that is more ambitious than its predecessor and manages to weave into the story a shadowy brotherhood that seems to have links to the Templars, and hints at further ambiguous, if not sinister motives.

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