Quarter to Three's Scores

  • Games
For 146 reviews, this publication has graded:
  • 31% higher than the average critic
  • 5% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score:
Lowest review score:
Score distribution:
  1. Positive: 72 out of 146
  2. Negative: 47 out of 146
146 game reviews
    • Metascore: 95
    • Critic Score 60
    There is no risk of failure in a game like this. There is only the risk of having the play the same section yet again. In a survival game, that’s anathema. A survival game without meaningful death isn’t a survival game. It’s just a game.
    • Metascore: 62
    • Critic Score 40
    Features writing so sophomoric, so unfunny, so stale, so trite, and so unskippable that it all but kills the game underneath.
    • Metascore: 79
    • Critic Score 40
    The problem with Orcs Must Die isn't necessarily Orcs Must Die. The problem is Toy Solders: Cold War, Plants vs. Zombies, Defender Chronicles, and Dungeon Defenders. Because a good tower defense game is just the first step to a good full-featured tower defense game.
    • Metascore: 77
    • Critic Score 40
    Hero Academy is simple, simplistic, and ultimately unsatisfying. You might as well find a friend and take turns punching each other in the arm to see who gives up first.
    • Metascore: 67
    • Critic Score 40
    For the most part, this is a game about running around for five minutes and then a long grind of the winner winning until he wins while the loser loses. Press "F" to watch.
    • Metascore: 77
    • Critic Score 40
    The new character customization is either much better or much worse, depending on what you're looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV's indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards.
    • Metascore: 79
    • Critic Score 40
    If there's no payoff - or, as is the case here, if the payoff is hidden behind such a clot of unavoidable tedium that it ultimately overwhelms how much I care about reaching that payoff - then hasn't the game failed? The balancing act for any game designer is to make me care in proportion to the challenge level you throw at me. And given how close I must be to the end, and how little I care to push on, Final Fantasy XIII-2 ultimately fails.
    • Metascore: 70
    • Critic Score 40
    What it all comes down to is this question: Is Caylus a good candidate for porting to the iPhone? Given the length of games, given the poor multiplayer support, given that the elegance of the boardgame is lost entirely, I suspect the answer might be "no". Which is a real shame after Big Daddy Creations so successfully ported Neuroshima Hex to the iPhone.
    • Metascore: 68
    • Critic Score 40
    Red Wasp Design seems to prefer detail to elegance, and that's exactly the wrong call to make on the iPhone. It's also a damn shame in a game with such an obvious affection for its own characters and the Lovecraft mythos.
    • Metascore: 92
    • Critic Score 40
    It mostly reminded me of some of the dull and barely interactive bits of Uncharted 3. I think the lesson here is that deserts are often poorly suited to games without dune buggies...There's no challenge and no real gameplay, which isn't necessarily a criticism. It's sort of like Shadow of the Colossus without any colossi, or Ico without the little girl.
    • Metascore: 71
    • Critic Score 40
    The scripted sterility of a Ridge Racer and the destructibility of a FlatOut go togther like peanut butter and fish oil. This arcade racer deserves credit for elevating the Ridge Racer name above the level of a punchline. But it doesn't manage to crucial task of giving you a reason to play it instead of the current standards of arcade racing likeSplit Second, Midnight Club: Los Angeles, or Driver.
    • Metascore: 74
    • Critic Score 40
    So as far as a tabletop game, Nightfall is just weird enough to be worthwhile. But as an iPhone port, Nightfall is a disappointing mess. That I'm no longer playing.
    • Metascore: 86
    • Critic Score 40
    The shootporn is satisfying enough, if you're into that sort of thing. I know I am. Which is why I have so little patience for how often the awful story and grim prattle get in the way.
    • Metascore: 80
    • Critic Score 40
    This is the same disappointing strategy game it was a year and a half ago, except that it now has two finicky and mostly unimpressive systems shoehorned in.
    • Metascore: 75
    • Critic Score 40
    Dirt Showdown is all the in-between stuff from other racing games. It's those filler events you had to play to get to the next actual race. Basically, driving game gametax, now given its own game. It's as if someone lifted up all the rally races from the previous Dirts, swept out the detritus that was left, collected it into a tidy little pile, and then slapped a name on it. Dirt Showdown.
    • Metascore: 73
    • Critic Score 40
    Less ambitious MMOs break less dramatically. But The Secret World breaks differently, crushingly, almost tragically. There are various explanations and workarounds and excuses, and it mostly comes down to the simple fact that making games is hard and making MMOs is even harder. Funcom is simply unable to make the game they designed.
    • Metascore: 78
    • Critic Score 40
    All the cool stuff 1000000 gets right - the strategy, the long-term persistence, the loot, the leveling up - falls apart when I have to back up and align two tiles just so in order to convince the game that I want to move in the direction I want to move. It doesn't happen often. But it happens regularly enough to kill what would otherwise be a pretty cool game.
    • Metascore: 76
    • Critic Score 40
    With its forgettable competence, Dariusburst very nearly turned me off of the entire genre of iPad shmups.
    • Metascore: 80
    • Critic Score 40
    A middling open-world game can get by if it's well paced. The Saboteur and Prototype 2, for instance, weren't necessarily good, but they moved. Really moved. They pulled you forward, thanks in large part to great progression systems. There is no such sense of progression in Sleeping Dogs. You have a few tracks that gradually unlock moves you may never use.
    • Metascore: 79
    • Critic Score 40
    Dungeon Raid was based on building up your RPG character and earning high scores. But with its crass Farmville skin, Puzzle Craft is ultimately a variation on one of those godawful free-to-play play-now-m'lord microtranscation boondoogles. It's like a time waster wrapped around a time waster. Time wasters all the way down.
    • Metascore: 51
    • Critic Score 40
    You can't take up the slack for the miserable AI by playing multiplayer, because there is no online multiplayer support, asynchronous or otherwise.
    • Metascore: 86
    • Critic Score 40
    The campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click "next mission" without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.
    • Metascore: 65
    • Critic Score 40
    Defiance is mostly lacking meaningful connective tissue. It fails at the fundamental task of feeling like a thoughtfully designed and polished game. It fails at feeling like a world. It fails at giving you much to look forward to once you’ve realized you’ve seen most of what it’s ever going to do. You can only get so far with “it’s fun to shoot stuff”. About Defiance far.
    • Metascore: 76
    • Critic Score 40
    These canned side quests are a pretty poor substitute for whatever entertainment you and your friends might normally wring from a real-world copy of Talisman.
    • Metascore: 74
    • Critic Score 40
    Van Helsing starts out slow and takes a while to get not terrible.
    • Metascore: 80
    • Critic Score 40
    If only the game mechanics were as clearly laid out as the business model.
    • Metascore: 49
    • Critic Score 20
    Saints Row 3 is a tough act to follow, particularly given how much awesome over-the-top stuff is already in there. But dribbling out forgettable and pointless content like Genki Bowl is exactly the wrong way to follow it.
    • Metascore: 67
    • Critic Score 20
    As I played - or tried to play - these games, I found myself wondering if Tiffany Melson is on Facebook. Which would never happen if I had playable versions of Gauntlet, APB, Rampage, and Defender.
    • Metascore: 74
    • Critic Score 20
    It's every generic shooter you've forgotten you played, come back to be forgotten again...Oh, did I mention there's bullet time? Because there's bullet time.
    • Metascore: 53
    • Critic Score 20
    A colossal disappointment for how it takes something I really want - an iPhone version of Pandemic - and manages to screw it up completely, reducing me to frustrated stabbing at impossibly tiny icons.