Quarter to Three's Scores

  • Games
For 220 reviews, this publication has graded:
  • 34% higher than the average critic
  • 4% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 8.8 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Sins of a Solar Empire: Rebellion
Lowest review score: 20 Saints Row: The Third - Genki Bowl VII
Score distribution:
  1. Negative: 75 out of 220
220 game reviews
    • 83 Metascore
    • 60 Critic Score
    Triple Town is yet another clever game hobbled by yet another mercenary business decision.
    • 83 Metascore
    • 80 Critic Score
    There is absolutely nothing casual about this game. But it's incredibly gratifying to finally nail a puzzle in the same way that it's gratifying to nail a song in DDR or a level in Patapon. Rhythm Heaven Fever, which seems to know full well how hard it's pushing you, is eventually as satisfying as it is infuriating.
    • 83 Metascore
    • 100 Critic Score
    What most surprises me about Skylanders is the effectiveness of these little toys. I mean, dolls. I mean, uh, action figures. Whatever you call them, I can’t deny that picking up pieces and moving them onto the base is a surprisingly effective hook.
    • 82 Metascore
    • 80 Critic Score
    Assuming that you accept that Resident Evil isn't a game about running backwards and spewing ammo, you'll find here another wonderfully tense shooter.
    • 82 Metascore
    • 80 Critic Score
    Tightly pieced together, efficient, muscular if not nimble.
    • 82 Metascore
    • 80 Critic Score
    Pinball Arcade fails one crucial part of videogame pinball. It has no sense for the social elements that make Pinball FX 2 so effective, and that are therefore an integral part of videogame pinball.
    • 82 Metascore
    • 100 Critic Score
    Rebellion is nearly as revolutionary with its new subfactions, and it's easily as revolutionary with its new victory conditions.
    • 82 Metascore
    • 40 Critic Score
    Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.
    • 82 Metascore
    • 100 Critic Score
    Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.
    • 82 Metascore
    • 60 Critic Score
    But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.
    • 82 Metascore
    • 100 Critic Score
    SSX
    The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.
    • 82 Metascore
    • 100 Critic Score
    If you were to take someone who’s played his share of shooters, someone who cares about the story between and around the shooting, someone who can appreciate games that offer new takes on familiar experiences, Crysis [3] will feel like a soulless blockbuster to the auteur’s art film of Metro: Last Light.
    • 81 Metascore
    • 80 Critic Score
    Injustice’s traditional one-on-one structure, coupled with its thorough ingame documentation, is a casual player’s dream. We want to play fighting games, too. It’s nice to see a developer recognize that.
    • 81 Metascore
    • 60 Critic Score
    Battlefield 4′s most spectacular failing is its lack of technical stability. I literally cannot play for more than two or three matches without something failing catastrophically and either locking up my computer or booting me from the server.
    • 81 Metascore
    • 80 Critic Score
    The revised naval combat turns battles into more than just bags of hitpoints slamming into each other at sea. At a time when naval power was so important, the added detail is welcome. And that’s pretty much what Heart of Darkness does for Victoria II: a new level of detail to encourage you to get out and see a bit more of the world.
    • 81 Metascore
    • 80 Critic Score
    Kudos to the developers of Flip Ship for not succumbing to the obvious trend to micropayments. When you buy Flip Ship, you get a self-contained package where high scores are strictly and entirely a matter of how good, lucky, and persistent you are. Put away your nickels, because they aren't any help here. Flip Ship is all about the choices you make.
    • 81 Metascore
    • 100 Critic Score
    Rebuild is almost single-handedly the creation of indie developer Sarah Northway, who has iterated it from a web game to an iPhone game, enlisting some nifty comic book cutscene art and a darkly unsettling score from talented contributors. It still hangs frequently on my iPhone, but thanks to the autosave, I've never lost any progress. Like Pandemic, this is one of those games too good to stay a free web-based Flash game. And like Atom Zombie Smasher, this is an example of how zombie mythology has a lot more to offer videogaming than chainsaws and horde modes.
    • 81 Metascore
    • 100 Critic Score
    As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
    • 81 Metascore
    • 80 Critic Score
    So it turns out that Wargame: European Escalation isn't just good. It's also unique.
    • 80 Metascore
    • 40 Critic Score
    This is the same disappointing strategy game it was a year and a half ago, except that it now has two finicky and mostly unimpressive systems shoehorned in.
    • 80 Metascore
    • 80 Critic Score
    It is an elaborate trifle, a AAA time fritterer, a playground with skyhigh production values mired in a bog, a dessert tray without an accompanying meal. It is mostly hollow, almost entirely meaningless, and only accidentally relevant. And I’m having a grand time with it.
    • 80 Metascore
    • 80 Critic Score
    This is the sort of wheelsport the Need for Speed arcade racers should have been providing all along.
    • 80 Metascore
    • 100 Critic Score
    It even looks fantastic, with an emphasis on cel-shaded splatter horror. The Darkness II plays as if it were an homage to the EC Comics of the 40s and 50s. It has that same grimly colorful and colorfully grim vibe in its approach to crucifixion, torture, madness, hell, and a demon who pees on bodies and farts in their dead faces.
    • 80 Metascore
    • 60 Critic Score
    Ascension isn’t as tactically gratifying as the latest Devil May Cry. The fighting has more of a splashy throwaway quality, often because it’s swallowed up by special effects or flailing character models or vast settings.
    • 80 Metascore
    • 100 Critic Score
    Brutal Legend is better than it’s ever been, both as a single-player open-world game unlike any you’ve ever played and as one of the best unique takes on real-time strategy since Sacrifice.
    • 80 Metascore
    • 40 Critic Score
    A middling open-world game can get by if it's well paced. The Saboteur and Prototype 2, for instance, weren't necessarily good, but they moved. Really moved. They pulled you forward, thanks in large part to great progression systems. There is no such sense of progression in Sleeping Dogs. You have a few tracks that gradually unlock moves you may never use.
    • 80 Metascore
    • 20 Critic Score
    Company of Heroes 2 might be the steepest tumble from game design genius to crassly missing the point that I’ve ever seen.
    • 80 Metascore
    • 80 Critic Score
    Its strength is that it’s the polar opposite of so many strategy games that push inevitability in another direction. Thanks partly to dumb AI and your superior resources, you will prevail no matter what, or you will reload or start over until you prevail.
    • 80 Metascore
    • 80 Critic Score
    Legendary Heroes makes Fallen Enchantress the game it’s wanted to be all along.
    • 80 Metascore
    • 100 Critic Score
    This is another rare game that’s far too good to be trapped on a Nintendo system.