Quarter to Three's Scores

  • Games
For 237 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Sins of a Solar Empire: Rebellion
Lowest review score: 20 SimCity
Score distribution:
  1. Negative: 80 out of 237
237 game reviews
    • 83 Metascore
    • 80 Critic Score
    I get the sense that Sine Mora was made by people who love the best of the older shmups and want to present what made them great to the merely curious like me who are never going to play old side-scrollers on the NeoGeo or Dreamcast or whatever. And one of the highest praises I can offer Sine Mora is that perhaps more than any other such game, it makes me want to get better at 2D sidescrolling shooters.
    • 83 Metascore
    • 100 Critic Score
    This is the second time in a month that I’ve been completely bowled over by an indie project that I’d never even heard of, created by people whose games I’ve never played. I can think of no better indicators that no matter how bad SimCity turned out, no matter how disappointing the gameplay in Bioshock Infinite, no matter how familiar any Call of Duty, no matter whether the next Xbox is always online, it’s a perfect time to be into videogames.
    • 83 Metascore
    • 40 Critic Score
    I recall Bastion feeling far more open ended, offering me a scoring challenge and plenty of incentive to boost the difficulty level. But Transistor commits the cardinal sin of not making me want to keep going. It feels as if it’s ended before it’s over. The new game plus should be the opportunity to flex everything I’ve unlocked and yet here I am using the same tools, with no reason to raise the difficulty because I’m pretty sure I’ve seen all it has to offer.
    • 83 Metascore
    • 60 Critic Score
    Triple Town is yet another clever game hobbled by yet another mercenary business decision.
    • 83 Metascore
    • 80 Critic Score
    Omega Ruby and Alpha Sapphire don’t have the same groundbreaking feel as X and Y, but the solid combination of new systems with a familiar region shows that sometimes you can go Hoenn again.
    • 83 Metascore
    • 80 Critic Score
    There is absolutely nothing casual about this game. But it's incredibly gratifying to finally nail a puzzle in the same way that it's gratifying to nail a song in DDR or a level in Patapon. Rhythm Heaven Fever, which seems to know full well how hard it's pushing you, is eventually as satisfying as it is infuriating.
    • 83 Metascore
    • 100 Critic Score
    What most surprises me about Skylanders is the effectiveness of these little toys. I mean, dolls. I mean, uh, action figures. Whatever you call them, I can’t deny that picking up pieces and moving them onto the base is a surprisingly effective hook.
    • 82 Metascore
    • 80 Critic Score
    Assuming that you accept that Resident Evil isn't a game about running backwards and spewing ammo, you'll find here another wonderfully tense shooter.
    • 82 Metascore
    • 80 Critic Score
    Tightly pieced together, efficient, muscular if not nimble.
    • 82 Metascore
    • 80 Critic Score
    Pinball Arcade fails one crucial part of videogame pinball. It has no sense for the social elements that make Pinball FX 2 so effective, and that are therefore an integral part of videogame pinball.
    • 82 Metascore
    • 100 Critic Score
    Rebellion is nearly as revolutionary with its new subfactions, and it's easily as revolutionary with its new victory conditions.
    • 82 Metascore
    • 100 Critic Score
    I expected it to be a facile mishmash of Vietnam myths and shallow gameplay, and instead I got a coherent, original game system that reflects a certain understanding of the Vietnam War with mechanics that fit together as a whole yet are evocative in their own right. It’s far more than I expected, but more importantly, it’s an excellent treatment of something I’ve actually never seen. That doesn’t happen a lot for me these days.
    • 82 Metascore
    • 100 Critic Score
    Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.
    • 82 Metascore
    • 60 Critic Score
    But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.
    • 82 Metascore
    • 100 Critic Score
    As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
    • 82 Metascore
    • 100 Critic Score
    SSX
    The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.
    • 82 Metascore
    • 100 Critic Score
    If you were to take someone who’s played his share of shooters, someone who cares about the story between and around the shooting, someone who can appreciate games that offer new takes on familiar experiences, Crysis [3] will feel like a soulless blockbuster to the auteur’s art film of Metro: Last Light.
    • 82 Metascore
    • 40 Critic Score
    Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.
    • 81 Metascore
    • 80 Critic Score
    Injustice’s traditional one-on-one structure, coupled with its thorough ingame documentation, is a casual player’s dream. We want to play fighting games, too. It’s nice to see a developer recognize that.
    • 81 Metascore
    • 60 Critic Score
    Battlefield 4′s most spectacular failing is its lack of technical stability. I literally cannot play for more than two or three matches without something failing catastrophically and either locking up my computer or booting me from the server.
    • 81 Metascore
    • 80 Critic Score
    If you want a thrill ride, there’s always Assassin’s Creed: Black Flag. But if you want an incredibly well written adventure across something approximating a sea, there is no game like Sunless Sea.
    • 81 Metascore
    • 80 Critic Score
    The revised naval combat turns battles into more than just bags of hitpoints slamming into each other at sea. At a time when naval power was so important, the added detail is welcome. And that’s pretty much what Heart of Darkness does for Victoria II: a new level of detail to encourage you to get out and see a bit more of the world.
    • 81 Metascore
    • 80 Critic Score
    Kudos to the developers of Flip Ship for not succumbing to the obvious trend to micropayments. When you buy Flip Ship, you get a self-contained package where high scores are strictly and entirely a matter of how good, lucky, and persistent you are. Put away your nickels, because they aren't any help here. Flip Ship is all about the choices you make.
    • 81 Metascore
    • 40 Critic Score
    All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
    • 81 Metascore
    • 100 Critic Score
    Rebuild is almost single-handedly the creation of indie developer Sarah Northway, who has iterated it from a web game to an iPhone game, enlisting some nifty comic book cutscene art and a darkly unsettling score from talented contributors. It still hangs frequently on my iPhone, but thanks to the autosave, I've never lost any progress. Like Pandemic, this is one of those games too good to stay a free web-based Flash game. And like Atom Zombie Smasher, this is an example of how zombie mythology has a lot more to offer videogaming than chainsaws and horde modes.
    • 81 Metascore
    • 80 Critic Score
    So it turns out that Wargame: European Escalation isn't just good. It's also unique.
    • 80 Metascore
    • 40 Critic Score
    This is the same disappointing strategy game it was a year and a half ago, except that it now has two finicky and mostly unimpressive systems shoehorned in.
    • 80 Metascore
    • 80 Critic Score
    It is an elaborate trifle, a AAA time fritterer, a playground with skyhigh production values mired in a bog, a dessert tray without an accompanying meal. It is mostly hollow, almost entirely meaningless, and only accidentally relevant. And I’m having a grand time with it.
    • 80 Metascore
    • 80 Critic Score
    This is the sort of wheelsport the Need for Speed arcade racers should have been providing all along.
    • 80 Metascore
    • 100 Critic Score
    It even looks fantastic, with an emphasis on cel-shaded splatter horror. The Darkness II plays as if it were an homage to the EC Comics of the 40s and 50s. It has that same grimly colorful and colorfully grim vibe in its approach to crucifixion, torture, madness, hell, and a demon who pees on bodies and farts in their dead faces.